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wiki:gear

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Gear

For information on how much gear you can carry, please see: Carrying Capacity

The following tables list common gear, supplies, and services a character may acquire and use during the course of their adventures. This is not an exhaustive list of the gear availble throughout the galaxy, but is a fair representation of what can be found on Terra


Adventuring gear

ItemCostWeightNotes
Arrow5 sp1 lb20 arrows
Arrow - Fire1 gp1 lb10 arrows
Arrow - Grappling2 gp1/2 lb
Animal Feed5 cp9 lbsOne day's supply
Backpack2 gp2 lbsCapacity: 2 cubic feet
Barrel1 gp15 lbs
Basket4 sp1 lbCapacity: 2 cubic feet
Bedroll1 sp2 lbs
Bell7 sp-4
Belt w/Pouches12 sp1 lb5Comes with 2 pouches, extra pouch is 2 sp
Book - Empty3 gp2 lbs2
Bottle - Glass15 sp1 lb1
Bucket - Wooden3 sp3/2 lbs3Capacity: 1 cubic feet
Burlap Sack4 cp-2Capacity 3 cubic feet
Camp Kit4 gp4 lbs4Contains items necessary to cook a simple meal
Camp chair - folding3 gp1 lb4
Candle1 cp-1Burns for 2 hours
Candle - Large4 cp-1Burns for 3 hours
Canteen15 sp1 lb4Capacity 1 liter, Full weight: 3 lbs
Canvas/Cloth2 sp1 lb21 square yard
Chain15 gp2 lbs710 feet in length
Chains9 gp4 lbs7Restraints
Chalk2 cp-1
Chalkboard2 gp1 lb4
Chest - small2 gp15 lbs6
Chest - medium5 gp25 lbs8
Chest - large10 gp35 lbs8
Clothing8 sp1 lb3Generic set Pants/Shirt/Shoes
Clothing17 sp3 lb4Cold Weather
Clothing3 sp1/2 lb3Travel Cloak
Clothing4 sp1 lb5Heavy Boots
Clothing12 cp-3Hat
Compass15 gp1/4 lb3
Cookpot1 gp1 lb4Capacity 3/2 cubic feet
Dice1 sp-26 dice
Dice - Cheaters4 sp-23 dice
Ear Trumpet5 gp1 lb4
Falconry Equipment3 gp3/2 lbs6
False Bottom Chest20 gp-6Cost is in addition to normal chest
Firewood2 cp20 lbs6One day supply
Fishhook1 sp-2
Fishing kit7 sp3 lbs3
Fishing net3 gp5 lbs3Dry Weight
Flask15 sp1/2 lb3
Flint and Steel12 sp-4
Fountain Pen3 sp-1
Glider15 g1 lbs8With or without chair
Glider Staff15 g1 lbs6
Glue4 sp1/2 lb-1
Grappling Hook2 gp3 lbs6
Gunpowder5 sp1/4 lb1
Hammer7 sp2 lbs6
Hammer - Large1 gp4 lbs7
Hammock4 sp3 lbs3
Hourglass15 gp-1Timer is 1 minute
Hourglass25 gp1 lb1Timer is 1 hour
Horn15 sp1 lb4Plays single signal note
Ink4 gp-1
Jug - Clay8 cp2 lbs2Capacity 2 liters
Lantern2 gp1 lb6
Lock and Key5 gp1 lb10Average quality
Lock and Key15 gp1 lb15High quality
Map5 gp1 lb2
Magnifying Glass15 gp-1
Marbles - Glass3 sp1/2 lb4
Mirror3 gp-1Small handheld mirror
Mirror - Large15 gp-26 square feet in size
Net8 sp5 lbs49 square yards
Net - Butterfly3 gp3/2 lbs1Fine Silk, handmade
Net - Camouflage10 gp4 lbs3Reversible, +1 Stealth
Oil15 cp1 lb1
Pack (Animal)4 gp8 lbs58 cubic feet capacity
Paper1 sp-110 sheets
Perfume3 gp-1
Pickaxe45 sp5 lbs7
Riding Gear - Medium15 gp10 lbs6Harness, bit/bridle, Saddle, Pack
Rope12 sp5 lbs650 feet length
Saw7 cp1 lb6
Sewing Kit8 sp1/2 lb2
Sextant15 gp1 lb3
Shaving Kit8 sp1/4 lb1
Shovel15 sp2 lbs6
Smoke Pellets35 sp-110 pellets
Smoking Pipe - Dragon Shaped14 sp-2
Soap1 cp-21 bar
Spade1 gp1/2 lb5
Surveying Tools10 gp2 lbs4
Teapot2 cp1 lb2
Telescope25 gp1 lb3
Tent6 gp15 lbs3Sleeps 2 people
Tent - Large12 gp30 lbs4Sleeps 6 people
Tent - Nomad30 gp45 lbs5Sleeps up to 10 people
Torch1 cp1/2 lb4Single use
Torch2 gp3/2 lb5Multiple use - requires oil
Twine3 cp-215 ft length
Umbrella25 sp4 lbs2
Vial - Glass7 sp-1Capacity 100 ml
Vial - Glass1 gp-1Capacity 250 ml
Waterskin6 sp1/4 lb4Weight empty, capacity is 1.5 liter. Full weight: 3.5 lbs
Waterskin - Large15 sp1/2 lb5Weight empty, capacity is 2.5 liters. Full weight: 6 lbs
Wax (Seal)15 sp1/4 lb1
Whistle2 sp-4
Whistle - Animal2 sp-4Keyed to a specific animal


Animals

AnimalPriceWeight
Pets and Companions
Blue Jay3 sp-
Cat3 cp8 lbs
Dog1 sp50-100 lbs
Dwarf Squid2 sp1/2 lbs
Ferret5 sp3 lbs
Flying Lemur75 gp3 lbs
Fox5 gp25 lbs, Rare
Parrot6 sp4 lbs
Squirrel2 sp15 lbs
Turtle Duck8 cp3 lbs
Trained animals
Dog, Guard10 gp100-150 lbs
Eagle18 gp2 lbs
Hawk15 gp2 lbs
Raven17 gp2 lbs
Pack Animals
Buffalo150 gp1,500 lbs
Camel175 gp1,900 lbs
Mounts
Bear350 gp1,100 lbs
Bison7,500 gp4,000 lbs, Size: Huge, Rare
Elk140 gp600 lbs
Horse20 gp
Komodo450 gp2,200 lbs
Yak350 gp1,500 lbs


Animal gear

AnimalPriceWeight
Large Animalsx2 Modifier*
Armorx2 Modifier*
Animal Harness2 gp2 lbs
Bit and Bridle2 gp1 lb
Falconry Glove5 gp1 lb
Feed (Per Day)5 cp5-10 lbs
Saddle - Pack10 gp15 lbs
Saddle - Riding15 gp25 lbs
Saddle - Travel15 gp20 lbs
Stabling (Per Day3 sp-

* Large animals double the price of anything purchased for that animal
* Armor made for animals costs twice as much as the same armor for a human. Armor for Large creatures is 4 times the normal price for a human.


Supplies

ItemCostQuantityNotes
Ale4 cpMug
Bread2 cp1/2 lb
Cheese1 sp1/2 lb
Fruit6 cp1/2 lb
Honey8 sp1/2 lb
Meals1 sp-Poor, Per Day
Meals3 sp-Common, Per Day
Meals5 sp-Good, Per Day
Meat6 sp1 lbButchered, normal quality
Milk3 spGallon
Street Meat2 cp
Tea2 cp1 cup
Tea Leaves3 sp1/2 lb
Trail Food8 sp3/2 lbOne days food, good quality, Keeps 2 days
Trail Rations3 sp1 lbOne days food. Keeps for 2-3 months
Wine2 spGlassCommon Quality
Wine1 gpGlassFine Quality
Wine5 gpBottleFine Quality


Services

ItemCostNotes
Bath5 cp(Hot)
Bath2 sp - 1 gpPublic Bathhouse
Blacksmith5 spPer hour, general repairs
Cartography10 gpDraw up a specific map
Companion5 sp - 10 gp
Ferry1 spPer Mile
Guide4 gpPer Day, more for dangerous areas
Healing1 gpFirst Aid
Healing15 spElemental Healing
Healing25 spLong Term Care - Per day
Inn5 spCommon
Inn2 gpAbove average
Inn8 gpSuite
Inn15 gpLuxury
Labor - Unskilled1 gpPer Day - Minimum
Labor - Skilled3 gpPer Day
Labor - Mercenary4 gpPer Day
Stables3 spPer day
Toll3 cp


Repairing gear

Gear can come under attack or be subjected to damage from the environment. Each item, whether it is a weapon, armor, a keystone, or your adventuring gear, has a hit point value. This number represents the total number of damage the item can take before it breaks

If the final blow to an item was a critical hit, the item shatters. Items that are damaged can be repaired by their respective crafting profession or skill, as shown below. Repairing an item requires 1 to 2 hours of work

ItemRelated Profession or Skill
Adventuring gear - ClothArmorsmith, Sailor
Adventuring gear - LeatherArmorsmith, Sailor, Wilderness survival
Adventuring gear - GlassJeweler
Adventuring gear - RopeSailor, Wilderness survival
Adventuring gear - ToolsArmorsmith, Sailor, Weaponsmith
Adventuring gear - WoodSailor, Wilderness survival
ArmorArmorsmith
KeystonesJeweler
WeaponsWeaponsmith

The difficulty check to repair damage depends on the amount of damage done to the item, as shown below

Total DamageRepair DC
Up to 1/3 HP missing1
Up to 2/3 HP missing2
More than 2/3 HP missing3

Wilderness Survival
This skill may be used to repair simple wooden weapons, such as a quarterstaff, or a shillelagh

wiki/gear.1486013441.txt.gz · Last modified: 2017/02/02 00:30 by caleymccready