Abilities are measurements of your ability in a particular area. Your score is used throughout the game, added to appropriate binding formulas, or capping the number of ranks you can purchase in a skill. They are also used for an ability checks, which measure your performance tied to the ability in question
Ability scores are determined at the beginning of the game and increase as you gain levels. The maximum score an ability can have is 18
Dexterity (Dex) is a measure of your physical skill and coordination. When leaping from the tips of rock spires, or balancing on a narrow path, your skill and balance allow you to navigate safely. When moving your hands through the motions of a binding, your coordination allows you to successfully direct the elements according to your desire
Dexterity relates to
Intelligence (Int) is a measure of many things. It is your ability to keep and recall information under pressure, your ability to intuitively connect information. It is your ability to determine which information your senses are sending you is important. It is your ability to learn quickly and effectively. It is your ability to predict outcomes and react quickly, to read body language, and to understand other's perspective
Intelligence relates to
Resolve (Res) is the measure of your will and the raw power of your ki energy. When you fail at a task, your Resolve allows you to try again. When you are binding a rock wall to stop an avalanche, your resolve plays a role in your ability to hold the rock against the sheer force of nature. Resolve also allows you to shrug off the negative effects of damage in combat
Resolve relates to
Strength (Str) is your ability to exert physical force, and the volume of your ki flow. Whether pulling, pushing, lifting, jumping, running, swimming, climbing, or binding; your strength measures the intensity and the longevity of the exerted force
Strength relates to
When you create a character, determine your scores using the following method:
Below is a rough guide for determining how to assign your ability dice, for more see the probabilities page
| Dice Rolled | Average Ability Score | Resulting Modifier |
|---|---|---|
| 6d6 | 2 | 1 |
| 9d6 | 3 | 1 |
| 12d6 | 4 | 2 |
| 15d6 | 5 | 2 |
| 18d6 | 6 | 3 |
| 21d6 | 7 | 3 |
| 24d6 | 8 | 4 |
| 27d6 | 9 | 4 |
Example
You assign the 30d6 as follows:
Your ability score translates into a modifier which is then used throughout the game. The table below helps you to translate a score into a modifier. The maximum score is 18, the maximum modifier is 9. You cannot exceed this modifier by any means. Unless specifically stated that a rule uses your “ability score”, the modifier is used
| Ability Score | Modifier |
|---|---|
| 1 | 0 |
| 2 | 1 |
| 3 | 1 |
| 4 | 2 |
| 5 | 2 |
| 6 | 3 |
| 7 | 3 |
| 8 | 4 |
| 9 | 4 |
| 10 | 5 |
| 11 | 5 |
| 12 | 6 |
| 13 | 6 |
| 14 | 7 |
| 15 | 7 |
| 16 | 8 |
| 17 | 8 |
| 18 | 9 |
When you want to set two creature's raw ability scores against each other, you have them make an Ability Check. Some talents will call for an ability check
Ability checks are always described with the attacker's ability first, and the defender's ability second. For example, a check described as a “Strength vs Intelligence check” is a check where the attacker rolls Strength and the defender rolls Intelligence
To resolve an Ability Check, each opponent rolls their dice and counts the number of 5's and 6's shown. A tie goes to the attacker
Number of Dice Rolled: 4 + Abilty Modifier + Other Bonuses
If a measure of a characters raw ability is needed but there is no natural opponent, a skill check without ranks should be used