Incanter
[advent class]
Rules governing Advent classes
An Incanter wields ancient runes of power, remnants of a primal language from when the galaxy was much younger, and Ki spirits were using language and thought to create planets and shape the fates of all living things
Incanters must invest heavily into their craft and the results are unpredictable, making an Incanter a very rare sight throughout the galaxy. Their labor, however, is rewarded. After they learn the six fundamental runes, they are able to discover new runes, seemingly at random. These runes are powerful, flexible, and extremely effective
Incantations have a verbal and somatic component, requiring an audible invocation paired with a hand gesture. When invoked, a rune of pure light appears in front of the Incanter's hands, hanging in mid-air. Some runes, such as Chord, will follow the Incanter's hand movements
Incanter Advent Class Level Table
| Level | Talent Points | Level Bonuses |
| 1 | 10 Talent Points | 1 Talent |
| 2 | 10 Talent Points | 1 Talent |
| 3 | 10 Talent Points | 5 Bonus Talent Points |
| 4 | 10 Talent Points | 1 Talent |
| 5 | 15 Talent Points | 1 Feat |
| 6 | 15 Talent Points | 1 Talent |
| 7 | 15 Talent Points | 5 Bonus Talent Points |
| 8 | 15 Talent Points | 1 Talent |
| 9 | 20 Talent Points | 1 Feat |
| 10 | 20 Talent Points | 10 Bonus Talent Points |
Talent tree
replace with incanter talent tree and map
Talent details
Rune: locus
Action: Standard
Requires: None
Description: You create a small point of light which hangs in the air
Rune Color: White
Range: 5 feet
Speed: Instant
Effect: Point of light remains for 10 minutes
Special: The point of light deals no damage and has no mass
Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Free
□ Extend the range by 5 feet
□ Extend the duration by 10 minutes
Rune: chord
Action: Full, Standard
Requires: Rune: Locus
Description: With a slashing motion you connect two loci, twisting it to release a band of energy that slices like a whip
Rune Color: White
Range: 10 feet
Speed: Instant
Offensive: Attack Bonus + Dex + 6d6
Defensive: Defense Bonus + Dex + 6d6
Damage: Int x 2 + 6d6 [Slashing]
Cooldown: 6 rounds
Special:
Attacking with a standard action grants one attack which does not invoke the cooldown. Attacking with a full action grants two attacks which can be used in the same segment or separate segments. Attacking with two attacks invokes the cooldown, which only applies to using a full action
Talent Point Improvements:
□□□□□ □□□□□ Increase the dice bonus of the offensive and defensive formulas by 1d6. (Cost increases)
□□□□□ □□□□□ Increase the dice bonus of the damage formula by 1d6. (Cost increases)
□ Reduce the cooldown by 1 round. Minimum cooldown is 1 round
Rune: pane
Action: Standard
Requires: Rune: Chord
Description: Using two or three chords, you create a plane that emits a soft light which obstructs vision
Rune Color: White
Range: 5 feet
Speed: Instant
Effect: A trapezoidal plane of light is created, roughly one 5 foot square (or hex). Lasts one segment
Cooldown: 12 rounds
Special: The pane must be roughly rectangular. The pane is capable of providing cover
Talent Point Improvements:
□ Reduce the required action to Move
□ Extend the range by 5 feet. Maximum range is 30 feet
□ Expand the surface area of the pane by one hex. Maximum size is 7 hexes
□ Extend the duration by 1 segment. Maximum duration is 4 segments
□ Reduce the cooldown by 1 round
Rune: object
Action: Full
Requires: Rune: Pane
Description: Passing a dimension through a pane, you exude a small simple object
Rune Color: White
Range: 5 feet
Effect: Creates a small object made of wood, metal, stone, clay, or rope
Cooldown: Once per day
Special:
Rune: push
Action: Move
Requires: Rune: Object
Description: Exert a generalized force, propelling yourself forward
Rune Color: White
Range: Self
Speed: 3H
Effect: Move yourself in the target direction, 15 feet
Cooldown: Once per day
Special:
Talent Point Improvements:
□ Reduce the required action to Swift
□ Extend the range by 5 feet. Maximum range is 30 feet
Rune: focus
Action: Standard
Requires: Rune: Push
Description: Increases your, or your ally's focus
Rune Color: White
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
-
Focus can be used to triple your visual range and acuity for 1 hour. May be used on target creature within range
Focus cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□ Reduce the required action to Swift
□ Extend the range by 10 feet
□ Extend the duration by 1 hour
Discovery
Requires: Rune: Focus
Description: After intense study and meditation, the eureka moment occurs and you uncover an ancient rune of power
Effect: You gain a Discovery Rune, selected at random
Special:
When you take this talent, you gain a random talent from the
Discovery Runes list
To discover your Rune Word, roll 2d6 and use the table below to determine your rune. After you roll, you decide which die is your primary. The remaining die is your secondary die
If your resulting rune is one you already have, roll again
Your dice roll may not be modified by other abilities
You may take this talent multiple times
Requires: Discovery
Description: You study meta-runes, a class of runes that directly affect other runes
Effect: You may select one of the Meta runes
Special:
You must have used discovery at least once before you may learn a meta-rune
You may select any of the meta-runes when taking this talent
You may repeat this talent until you have all three meta-runes
Discovery runes
Balance
Action: Standard
Requires: Obtained via Discovery
Description: Bring things into balance
Rune Color: White
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Balance can be used to grant target creature a +2 bonus to
Acrobatics
Balance can be used to grant a +2
Diplomacy bonus for 1 day to a creature in a weaker position
Balance can be used to remove all mental
Conditions and effects on target creature
Balance can be used to remove
advantage or disadvantage
Balance can be used to bring a
large object into balance. The object shifts, finding equilibrium
Balance can be used to weigh the difference between two objects or creatures, for a given characteristic. The result comes back as “Weaker”, “Stronger”, or “Draw” for even matches. Any characteristic may be weighed, including all character stats (Strength, Initiative, Hit points, current Hit Points, etc). If for some reason the comparison cannot be made, the result also comes back as “Draw”. Players should not be told in advance whether the comparison will be successful
Balance cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□□□ Reduce the required action to a Move action
□ Extend the range by 5 feet
□□□ Increase the size limit to Huge
Burn
Action: Standard
Requires: Obtained via Discovery
Description: Burn away what once was
Rune Color: Pale red
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Burn can be used to create a light source that lasts for 1 week. The light can vary in intensity from a candle flicker to a bonfire, at your option. The light source can hover, be held in your hand, or moved at your discretion
Burn can be used to remove a rune effect
Burn can be used to remove all illusions within the range
Burn can cause target object or creature to catch on fire, dealing 18d6 damage, plus 6d6 each segment until the flames are put out
Burn can be used to heighten anger or desire. The emotion and its target are decided by the GM
Burn cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□ Extend the range by 5 feet
Clarify
Action: Standard
Requires: Obtained via Discovery
Description: Clear away confusion and uncertainty
Rune Color: Pale blue
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Clarify can be used to grant target creature a +2 bonus on an Int-based skill check
Clarify can be used to grant all creatures within range understanding of another language for 1 hour
Clarify can be used to clear visual obstacles, such as fog, foliage, dust on a window, or darkness
Clarify can be used to identify, but not remove, all rune effects and illusions within the range
Clarify can be used to purify up to 1 million units of water (100 hex cube)
Clarify cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□□□ Reduce the required action to a Move action
□ Extend the range by 5 feet
Cloud
Action: Standard
Requires: Obtained via Discovery
Description: Hinder understanding and memory
Rune Color: Pale red
Range: 10 feet
Speed: 3H
Cooldown: Once per day
Special:
Talent Point Improvements:
□□□ Reduce the required action to a Move action
□ Extend the range by 5 feet
□ Increase the speed by 1H. Maximum speed is 12H
Conceal
Action: Standard
Requires: Obtained via Discovery
Description: Shroud the truth
Rune Color: Pale red
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Conceal can be used to render target creature or object invisible for 1 hour
Conceal can be used to render all creatures currently within 15 feet invisible for 8 hours, provided they remain within range of the original incantation
Conceal can be used to grant target creature a +2 bonus to
Diplomacy checks intended to conceal
Conceal can be used to prevent scrying (all extra-sensory perception) within the range for 1 day
Conceal cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□□□ Reduce the required action to a Move action
□ Extend the range by 5 feet
Divide
Action: Standard
Requires: Obtained via Discovery
Description: Split, tear, rend
Rune Color: Pale red
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Divide can be used to reduce any cooldown by half
Divide can be used to reduce the duration of a rune effect or talent by half
Divide can be used to divide a creature's focus, imposing a -2 penalty on all Int
Skills
Divide can be used to create a division between creatures within the range. The division divides the creatures into two groups of your choosing.
Diplomacy checks made between groups suffer a -2 penalty for 1 day
Divide can be used to separate adjacent objects/creatures, or groups of objects/creatures. The targets are pushed up to 15 feet in perfectly opposite directions of your choosing
Divide can be used to cut a non-living object in half. Up to
large size
Divide cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□□□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet
□□□ Increase the size limit to Huge
Erase
Action: Standard
Requires: Obtained via Discovery
Description: Remove the undesired
Rune Color: Pale red
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Erase can be used to remove all rune effects within range
Erase can be used to remove all illusions within range
Erase can be used to grant a +2 bonus to
Wilderness survival when hiding tracks within the range
Erase can be used to erase all recent memories that target creature has of the Incanter
Erase can be used to remove ink, paint, dye, or etching from a non-living surface
Erase cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□□□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet
Fortune
Action: Standard
Requires: Obtained via Discovery
Description: Turn the odds in your favor
Rune Color: White
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Fortune can be used to grant a +2 bonus to all
Diplomacy checks made to negotiate, for 1 day
Fortune can be used to change two die faces in a roll, bumping them up or down by 1. Example: Change a die that rolled “3” to a “4”, or a “2” to a “1”
Fortune can be used to turn a successful hit into a
critical hit
Fortune can be used to make an unlikely physical result occur. A flipped coin may land on its edge, a rare and favorable hand may be dealt in cards, or a spinning leaf lands on your outstretched finger. The outcome is relevant to the situation, but the exact outcome is determined by the GM
As fortune is used over time, its residual energy lingers on the Incanter, causing financial transactions to often work out in their favor
Fortune cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□□□ Reduce the required action by one level. Minimum action is Free
□ Extend the range by 5 feet
Link
Action: Standard
Requires: Obtained via Discovery
Description: Connect the unconnected
Rune Color: White
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Link can be used to connect two minds for one hour, allowing them to mentally communicate
Link can be used to create a link between two objects for one hour, causing force applied to one object to be applied to the other object
Link can be used to create links between rune effects. Rune effects can become conditional, set to expire when the other expires, to begin when the other ends, to engage when a new rune effect materializes, etc. Conditions last for up to 1 week before expiring. Link does not extend the duration of a rune effect, but can delay its initiation
Link cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□□□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet
Mend
Action: Standard
Requires: Obtained via Discovery
Description: Restore what is broken
Rune Color: Pale blue
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Mend can be used to repair a
small, non-living object over the course of one round
Mend can be used to heal for 18d6, remove all negative
condition, and residual pain
Mend can be used to restore all erased or altered memories for target creatures
Mend can be used remove minor imperfections in a die roll, changing the result of one die
Mend cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□□□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet
□□□ Increase the size limit for mending an item by one category. Maximum size category is Huge
Quell
Action: Standard
Requires: Obtained via Discovery
Description: A salve for the storm
Rune Color: Pale blue
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Quell can be used to dissipate a turbulent natural phenomenon
Quell can be used to calm strong emotions in target creature
Quell can be used to prevent target creature from attacking anything for one hour
Quell can be used to end one rune effect
Quell cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□□□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet
Rest
Action: Standard
Requires: Obtained via Discovery
Description: Bring them to rest
Rune Color: Pale blue
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Rest can be used to stop a
medium sized object from moving
Rest can be used to stop a creatures movement and prevent movement for 2 rounds
Rest can be used put target creature to sleep. If the creature sleeps for 4 hours or more, they awaken as if they had been well rested for a week
Rest can be used to dissipate a movement based natural phenomenon (tornadoes, flood)
Rest can be used to silence a sound or all sound within range for 1 round, interrupting and stopping whatever processes or actions that were causing the sound(s)
Rest cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□□□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet
□□□ Increase the size limit for stopping an object by one category. Maximum size category is Huge
Reveal
Action: Standard
Requires: Obtained via Discovery
Description: Bring it all into the light
Rune Color: Pale blue
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Reveal can be used to remove all invisibility effects and reveal all illusions and rune effects in range
-
Reveal can be used to reveal the truth, identifying all creatures within the range that have lied in the last 60 seconds with a white glow. Alternatively, it may be used to learn the truth behind a target lie
Reveal can be used to reveal creatures within the range that have hidden hostility towards the Incanter. The Incanter alone can see hostile creatures, identified with a white glow
Reveal can be used to restore one blocked or erased memory in target creature
-
Reveal can be used to uncover a creature's weak-point. The next attack made against the target creature's weak-point is a
critical hit
Reveal cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□□□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet
Shield
Action: Standard
Requires: Obtained via Discovery
Description: Raise your shield
Rune Color: Pale blue
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Shield can be used to create an immovable physical shield, 15 feet square. Lasts for one day. The shield appears as a floating rune with an extended triangular web
Shield can be used to protect target creature from mental attacks and manipulation for 1 hour
Shield can be used to protect target creature from all rune effects for 1 week
Shield can be used to prevent the use of all runes in target area for 1 week
Shield cannot be resisted, and cannot be removed by a rune effect
Talent Point Improvements:
□□□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet
Tap
Action: Standard
Requires: Obtained via Discovery
Description: Just a tap
Rune Color: White
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Tap can be used to create a tapping or knocking sound at target location
Tap can be used to open an energy source for use, connecting the incanter to it
Tap can be used to open a container or pipe, releasing the contents
Tap can be used to set target creature's ability on a one day cooldown
Tap can be used to draw on the power of a local Atua, gaining a surge of power that grants you a bonus standard action which must be used immediately
Tap can be used to move target object or creature 10 feet in any direction
Tap cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□□□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet
Tether
Action: Standard
Requires: Obtained via Discovery
Description: Bind what is loose
Rune Color: White
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Tether can be used to permanently adhere one object to another
Tether can be used to permanently anchor an object to its current location, preventing it from being moved more than 15 feet from its current location, as if it were attached by an invisible rope
Tether can be used to protect target creature from mental attacks and manipulation for 1 hour
-
Tether cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□□□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet
Unravel
Action: Standard
Requires: Obtained via Discovery
Description: Pull on the thread
Rune Color: Pale red
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Unravel can be used to remove a rune effect and undo all changes it made
Unravel can be used to untie a knot or unravel a tangle in rope or string
Unravel can be used to dismantle a mechanical system
Unravel can be used to give target creature the
disoriented condition for 1 hour
Unravel can be used to unravel a piece of cloth, provided that it is not in close contact with a creature's ki field
Unravel cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□□□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet
Ward
Action: Standard
Requires: Obtained via Discovery
Description: Watch and listen
Rune Color: White
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Ward can be used to create a ward to scry target location within the range. The Incanter can see and hear what happens at target location. Lasts until cancelled or ward is used to scry a new location
Ward can be used to create a ward to prevent scrying, illusions, and rune effects from occurring within the target area. The target area is a circle with a radius no longer than this talent's range. Lasts until cancelled or Ward is used to prevent scrying at a new location
Ward can be used to create a ward that prevents a single rune effect of your choosing from occurring within the target area for 1 month
Ward can be used create a ward that prevents the acquisition of diseases for 1 month, and cures any disease contracted within the last 12 hours
Once in place, a Ward that prevents a rune effect cannot be destroyed by the rune effect it prevents
Ward cannot be resisted, and can only be blocked by a rune effect
Talent Point Improvements:
□□□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet
Amplify
Action: Standard
Requires: Obtained via Meta-rune
Description: Amplify and enhance the target rune effect
Rune Color: White
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Amplify can be used to select one aspect of a rune effect and double it. This doubles the cooldown of the target rune. Applies to any rune effect listed in a rune's Special token
Amplify can be used to amplify the volume of the target creature's voice for up to 10 minutes
Amplify can be used to severely enhance the intensity of a natural phenomenon
Amplify can apply to an effect in progress, to the next rune the Incanter invokes, or it can be chained immediately after another rune in the same segment, provided you can pay the required action cost of Amplify and the target rune
Amplify cannot be resisted, and can only be blocked by a rune effect
Amplify modifies the base values of a rune effect, and can only be applied to a rune once
Example: Cloud can be used used to cloud a target's mind for 1 hour, imposing a -2 penalty on all Intelligence based Skills
Amplify could increase the effect to two creatures
or Amplify could affect the target for 2 hours
or Amplify could impose a -4 penalty
Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet
Extend
Action: Standard
Requires: Obtained via Meta-rune
Description: Extend the target rune effect
Rune Color: White
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Extend can be used to double the range of the target rune effect
Extend can be used to double the duration of the target rune effect
Extend can be used to double the duration of an illusion
Extend can be used to apply a single-target rune effect to all creatures within 10 feet of the incanter. Must be used before the target rune is invoked
Extend can apply to an effect in progress, to the next rune the Incanter invokes, or it can be chained immediately after another rune in the same segment, provided you can pay the required action cost of Extend and the target rune
Extend cannot be resisted, and can only be blocked by a rune effect
Extend modifies the base values of a rune effect, and can only be applied to a rune once
Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet
Reduce
Action: Standard
Requires: Obtained via Meta-rune
Description: Reduce the cost of the target rune effect
Rune Color: White
Range: 10 feet
Speed: Instant
Cooldown: Once per day
Special:
Reduce can be used to reduce the cooldown of target rune effect to 1 hour
Reduce can be used to reduce the action cost of the next rune invoked by the incanter to Free
Reduce can be used to select one aspect of a rune effect and halve it. Applies to any rune effect listed in a rune's Special token
Reduce can apply to an effect in progress, to the next rune the Incanter invokes, or it can be chained immediately after another rune in the same segment, provided you can pay the required action cost of Reduce and the target rune
Reduce cannot be resisted, and can only be blocked by a rune effect
Reduce modifies the base values of a rune effect, and can only be applied to a rune once
Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Free
□ Extend the range by 5 feet