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Naer

[nation]


Pronunciation: (nair)
Continent: Craic
Land Area: 916,000 square miles
Length: 1,250 miles north to south
Width: 900 miles east to west
Coordinates: 21° N to 62° N, 142° W to 81° W

Federation of city states on the continent of Craic, Naer was originally founded by colonists from Yuanen. The nation is a wild frontier where law and order have flexible interpretations. Despite this, or perhaps because of this, Naer is romanticized across terra


City states

  • Ba - Capital city, main hub of the outgoing salt trade
  • Ciaro - Gateway to the northern seas, bridge to Saoirse
  • Ean - Fortress and home to Naer's ragtag fleet
  • Guhai tnua - Paradise city nestled on the legendary Turtle Beach
  • Khandahara - City situated at the site of ancient ruins
  • Salann - City at the center of the salt flats, produces 90% of Terra's salt
  • Toghmall - Mining city and long running social experiment


History

Craic was not one of the continents on which humanoid life originated. The first colony was established by Akkaus during Terra's iron age. It would not be until the end of the Age of Honor that a second colony would be established by Sehti'taal. More colonies would follow and the Ulfar on Craic left the continent rather than attempt to fight for it

When the Blood Wars broke out, it was the perfect opportunity for the colonies to declare independence, and they seized this opportunity, forming the Kingdom of Nae'eri. However, once power on Aimsir consolidated and Jhua'nen was formed, Nae'eri was reconquered. Resistance movements plagued the administration of the colonies, and they were eventually abandoned

In the Second Age Craic was eventually resettled, and the nation of Naer was officially reborn. The people of naer have maintained an odd mix of industry and a simple way of life that has caused Naer to develop into a truly unique nation

Timeline


Government and laws

Naer has almost no official political structure. While citizens of Naer (called “Naeri” or “Craics”) do consider themselves as a unified nation, there is no president, no national councils, and no mayors. The title of “Citizen” is the highest position one can hold, while simultaneously the lowest. Most Naeri take this responsibility very seriously

Laws are passed at councils held in each city, twice a year. A law can be proposed by any Citizen, and require a two-thirds majority to pass. Typically very few general laws are passed, though extremely specific laws are common. Laws apply at the city-state level only. Among the few prohibitions passed universally are no killing and no stealing. While these might seem like common sense laws, in the context of Naer they are especially poignant. The punishments for breaking these laws vary but are extreme and cruel

Reputation and respect are like a currency in Naer, functionally they are the closest thing to political power in a structure where everyone technically has a perfectly even footing


Society and culture

Religion

Values

Dress

Food

Music and Arts


Flora and fauna

wiki/naer.1456376214.txt.gz · Last modified: 2016/02/24 23:56 by caleymccready