Rules governing Advent classes
Their right foot in the physical plane, their left foot in the astral plane, the Dreamwalker moves forward with intention but with no destination in mind. With an intimate understanding of the tether between the lotus chakra and the crown chakra, students of this ki path can enter and even manipulate the dreams of other creatures. While this is the ability that brings them such notoriety among mortals, it is not why Ki spirits take notice of the Dreamwalker. Walking the Astral Plane, they see the connections between all living things, they see how narrow the gap between mortals and spirits is. This alarms some spirits, and fascinates others
The path of the Dreamwalker is one of polarities. It can be used to harm or heal the spirits of mortal creatures, and provides the choice to avoid or engage in the chaotic world of powerful spirits
Dreamwalker Advent Class Level Table
| Level | Talent Points | Level Bonuses |
|---|---|---|
| 1 | 10 Talent Points | 1 Talent |
| 2 | 10 Talent Points | 1 Talent |
| 3 | 10 Talent Points | 5 Bonus Talent Points |
| 4 | 10 Talent Points | 1 Talent |
| 5 | 15 Talent Points | 1 Feat |
| 6 | 15 Talent Points | 1 Talent |
| 7 | 15 Talent Points | 5 Bonus Talent Points |
| 8 | 15 Talent Points | 1 Talent |
| 9 | 20 Talent Points | 1 Feat |
| 10 | 20 Talent Points | 10 Bonus Talent Points |
Action: Full
Requires: Stargazer, Dreamwalker Level 4
Description: You may use Astral Projection, projecting an ethereal version of yourself across the cosmos
Range: Within the gravity well of the nearest star
Speed: Instant
Effect: An ethereal version of yourself (as you currently appear) is projected to target location for one minute
Cooldown: 12 rounds
Special:
Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by one astral step
□ Extend the duration by 1 minute
□ Reduce the cooldown by 1 round
Action: Full
Requires: Astral Step and Weaver
Description: The dreamwalker connects their lotus and root chakras, stepping into the astral plane and inducing a prophetic vision
Effect: Initiate a prophetic vision
Cooldown: Once per week
Special:
Talent Point Improvements:
□ Reduce the required action to Swift
□ Reduce the cooldown by 1 day. Minimum cooldown is 1 day
Action: Full
Requires: Dreamwalker Level 4
Description: The dreamwalker bends the boundary between the physical and astral planes, creating an astral well which induces slumber
Range: Self
Speed: 4H
Effect: Creates a sleeping aura which is strongest at its center, which lasts one segment
Cooldown: 12 rounds
Special:
Talent Point Improvements:
□ Reduce the required action to Standard
□□□ □□□ Increase the duration by 1 segment. Maximum duration is 1 round
□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds
Requires: Dreamwalker
Description: You learn how to connect the lotus, crown, and throat chakra when dreamwalking, allowing you to freely communicate in any language, even with creatures that do not have language
Special:
Action: Full
Requires: None
Description: Stepping into the Astral Plane, you are able to step into the dreams of a sleeping creature, observing and even appearing within the dream
Range: 1 mile
Speed: Instant
Effect: You observe or project yourself (as you currently appear) into target sleeper's dreams
Cooldown: 12 rounds
Special:
Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Swift
□ Double the range. Maximum range is within the gravity well of the nearest planet
□ Extend the duration by 1 minute
□ Reduce the cooldown by 1 round
Action: Passive
Requires: Waking Dream and Weaver
Description: The dreamwalker creates a golden cord between themself and those they share dreams with, connecting them through the astral plane
Effect: You may use Dreamwalker and Waking Dream with any creature you have previously shared a dream with, regardless of how far away that creature currently is
Special:
Action: Move
Requires: Astral Step and Spectral Eye
Description: The obsidian dreamer walks the boundary between the Astral and Shadow planes. Their subtle body becomes like obsidian, invisible to the spirits
Effect: You become completely invisible to Revenants and Ki Spirits, and cannot be targeted by scrying by any creature for up to 3 hours
Cooldown: 6 rounds
Special:
Talent Point Improvements:
□ Reduce the required action to Swift
□ Increase the duration by 3 hours
□ Reduce the cooldown by 1 round
Action: Passive
Requires: Waking Dream and Spectral Eye
Description: The dreamwalker's ability to dance in and out of the astral plane gives her an edge against Revenants and Ki spirits
Effect: On any roll against a (deceased) Revenant or Ki Spirit, roll twice and keep the higher result
Action: Passive
Requires: Dreaming Well
Description: The Dreamwalker connects the Crown and Lotus Chakras, using their third eye to see Revenants, Atua, Suras, and scrying
Effect: You can see (deceased) Revenants, the lesser Ki Spirits, and all attempts to scry on you or your location
Special:
Action: Full
Requires: None
Description: You gaze into the sky with astral sight, and see a cacophony of dreams from every creature dreaming on the planets of the stars in the sky above you. From this sea of dreams a constellation of relevant dreams emerge, and from this patchwork of dreams you receive a vision of the place you seek
Range: Within the gravity well of the nearest star and adjacent stars
Speed: Instant
Effect: Learn information about target location within the range
Cooldown: 12 rounds
Special:
Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by two astral steps
□□□ Extend the range by ten astral steps
□ Reduce the cooldown by 1 round
Action: Full
Requires: Dreamtongue
Description: The sleeping dreamwalker can communicate with other creatures who are awake, even at great distances, initiating a waking vision
Range: Within the gravity well of the nearest star and adjacent stars
Speed: Instant
Effect: Initiates a waking dream allowing communication
Special:
Talent Point Improvements:
□ Extend the range by two astral steps
□□□ Extend the range by ten astral steps
Requires: Dreamwalker, Dreamwalker Level 4
Description: You gain control the astral fabric of dreams, allowing you to manipulate the dream
Special:
Talent Point Improvements:
□□□ Increase the difficulty of the Resolve check to 3