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Prism

[advent class]


Rules governing Advent classes

Bending light comes as naturally for a Prism as it does for their namesake. They are intricately familiar with the connection between the lotus chakra in the subtle body and the six chakras of the physical body. When one can bend the light within one's own body, it is a natural progression to bend the light outside the body

Martialists and Path of Peace Pyromancers make excellent Prisms, as they have a headstart when learning how to unify the light within and without the body. Martialists are also already experts at manipulating their own ki, and some view Prism as the maritialist's adept class. Dreakwalkers and Neamhni are closely connected cross disciplines, and it has even been said that those that master both Prism and Neamhni are able to control the violent reaction when the two abilities mix

Between the requirement for self-control, the resulting introspection, and the enhanced vision Prisms have, their personalities are often confident, clear-eyed, and decisive. They are often very optimistic or pessimistic and can even oscillate between the two, but are rarely anything in between. Their emotions flow freely and evenly, without reserve or concern for vulnerability


Prism Advent Class Level Table

Level Talent PointsLevel Bonuses
1 10 Talent Points1 Talent
2 10 Talent Points1 Talent
3 10 Talent Points5 Bonus Talent Points
4 10 Talent Points1 Talent
5 15 Talent Points1 Feat
6 15 Talent Points1 Talent
7 15 Talent Points5 Bonus Talent Points
8 15 Talent Points1 Talent
9 20 Talent Points1 Feat
10 20 Talent Points10 Bonus Talent Points


Talent tree

Talent details

Constellation

Action: Full
Requires: Prism Level 4, Halo or Lens or Starsight
Description: You create a constellation of connections through nearby creatures, pulsing healing light through the constellation, which gets stronger when it hits more creatures
Range: 15 feet
Speed: Instant
Effect: All creatures in the constellation and any creature that passes through beams receives healing
Healing: Resolve x 3 + 6d6, plus 2d6 for each constellation member
Cooldown: 12 rounds
Special:

  • Every constellation link must be within the range of another constellation member
  • Constellation connections are perfectly straight lines
  • Constellation members do not need to be allies, and this effect cannot be resisted
  • The maximum number of members in the constellation is 12

Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Standard
□ Extend the range by 5 feet. Maximum range is 40 feet
□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds
□ Increase the maximum number of constellation members by 1



A prism bathed in sunlight

Daylight

Action: Standard
Requires: No requirements
Description: You create a special kind of light which is more valuable than the simple light it casts, revealing the truth as you interact with others
Range: 30 feet
Speed: Instant
Effect: You gain a 2d6 bonus to Sense Motive for 1 round
Cooldown: 12 rounds
Special:

  • The light can be an orb, a glow in your eyes, or any other light effect, but it must be visible to you and the target creature
  • If the bonus is 6d6 you can decide to take a +1 bonus instead. This decision can even be made after the roll is made, provided you roll the bonus dice separately

Talent Point Improvements:
□ Reduce the required action by one level
□ Extend the range by 10 feet
□ Increase the bonus by 1d6. Maximum bonus is 6d6
□ Extend the duration by 2 rounds
□□□ Reduce the cooldown by 2 rounds



A prism obscures their movements by blurring and enhancing the light that reflects off their body

Dispersion

Action: Standard
Requires: No requirements
Description: You blur the light of your body in a shifting pattern, making it difficult to predict your movements
Effect: You gain a 1d6 base defense bonus for 1 segment
Cooldown: 12 rounds
Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Move
□ Increase the bonus by 1d6. Maximum bonus is 12d6
□ Extend the duration by 1 segment. Maximum duration is 5 segments
□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds



A triangular window filters the the light from an island lake deep in the mountains

Filter

Action: Full
Requires: Prism Level 6
Description: You learn to filter the light around you to suit the situation
Range: 20 feet
Speed: Instant
Effect: You filter light around you for up to 1 round
Cooldown: 12 rounds
Special:

  • You may filter light of any color or combinations of color within the range, including ultraviolet and infared
  • You can also filter out all light, which reduces the range of light sources. Normal light sources illuminate only one hex, and very strong light sources illuminate a flower
  • All creatures within the range are affected
  • Truesight counters this effect

Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Move
□ Extend the range by 10 feet
□ Extend the duration by 1 round
□ Reduce the cooldown by 1 round



A prism weaves a beam of pure light to destroy her enemies

Flare

Action: Full
Requires: Prism Level 6
Description: You create a torrent of prismatic light to sear your enemies
Range: 60 feet
Speed: Instant
Effect: A beam of light five feet wide
Offensive: Attack Bonus + Dex + 6d6
Defensive: Defense Bonus + Dex + 6d6
Damage: Strength x 3 + 6d6 [Burning] or [Ki]
Cooldown: 12 rounds
Special:

  • The beam can bounce off of surfaces, but may only ever damage the same target creature twice
  • The beam can be bounced in any direction after hitting an intended target creature

Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Standard
□ Extend the range by 10 feet
□□□□□ □□□□□ Increase the dice bonus of the offensive and defensive formula by 1d6. (Cost increases)
□□□□□ □□□□□ Increase the dice bonus of the damage formula by 1d6. (Cost increases)
□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds



A prism creates a ring of light around her head

Halo

Action: Standard
Requires: No requirements
Description: Create a halo which creates illumnation, enhances your perception, and augments your presence
Effect: You gain a 3d6 bonus to Perception and advantage on all opposed Resolve Checks for 6 rounds
Cooldown: 12 rounds
Talent Point Improvements:
□ Reduce the required action by one level
□ Extend the duration by 1 round
□□ Increase the perception bonus by 1d6. Maximum bonus is 6d6
□ Reduce the cooldown by 1 round



A beam of prismatic light descends from the cosmos, surrounded by many smaller beams

Ion

Action: Full
Requires: Flare or Reflection or Refraction
Description: Three beams of prismatic light descend from the sky
Range: 20 feet
Speed: Instant
Effect: Three blooms at target hexes, pushes all creatures back 5 feet
Offensive: Attack Bonus + Dex + 6d6
Defensive: Defense Bonus + Dex + 6d6
Damage: Strength x 3 + 6d6 [Ki]
Cooldown: 12 rounds
Special:

  • The first beam strikes when you initiate this ability. The second beam strikes in the following segment, and the third beam strikes in the segment after that
  • The first beam must land within the range. Subsequent beams must target a hex hit by the previous beam
  • The beams push back all creatures within the target area, even if the attack is fully blocked

Talent Point Improvements:
□ Extend the range by 5 feet. Maximum range is 60 feet
□□□□□ □□□□□ Increase the dice bonus of the offensive and defensive formula by 1d6. (Cost increases)
□□□□□ □□□□□ Increase the dice bonus of the damage formula by 1d6. (Cost increases)
□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds



A circular glass lens shows the details of a far off forest city

Lens

Action: Full
Requires: Constellation or Filter or Reflection
Description: Bend light itself to create a lens which allows you to see great distances
Range: 15 feet
Speed: Instant
Effect: Create a lens effect within the range for 1 round
Cooldown: 12 rounds
Special:

  • The lens can magnify any target location within visual range up to 6x zoom
  • As a swift action you may re-orient the lens or the zoom level
  • The lens exists in physical space and can be viewed by any creature
  • When viewing distant objects such as other planets at 300x zoom levels, the image distorts as if you are looking at it through a wave of heat

Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet
□ Add 6x to the maximum zoom factor. Maximum zoom factor is 300x
□ Extend the duration by 1 round
□ Reduce the cooldown by 2 rounds



a cube of prismatic light in the forest obscures the contents inside

Prism

Action: Full
Requires: No requirements
Description: You create a prism whose panes heavily distort incoming light
Range: 30 feet
Speed: Instant
Effect: Prism with 10 foot “radius”, 20 feet tall
Cooldown: 12 rounds
Special:

  • The prism is made of light and can be passed through without disrupting the prism
  • Light based attacks that pass through the prism bounce at a random angle and may miss their target as a result
  • The light distortion makes it nearly impossible to see through a pane, but can occasionally give distorted glimpses of what is on the other side
  • You may create any n-sided prism that would fit inside a hexagonal prism with the same radius

Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Standard
□ Extend the range by 5 feet
□ Extend the radius by 5 feet and the height by 10 feet
□ Extend the duration by 1 segment. Maximum duration is 5 segments
□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds



A prism summons a barrier of light, deflecting an incoming lighting bolt

Reflection

Action: Full
Requires: Prism Level 4, Ion or Lens or Prism
Description: You create a polygonal plane of light that deflects energy attacks
Range: 10 feet
Speed: Instant
Effect: A 1 unit plane that deflects energy attacks and lasts for 1 segment
Cooldown: 12 rounds
Special: The plane deflects all fire, ki, light, and lightning attacks
Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Standard
□ Increase the size of the plane by 1 unit
□ Extend the range by 5 feet
□□ Extend the duration by 1 segment. Maximum duration is 8 segments
□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds



A prism bends light around their body, making themselves translucent

Refraction

Action: Full
Requires: Prism Level 4, Dispersion or Ion or Starsight
Description: You are able to bend and reflect light around your body, hiding your movements
Effect: You gain a +1 bonus to stealth when moving, and a +2 bonus when standing still for one round
Cooldown: 12 rounds
Special: Truesight negates this effect
Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Move
□ Extend the duration by 1 round
□ Reduce the cooldown by 1 round. Minimum cooldown is 1 round



A prism bends light around their body, making themselves translucent

Starsight

Action: Standard
Requires: Daylight or Constellation or Refraction
Description: You create a constellation of connections through nearby allies, allowing you to see through their collective eyes, enhancing your vision
Range: 20 feet
Speed: Instant
Effect: Once per day for three rounds, you can see through the eyes of any ally within the constellation, or experience a unification of all the constellation's members collective vision. In either experience you also see with Truesight
Cooldown: 12 rounds
Special:

  • Every constellation link must be within the range of another constellation member
  • The maximum number of members in the constellation is 36

Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet
□□□ Extend the duration by 1 round
□□□ □□□ Increase the uses per day by 1. Maximum uses per day is 3
□□□ Reduce the cooldown by 1 round. Minimum cooldown is 1 round

wiki/prism.txt · Last modified: 2023/11/12 01:21 by caleymccready