For the direct restoration of wounds using ki, see Healing
This skill allows a practitioner of medicine to identify what is ailing a player based on the symptoms showing. If the symptoms are readily apparent, this skill may be used as a “Spot check” for a player noticing that another player is suffering, even if the player has not actively attempted to diagnose the patient
| Ailment | Difficulty or Modifier |
|---|---|
| Symptoms are easy to spot | Easy |
| Some symptoms are not obvious, or are conflicting | Moderate |
| Most symptoms are hidden, or are strongly conflicting | Hard |
| Common ailment | Advantage |
| Rare ailment | Disadvantage |
If a character suffers from a disease, use the table below. Requires a successful diagnosis
| Mild, common ailment | Easy |
| Uncommon ailment | Moderate |
| Rare ailment | Hard |
| Virulent ailment in late stages | Near Impossible |
| Disease with no known cure | Near Impossible |
When a character suffers from a Poisons, the medicine skill is the only way to aid that player. In order to neutralize a poison, your medicine roll must exceed the DC of the poison, with the following modifiers:
| Conditions | DC or Modifier |
|---|---|
| Common poisons or natural and mild toxins | Easy |
| Uncommon poisons with negative effects | Moderate |
| Lethal poisons | Hard |
| You do not have the antidote | Disadvantage |
| The poisons entered the blood stream directly | Disadvantage |
| No antidote exists | Near Impossible, Disadvantage |
If you succeed at the DC the poison is neutralized, and all negative conditions are removed immediately
You care for a patient over a longer period of time, doing whatever is required to aid their recovery. The difficulty check corresponds to the heal check for healing the initial injury or disease. A successful check speeds recovery by 50%
You have knowledge of the anatomy of humanoids and their inner workings, provided you are familiar with a species or have had time to study them. Answering a question regarding anatomy requires a check correlating to the difficulty of the question (Easy, Moderate, Hard, Near Impossible)
You may use this skill for the anatomy of unfamiliar species, but at disadvantage
You have knowledge of medicinal practices and history. You also have knowledge of the medicinal properties of substances, foods, plants, etc. To determine if you have knowledge about a particular medicinal item requires a check correlating to the difficulty of the question (Easy, Moderate, Hard, Near Impossible)