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Archived material

Damage types

. On a successful hit, the difference represents the target locations the defender has left vulnerable in the face of the attack. The attacker may choose any hit location for which her roll qualifies

Attacker's roll exceeds defender's roll byHit Location
1Torso
2Legs
3Arms
5Head

After the hit location is determined, you will roll the damage formula of the attack. Sum up the base bonus and the sum of the dice rolled. You deal this damage to your opponent

The defender always reduces the damage by an amount equal to her Resolve modifier. An attack always does 1 point of damage regardless of penalties or resistances


Damage locations

In addition to dealing damage, an attack hits in a particular location, which causes additional effects

  • Torso: Cause additional damage equal to the attacker's strength modifier, unless the target is wearing armor
  • Legs: Incurs a 15 foot movement speed penalty until the end of the next round
  • Arms: Renders an arm ineffective in bindings until the end of the next round. One such wound prevents a full round actions, two such wounds prevents full and standard actions
  • Head: Suffer a penalty to initiative, and make a Will Save with a DC 15. On a successful save you are disoriented until the end of the next round. On a failed save, you become unconscious

When a target receives healing, location based penalties to the legs, arms, and head are relieved

wiki/archived material.1453082374.txt.gz · Last modified: 2016/01/17 20:59 by caleymccready