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wiki:flying

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Flying

Many creatures on Terra have the capacity to fly. Pyromancers can fly by expelling flames from their hands or feet, and Aeromancers can fly by guiding air currents and navigating them with a glider. There are rules governing movement while flying, which are outlined below


Flying speed

Each creature has a maximum speed which they can fly, and minimum speed at which they must fly. The maximum speed is the distance the creature can fly with a move action. The minimum speed signifies the smallest amount of movement in a turn without entering free fall. Only forward movement, from one square to another, counts toward minimum movement

Maximum Speed: 60 feet
Minimum Speed: 20 feet


Climbing and diving

While flying you may climb or dive at an angle of up to 60°, which increases or decreases your altitude 5 feet for each 5 feet you move forward. Entering a climb or dive is a free action, as is returning to level flight. Creatures can move at twice their normal speed when diving. Climbing speed is half the normal speed


Turning

While flying, a creature has an orientation, which is the direction which they are moving. This direction persists from one round to the next. In order to change this direction, the creature must execute a turning maneuver

Normal Turn
The creature moves forward 5 feet, and then changes its direction 60°. The creature must continue forward ten feet before changing its direction again. (Total 15 feet)

Sharp Turn
The creature moves forward 5 feet, and then changes its direction 120°. The creature must continue forward 10 feet before changing its direction again. This maneuver expends an additional 5 feet of movement speed. (Total 20 feet)

Loop
The creature moves forward 10 feet, and then loops back to the square adjacent to their original hex. The creatures new direction is exactly opposite to their original direction (Total 20 feet)

Dodge
The creature moves forward 5 feet, and then moves forward and to the side 5 feet, without changing their direction. The creature then moves forward 5 feet. (Total 15 feet)

Barrel Roll
The creature moves forward 10 feet, and then moves forward and to the side 10 or 15 feet at their option, without changing their direction. The creature then moves forward 10 feet. (Total 30|35 Feet)


Free fall

If a creature moves slower than their minimum speed in a segment, they immediately enter free fall and drop 20 feet. In free fall your speed increases according to the chart below:

Seconds of Free FallSpeed in feetSpeed in HexesTotal Distance Traveled
120 feet4H20 feet
240 feet8H60 feet
360 feet12H120 feet
480 feet16H200 feet
5100 feet20H300 feet
6100 feet20H400 feet
7100 feet20H500 feet
8100 feet20H600 feet

While in free fall a creature may use any action to attempt to regain control with a Reflex Save DC 20. This is the only action a free falling creature can declare. Creatures can deliberately enter free fall if they wish, doing so gives them advantage on rolls to regain control

The following conditions immediately cause a creature to enter freefall:

Example

  • A creature becomes disoriented and enters free fall, immediately falling 20 feet.
  • In the next segment, the creature uses a move action to regain control but fails their save and falls an additional 40 feet
  • In the next segment, the creature uses a swift action to regain control and makes their save, flying normally in that segment


Hover

Creatures with the ability to hover can stop flight mid air and remain stationary. When a creature is moving, entering a hovering state requires moving forward 10 feet and costs an additional 10 feet of movement speed. Maintaining a hover in one location requires a swift action or a move action. While hovering, creatures may move up to half their normal speed in any direction, even up or down

Maximum Hover Speed: 30 Feet
Minimum Hover Speed: 0 Feet, requires a Swift action


Collision

If you collide with a small obstacle, you take 6d6 points of bludgeoning damage. For each size category larger than small, you take an additional 6d6 damage. If the obstacle would cut you, this damage is piercing or slashing as appropriate

If you pass through the same exact hex as another creature, at the same altitude, you collide with this creature, dealing damage to you according to the creature's size

All collisions alter your course by 60° or more, at GM discretion

wiki/flying.1481698456.txt.gz · Last modified: 2016/12/14 01:54 by caleymccready