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wiki:sleight of hand

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Sleight of Hand

skill (dexterity)


Your training allows you to pick pockets, draw hidden weapons, and take a variety of actions without being noticed. Drawing a hidden weapon is a movement action and is opposed by the Perception skill of anyone aware of your presence.

You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the Perception check of anyone observing you or of anyone frisking you. In the latter case, the searcher gains advantage on the Perception check. A dagger is easier to hide than most light weapons, and grants you advantage on your Sleight of Hand check to conceal it, or anything smaller than a dagger. Wearing clothing that assists you in concealing a particular item grants advantage

Action: Any Sleight of Hand check is normally a standard or a move action
Try Again: Yes, but after an initial failure, a second Sleight of Hand attempt against the same target (or while you are being watched by the same observer who noticed your previous attempt) is made at disadvantage

Lock Picking

You are skilled at opening locks.

The DC depends on how complex the lock is. If the check succeeds, you open the lock. If it fails by 4 or less, you have failed but can try again. If you fail by 5 or more, you damage the lock and it can no longer be opened.

Lock QualityDC
SimpleEasy
AverageModerate
GoodHard
SuperiorVery Difficult

Open Locks: The DC for opening a lock depends on its quality. If you do not have a set of thieves' tools, these DCs increase by one level, and you make the check at disadvantage

You may intentionally break a locking device, lowering the difficulty by one level

You can also use this skill to disarm a booby trap, or disable a mechanical device, pitting your skill versus the Trap DC, which the GM should keep secret

DeviceTimeDisable Device DCExample
Simple1 roundEasyJam a lock, open a simple lock
Tricky1d6 roundsModerateDisabling a moderate trap
Difficult1d6+2 roundsHardDisable a complex trap, or device
Extreme2d6 roundsVery DifficultDisable a finely made clockwork

If you attempt to leave behind no trace of your tampering, increase the difficulty by one level

Action: The amount of time needed to make a Disable Device check depends on the task, as noted above. Disabling a simple device takes 1 round and is a full-round action. A tricky or difficult device requires 1d6 or 1d6+2 rounds. Attempting to open a lock is a full-round action
Try Again: Varies. You can retry checks made to open locks, provided you did not catastrophically fail and break the lock in the locked position. Failing to disable a trap triggers the trap

Pick Pocket

Check: Your skill check is opposed by the observer's Perception check. The observer's success doesn't prevent you from performing the action, just from doing it unnoticed

If your score is 10 or less, you fail to take the object, whether or not you were noticed

Illusions

You can also use Sleight of Hand to entertain an audience as though you were using the Perform skill. In such a case, your “act” encompasses elements of legerdemain, juggling, and the like.

Performing a minor feat of legerdemain, such as making a coin disappear, also has a DC of 10 unless an observer is determined to note where the item went.

Misdirection

You use body language, voice throwing, and other trickery to direct your target's attention toward something, or away from something. This can be used to create a distraction, or to hide your true movements.

You must declare what you wish to direct attention towards or away from specifically.

Misdirection is opposed by Perception. A successful check distracts the target for 1 round for each two points you exceed their perception, with a minimum of 1 round.

Misdirection cannot be used against people you are in combat against except to allow you to Hide, and the distraction never lasts more than 1 round.

wiki/sleight of hand.1443505928.txt.gz · Last modified: 2015/09/29 01:52 by caleymccready