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wiki:incanter [2020/10/23 00:30] caleymccready [Divide] |
wiki:incanter [2021/05/30 12:55] (current) caleymccready [Discovery] |
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| * To discover your Rune Word, roll 2d6 and use the table below to determine your rune. After you roll, you decide which die is your **//primary//**. The remaining die is your **//secondary//** die | * To discover your Rune Word, roll 2d6 and use the table below to determine your rune. After you roll, you decide which die is your **//primary//**. The remaining die is your **//secondary//** die | ||
| * If your resulting rune is one you already have, roll again | * If your resulting rune is one you already have, roll again | ||
| + | * Your dice roll may not be modified by other abilities | ||
| * You may take this talent multiple times | * You may take this talent multiple times | ||
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| * **//Erase//** can be used to remove all rune effects within range | * **//Erase//** can be used to remove all rune effects within range | ||
| * **//Erase//** can be used to remove all illusions within range | * **//Erase//** can be used to remove all illusions within range | ||
| - | * **//Erase//** can be used to grant a +2 bonus to [[Wilderness Survival]] when hiding tracks | + | * **//Erase//** can be used to grant a +2 bonus to [[Wilderness Survival]] when hiding tracks within the range |
| * **//Erase//** can be used to erase all recent memories that target creature has of the Incanter | * **//Erase//** can be used to erase all recent memories that target creature has of the Incanter | ||
| * **//Erase//** can be used to remove ink, paint, dye, or etching from a non-living surface | * **//Erase//** can be used to remove ink, paint, dye, or etching from a non-living surface | ||
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| **Special**: | **Special**: | ||
| * **//Fortune//** can be used to grant a +2 bonus to all [[Diplomacy]] checks made to negotiate, for 1 day | * **//Fortune//** can be used to grant a +2 bonus to all [[Diplomacy]] checks made to negotiate, for 1 day | ||
| - | * **//Fortune//** can be used to change a die face in a roll, bumping it up or down by 1. Example: Change a die that rolled "3" to a "4", or a "2" to a "1" | + | * **//Fortune//** can be used to change two die faces in a roll, bumping them up or down by 1. Example: Change a die that rolled "3" to a "4", or a "2" to a "1" |
| * **//Fortune//** can be used to turn a successful hit into a [[damage#critical rolls|critical hit]] | * **//Fortune//** can be used to turn a successful hit into a [[damage#critical rolls|critical hit]] | ||
| * **//Fortune//** can be used to make an unlikely physical result occur. A flipped coin may land on its edge, a rare and favorable hand may be dealt in cards, or a spinning leaf lands on your outstretched finger. The outcome is relevant to the situation, but the exact outcome is determined by the GM | * **//Fortune//** can be used to make an unlikely physical result occur. A flipped coin may land on its edge, a rare and favorable hand may be dealt in cards, or a spinning leaf lands on your outstretched finger. The outcome is relevant to the situation, but the exact outcome is determined by the GM | ||
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| **Special**: | **Special**: | ||
| * **//Mend//** can be used to repair a [[sizes#small]], non-living object over the course of one round | * **//Mend//** can be used to repair a [[sizes#small]], non-living object over the course of one round | ||
| - | * **//Mend//** can be used to remove all negative [[conditions|condition]] on target creature | + | * **//Mend//** can be used to heal for 18d6, remove all negative [[conditions|condition]], and residual pain |
| - | * **//Mend//** can be used to heal for 18d6, leaving no residual effects or pain | + | |
| * **//Mend//** can be used to restore all erased or altered memories for target creatures | * **//Mend//** can be used to restore all erased or altered memories for target creatures | ||
| + | * **//Mend//** can be used remove minor imperfections in a die roll, changing the result of one die | ||
| * Mend cannot be resisted, and can only be blocked by a rune effect | * Mend cannot be resisted, and can only be blocked by a rune effect | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
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| * **//Rest//** can be used put target creature to sleep. If the creature sleeps for 4 hours or more, they awaken as if they had been well rested for a week | * **//Rest//** can be used put target creature to sleep. If the creature sleeps for 4 hours or more, they awaken as if they had been well rested for a week | ||
| * **//Rest//** can be used to dissipate a movement based natural phenomenon (tornadoes, flood) | * **//Rest//** can be used to dissipate a movement based natural phenomenon (tornadoes, flood) | ||
| + | * **//Rest//** can be used to silence a sound or all sound within range for 1 round, interrupting and stopping whatever processes or actions that were causing the sound(s) | ||
| * Rest cannot be resisted, and can only be blocked by a rune effect | * Rest cannot be resisted, and can only be blocked by a rune effect | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
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| * **//Reveal//** can be used to remove all invisibility effects and reveal all illusions and rune effects in range | * **//Reveal//** can be used to remove all invisibility effects and reveal all illusions and rune effects in range | ||
| * **//Reveal//** can be used to grant a +2 bonus to [[Perception]], [[Investigation]], and [[Recall Knowledge]] checks to all creatures within range, including enemies, for 10 minutes | * **//Reveal//** can be used to grant a +2 bonus to [[Perception]], [[Investigation]], and [[Recall Knowledge]] checks to all creatures within range, including enemies, for 10 minutes | ||
| + | * **//Reveal//** can be used to reveal the truth, identifying all creatures within the range that have lied in the last 60 seconds with a white glow. Alternatively, it may be used to learn the truth behind a target lie | ||
| + | * **//Reveal//** can be used to reveal creatures within the range that have hidden hostility towards the Incanter. The Incanter alone can see hostile creatures, identified with a white glow | ||
| * **//Reveal//** can be used to restore one blocked or erased memory in target creature | * **//Reveal//** can be used to restore one blocked or erased memory in target creature | ||
| * **//Reveal//** can be used to invoke [[feats#Transcend]] | * **//Reveal//** can be used to invoke [[feats#Transcend]] | ||
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| * **//Shield//** can be used to create an immovable physical shield, 15 feet square. Lasts for one day. The shield appears as a floating rune with an extended triangular web | * **//Shield//** can be used to create an immovable physical shield, 15 feet square. Lasts for one day. The shield appears as a floating rune with an extended triangular web | ||
| * **//Shield//** can be used to protect target creature from mental attacks and manipulation for 1 hour | * **//Shield//** can be used to protect target creature from mental attacks and manipulation for 1 hour | ||
| - | * **//Shield//** can be used to protect target creature from all rune effects for 1 day | + | * **//Shield//** can be used to protect target creature from all rune effects for 1 week |
| - | * **//Shield//** can be used to prevent the use of all runes in target area for 1 day | + | * **//Shield//** can be used to prevent the use of all runes in target area for 1 week |
| * Shield cannot be resisted, and cannot be removed by a rune effect | * Shield cannot be resisted, and cannot be removed by a rune effect | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
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| * **//Tap//** can be used to open a container or pipe, releasing the contents | * **//Tap//** can be used to open a container or pipe, releasing the contents | ||
| * **//Tap//** can be used to set target creature's ability on a one day cooldown | * **//Tap//** can be used to set target creature's ability on a one day cooldown | ||
| + | * **//Tap//** can be used to draw on the power of a local Atua, gaining a surge of power that grants you a bonus standard action which must be used immediately | ||
| + | * **//Tap//** can be used to move target object or creature 10 feet in any direction | ||
| * Tap cannot be resisted, and can only be blocked by a rune effect | * Tap cannot be resisted, and can only be blocked by a rune effect | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||