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wiki:incanter [2020/10/23 00:30]
caleymccready [Divide]
wiki:incanter [2021/05/30 12:55] (current)
caleymccready [Discovery]
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   * To discover your Rune Word, roll 2d6 and use the table below to determine your rune. After you roll, you decide which die is your **//​primary//​**. The remaining die is your **//​secondary//​** die   * To discover your Rune Word, roll 2d6 and use the table below to determine your rune. After you roll, you decide which die is your **//​primary//​**. The remaining die is your **//​secondary//​** die
   * If your resulting rune is one you already have, roll again   * If your resulting rune is one you already have, roll again
 +  * Your dice roll may not be modified by other abilities
   * You may take this talent multiple times   * You may take this talent multiple times
  
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   * **//​Erase//​** can be used to remove all rune effects within range   * **//​Erase//​** can be used to remove all rune effects within range
   * **//​Erase//​** can be used to remove all illusions within range   * **//​Erase//​** can be used to remove all illusions within range
-  * **//​Erase//​** can be used to grant a +2 bonus to [[Wilderness Survival]] when hiding tracks+  * **//​Erase//​** can be used to grant a +2 bonus to [[Wilderness Survival]] when hiding tracks ​within the range
   * **//​Erase//​** can be used to erase all recent memories that target creature has of the Incanter   * **//​Erase//​** can be used to erase all recent memories that target creature has of the Incanter
   * **//​Erase//​** can be used to remove ink, paint, dye, or etching from a non-living surface   * **//​Erase//​** can be used to remove ink, paint, dye, or etching from a non-living surface
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 **Special**: ​ **Special**: ​
   * **//​Fortune//​** can be used to grant a +2 bonus to all [[Diplomacy]] checks made to negotiate, for 1 day   * **//​Fortune//​** can be used to grant a +2 bonus to all [[Diplomacy]] checks made to negotiate, for 1 day
-  * **//​Fortune//​** can be used to change ​die face in a roll, bumping ​it up or down by 1. Example: Change a die that rolled "​3"​ to a "​4",​ or a "​2"​ to a "​1"​+  * **//​Fortune//​** can be used to change ​two die faces in a roll, bumping ​them up or down by 1. Example: Change a die that rolled "​3"​ to a "​4",​ or a "​2"​ to a "​1"​
   * **//​Fortune//​** can be used to turn a successful hit into a [[damage#​critical rolls|critical hit]]   * **//​Fortune//​** can be used to turn a successful hit into a [[damage#​critical rolls|critical hit]]
   * **//​Fortune//​** can be used to make an unlikely physical result occur. A flipped coin may land on its edge, a rare and favorable hand may be dealt in cards, or a spinning leaf lands on your outstretched finger. The outcome is relevant to the situation, but the exact outcome is determined by the GM   * **//​Fortune//​** can be used to make an unlikely physical result occur. A flipped coin may land on its edge, a rare and favorable hand may be dealt in cards, or a spinning leaf lands on your outstretched finger. The outcome is relevant to the situation, but the exact outcome is determined by the GM
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 **Special**: ​ **Special**: ​
   * **//​Mend//​** can be used to repair a [[sizes#​small]],​ non-living object over the course of one round   * **//​Mend//​** can be used to repair a [[sizes#​small]],​ non-living object over the course of one round
-  * **//​Mend//​** can be used to remove all negative [[conditions|condition]] ​on target creature +  * **//​Mend//​** can be used to heal for 18d6, remove all negative [[conditions|condition]], ​and residual pain
-  * **//​Mend//​** can be used to heal for 18d6leaving no residual ​effects or pain+
   * **//​Mend//​** can be used to restore all erased or altered memories for target creatures   * **//​Mend//​** can be used to restore all erased or altered memories for target creatures
 +  * **//​Mend//​** can be used remove minor imperfections in a die roll, changing the result of one die
   * Mend cannot be resisted, and can only be blocked by a rune effect   * Mend cannot be resisted, and can only be blocked by a rune effect
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
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   * **//​Rest//​** can be used put target creature to sleep. If the creature sleeps for 4 hours or more, they awaken as if they had been well rested for a week   * **//​Rest//​** can be used put target creature to sleep. If the creature sleeps for 4 hours or more, they awaken as if they had been well rested for a week
   * **//​Rest//​** can be used to dissipate a movement based natural phenomenon (tornadoes, flood)   * **//​Rest//​** can be used to dissipate a movement based natural phenomenon (tornadoes, flood)
 +  * **//​Rest//​** can be used to silence a sound or all sound within range for 1 round, interrupting and stopping whatever processes or actions that were causing the sound(s)
   * Rest cannot be resisted, and can only be blocked by a rune effect   * Rest cannot be resisted, and can only be blocked by a rune effect
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
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   * **//​Reveal//​** can be used to remove all invisibility effects and reveal all illusions and rune effects in range   * **//​Reveal//​** can be used to remove all invisibility effects and reveal all illusions and rune effects in range
   * **//​Reveal//​** can be used to grant a +2 bonus to [[Perception]],​ [[Investigation]],​ and [[Recall Knowledge]] checks to all creatures within range, including enemies, for 10 minutes   * **//​Reveal//​** can be used to grant a +2 bonus to [[Perception]],​ [[Investigation]],​ and [[Recall Knowledge]] checks to all creatures within range, including enemies, for 10 minutes
 +  * **//​Reveal//​** can be used to reveal the truth, identifying all creatures within the range that have lied in the last 60 seconds with a white glow. Alternatively,​ it may be used to learn the truth behind a target lie
 +  * **//​Reveal//​** can be used to reveal creatures within the range that have hidden hostility towards the Incanter. The Incanter alone can see hostile creatures, identified with a white glow
   * **//​Reveal//​** can be used to restore one blocked or erased memory in target creature   * **//​Reveal//​** can be used to restore one blocked or erased memory in target creature
   * **//​Reveal//​** can be used to invoke [[feats#​Transcend]]   * **//​Reveal//​** can be used to invoke [[feats#​Transcend]]
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   * **//​Shield//​** can be used to create an immovable physical shield, 15 feet square. Lasts for one day. The shield appears as a floating rune with an extended triangular web   * **//​Shield//​** can be used to create an immovable physical shield, 15 feet square. Lasts for one day. The shield appears as a floating rune with an extended triangular web
   * **//​Shield//​** can be used to protect target creature from mental attacks and manipulation for 1 hour   * **//​Shield//​** can be used to protect target creature from mental attacks and manipulation for 1 hour
-  * **//​Shield//​** can be used to protect target creature from all rune effects for 1 day +  * **//​Shield//​** can be used to protect target creature from all rune effects for 1 week 
-  * **//​Shield//​** can be used to prevent the use of all runes in target area for 1 day+  * **//​Shield//​** can be used to prevent the use of all runes in target area for 1 week
   * Shield cannot be resisted, and cannot be removed by a rune effect   * Shield cannot be resisted, and cannot be removed by a rune effect
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
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   * **//Tap//** can be used to open a container or pipe, releasing the contents   * **//Tap//** can be used to open a container or pipe, releasing the contents
   * **//Tap//** can be used to set target creature'​s ability on a one day cooldown   * **//Tap//** can be used to set target creature'​s ability on a one day cooldown
 +  * **//Tap//** can be used to draw on the power of a local Atua, gaining a surge of power that grants you a bonus standard action which must be used immediately
 +  * **//Tap//** can be used to move target object or creature 10 feet in any direction
   * Tap cannot be resisted, and can only be blocked by a rune effect   * Tap cannot be resisted, and can only be blocked by a rune effect
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
wiki/incanter.1603427409.txt.gz · Last modified: 2020/10/23 00:30 by caleymccready