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wiki:dice bonus

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Dice bonus

When determining an outcome in combat, you use a formula. The most common formulas are Offensive, Defensive, and Damage. These formulas usually consist of three parts:

  • Ability bonus - derived from modifier of the ability or abilities included in the formula
  • Base bonus - Base Attack or Base Defense Bonus
  • Dice bonus - How many dice are rolled

The dice bonus is calculated in different ways, depending on the formula:

Face Value
When calculating damage or hit point formulas, the value of the dice is taken at face value. Dice is rolled and the result is summed and then added to the formula

  • Example: Your Damage formula is Strength x 2 + 3d6. Your Strength modifier is +4 and you roll the result [3,6,2]. Your damage is [4]+[11]= 15

Hit Dice
When using Offensive and Defensive formulas to determine if and where an attack hit, the dice are rolled and any dice that comes up as a “4”, “5”, or “6” is counted as one point and added to the formula

  • Example: Your Offensive formula is Attack Bonus + Dex + 5d6. Your BAB is 4, and your Dex modifier is +3. You roll five dice and the result is [5,3,4,2,1]. You count the “5”, and the “4” from this result and your final result is [4]+[3]+[2]= 9


The cost of improving the dice bonus

Normally, when a talent has an improvement available, the cost of that improvement is shown by the number of squares in the description:

□ Reduce the cooldown by 1 round Costs one talent point
□□ Increase the duration of the Base Bonus by 1 round Costs two talent points

Talent improvements that improve the dice bonus do not follow this rule. The first time you select the improvement, the cost is one, but subsequent improvements incur increasing costs. These costs are for improving the dice bonus, any bonus that is part of the base formula is not considered

ImprovementCostTotal Cost
1d611
2d612
3d624
4d637
5d6310
6d6414
7d6519
8d6625
9d6833
10d61043
11d61255
12d61570
13d61585
14d615100
15d615115
16d615130
17d615145
18d615160
19d615175
20d615190

Example
Your base formula for hit is Attack Bonus + Dex + 2d6. You wish to increase the dice bonus by 4d6, which costs you 7 points. Your formula is now: Attack Bonus + Dex + 6d6


Advent classes

When improving the dice bonus of an offensive, defensive, or damage formula in an advent class, the cost starts at 5 talent points and increases as you purchase additional dice following the table below

ImprovementCostTotal Cost
1d655
2d6611
3d6819
4d61029
5d61241
6d61455
7d61570
8d61595
9d615110
10d615125
wiki/dice bonus.1460093651.txt.gz · Last modified: 2016/04/08 01:34 (external edit)