Table of Contents

Getting started

[player's guide]

Welcome to Elemental D6. This page is designed to teach you the basics that you need to know in order to play the game. Let's get started


What is elemental d6?

Icons for the seven chakras


Classes

There are six core classes which you can mix and match to create the foundation of your character

icons for the six core classes

As you develop your character, you can take levels in Advent classes which further develop and specialize your character's abilities


Abilities

There are four Abilities which measure your character's raw capacity

You generate your ability scores during character creation by distributing a pool of dice between the attributes, and then rolling each stat

an example of a talent tree

Talents


Skills

You will also get to pick a few skill focuses which represent your best skills, and give you bonuses when you roll those skills


Feats

As you level up, you will gain Feats which you can select. These represent special techniques your character has mastered. There are general feats, feats to improve your Skills, and feats that are specific to each class



monks clashing with blue and yellow fire in a dramatic combat scene, abstract styling


The combat round

Combat begins with each player rolling initiative which determines the turn order. Combat is broken into six second rounds, which are further broken into three segments, which can be thought of as miniature rounds. In each segment:

After three completed segments, the round ends and the next round begins

In combat, you can take the following types of actions:

There is a limit to how many actions you can take in a round. The following combinations of actions are available to you each round:

In addition to these options, you may initiate up to two Swift actions per round. Some talents allow you to spend a swift action to improve an action. This does not count against your limit of initiating one action per segment


Attacking and defending

To make an attack on your turn:

a karenu mystic
When a creature is the target of an attack that would hit them before their turn, they have the option to defend against the attack if they have an unspent action to do so. If the target chooses not to actively defend, use the target's Reaction instead


Next steps

We've covered the basics of the game, but there is alot more to the game for you to learn and discover. Here are some resources to get you started:

Additionally, if you have questions, post them to the discord