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wiki:incanter [2020/07/06 01:06] caleymccready [Rune: push] |
wiki:incanter [2021/05/30 12:55] (current) caleymccready [Discovery] |
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| **Special**: | **Special**: | ||
| * When you take this talent, you gain a random talent from the [[incanter#Discovery Runes]] list | * When you take this talent, you gain a random talent from the [[incanter#Discovery Runes]] list | ||
| - | * You may repeat this talent as many times as you are able | + | * To discover your Rune Word, roll 2d6 and use the table below to determine your rune. After you roll, you decide which die is your **//primary//**. The remaining die is your **//secondary//** die |
| - | * To assign, roll 1d6 twice. Use the table below to determine your rune | + | * If your resulting rune is one you already have, roll again |
| - | * If you roll a rune you already have, roll again | + | * Your dice roll may not be modified by other abilities |
| + | * You may take this talent multiple times | ||
| - | ^First dice result^Second dice result^Resulting Rune^ | + | ^Primary die result^Secondary die result^Resulting Rune^ |
| - | | 1 or 2 | 1 |[[incanter#Rune: Balance|Balance]]| | + | | 1 or 2 | 1 |[[incanter#Balance|Balance]]| |
| - | | ::: | 2 |[[incanter#Rune: Burn|Burn]]| | + | | ::: | 2 |[[incanter#Burn|Burn]]| |
| - | | ::: | 3 |[[incanter#Rune: Clarify|Clarify]]| | + | | ::: | 3 |[[incanter#Clarify|Clarify]]| |
| - | | ::: | 4 |[[incanter#Rune: Cloud|Cloud]]| | + | | ::: | 4 |[[incanter#Cloud|Cloud]]| |
| - | | ::: | 5 |[[incanter#Rune: Conceal|Conceal]]| | + | | ::: | 5 |[[incanter#Conceal|Conceal]]| |
| - | | ::: | 6 |[[incanter#Rune: Divide|Divide]]| | + | | ::: | 6 |[[incanter#Divide|Divide]]| |
| - | | 3 or 4 | 1 |[[incanter#Rune: Erase|Erase]]| | + | | 3 or 4 | 1 |[[incanter#Erase|Erase]]| |
| - | | ::: | 2 |[[incanter#Rune: Fortune|Fortune]]| | + | | ::: | 2 |[[incanter#Fortune|Fortune]]| |
| - | | ::: | 3 |[[incanter#Rune: Link|Link]]| | + | | ::: | 3 |[[incanter#Link|Link]]| |
| - | | ::: | 4 |[[incanter#Rune: Mend|Mend]]| | + | | ::: | 4 |[[incanter#Mend|Mend]]| |
| - | | ::: | 5 |[[incanter#Rune: Quell|Quell]]| | + | | ::: | 5 |[[incanter#Quell|Quell]]| |
| - | | ::: | 6 |[[incanter#Rune: Rest|Rest]]| | + | | ::: | 6 |[[incanter#Rest|Rest]]| |
| - | | 5 or 6 | 1 |[[incanter#Rune: Reveal|Reveal]]| | + | | 5 or 6 | 1 |[[incanter#Reveal|Reveal]]| |
| - | | ::: | 2 |[[incanter#Rune: Shield|Shield]]| | + | | ::: | 2 |[[incanter#Shield|Shield]]| |
| - | | ::: | 3 |[[incanter#Rune: Tap|Tap]]| | + | | ::: | 3 |[[incanter#Tap|Tap]]| |
| - | | ::: | 4 |[[incanter#Rune: Tether|Tether]]| | + | | ::: | 4 |[[incanter#Tether|Tether]]| |
| - | | ::: | 5 |[[incanter#Rune: Unravel|Unravel]]| | + | | ::: | 5 |[[incanter#Unravel|Unravel]]| |
| - | | ::: | 6 |[[incanter#Rune: Ward|Ward]]| | + | | ::: | 6 |[[incanter#Ward|Ward]]| |
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| **Requires**: [[incanter#Discovery]]\\ | **Requires**: [[incanter#Discovery]]\\ | ||
| **Description**: You study meta-runes, a class of runes that directly affect other runes\\ | **Description**: You study meta-runes, a class of runes that directly affect other runes\\ | ||
| - | **Effect**: You may select one of the [[incanter#Meta-runes]]\\ | + | **Effect**: You may select one of the [[incanter#Meta runes]]\\ |
| **Special**: | **Special**: | ||
| * You must have used discovery at least once before you may learn a meta-rune | * You must have used discovery at least once before you may learn a meta-rune | ||
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| **Special**: | **Special**: | ||
| * **//Divide//** can be used to reduce any cooldown by half | * **//Divide//** can be used to reduce any cooldown by half | ||
| - | * **//Divide//** can be used to reduce the duration of a rune effect by half | + | * **//Divide//** can be used to reduce the duration of a rune effect or talent by half |
| * **//Divide//** can be used to divide a creature's focus, imposing a -2 penalty on all Int [[skills]] | * **//Divide//** can be used to divide a creature's focus, imposing a -2 penalty on all Int [[skills]] | ||
| * **//Divide//** can be used to create a division between creatures within the range. The division divides the creatures into two groups of your choosing. [[Diplomacy]] checks made between groups suffer a -2 penalty for 1 day | * **//Divide//** can be used to create a division between creatures within the range. The division divides the creatures into two groups of your choosing. [[Diplomacy]] checks made between groups suffer a -2 penalty for 1 day | ||
| + | * **//Divide//** can be used to separate adjacent objects/creatures, or groups of objects/creatures. The targets are pushed up to 15 feet in perfectly opposite directions of your choosing | ||
| * **//Divide//** can be used to cut a non-living object in half. Up to [[sizes|large size]] | * **//Divide//** can be used to cut a non-living object in half. Up to [[sizes|large size]] | ||
| * Divide cannot be resisted, and can only be blocked by a rune effect | * Divide cannot be resisted, and can only be blocked by a rune effect | ||
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| * **//Erase//** can be used to remove all rune effects within range | * **//Erase//** can be used to remove all rune effects within range | ||
| * **//Erase//** can be used to remove all illusions within range | * **//Erase//** can be used to remove all illusions within range | ||
| - | * **//Erase//** can be used to grant a +2 bonus to [[Wilderness Survival]] when hiding tracks | + | * **//Erase//** can be used to grant a +2 bonus to [[Wilderness Survival]] when hiding tracks within the range |
| * **//Erase//** can be used to erase all recent memories that target creature has of the Incanter | * **//Erase//** can be used to erase all recent memories that target creature has of the Incanter | ||
| * **//Erase//** can be used to remove ink, paint, dye, or etching from a non-living surface | * **//Erase//** can be used to remove ink, paint, dye, or etching from a non-living surface | ||
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| **Special**: | **Special**: | ||
| * **//Fortune//** can be used to grant a +2 bonus to all [[Diplomacy]] checks made to negotiate, for 1 day | * **//Fortune//** can be used to grant a +2 bonus to all [[Diplomacy]] checks made to negotiate, for 1 day | ||
| - | * **//Fortune//** can be used to change a die face in a roll, bumping it up or down by 1. Example: Change a die that rolled "3" to a "4", or a "2" to a "1" | + | * **//Fortune//** can be used to change two die faces in a roll, bumping them up or down by 1. Example: Change a die that rolled "3" to a "4", or a "2" to a "1" |
| * **//Fortune//** can be used to turn a successful hit into a [[damage#critical rolls|critical hit]] | * **//Fortune//** can be used to turn a successful hit into a [[damage#critical rolls|critical hit]] | ||
| - | * **//Fortune//** can be used to make an unlikely physical result occur. A flipped coin may land on its edge, a rare and favorable hand may be dealt in cards, or spinning leaf lands on your outstretched finger. The outcome is relevant to the situation, but the exact outcome is determined by the GM | + | * **//Fortune//** can be used to make an unlikely physical result occur. A flipped coin may land on its edge, a rare and favorable hand may be dealt in cards, or a spinning leaf lands on your outstretched finger. The outcome is relevant to the situation, but the exact outcome is determined by the GM |
| * As fortune is used over time, its residual energy lingers on the Incanter, causing financial transactions to often work out in their favor | * As fortune is used over time, its residual energy lingers on the Incanter, causing financial transactions to often work out in their favor | ||
| * Fortune cannot be resisted, and can only be blocked by a rune effect | * Fortune cannot be resisted, and can only be blocked by a rune effect | ||
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| **Special**: | **Special**: | ||
| * **//Mend//** can be used to repair a [[sizes#small]], non-living object over the course of one round | * **//Mend//** can be used to repair a [[sizes#small]], non-living object over the course of one round | ||
| - | * **//Mend//** can be used to remove all negative [[conditions|condition]] on target creature | + | * **//Mend//** can be used to heal for 18d6, remove all negative [[conditions|condition]], and residual pain |
| - | * **//Mend//** can be used to heal for 18d6, leaving no residual effects or pain | + | |
| * **//Mend//** can be used to restore all erased or altered memories for target creatures | * **//Mend//** can be used to restore all erased or altered memories for target creatures | ||
| + | * **//Mend//** can be used remove minor imperfections in a die roll, changing the result of one die | ||
| * Mend cannot be resisted, and can only be blocked by a rune effect | * Mend cannot be resisted, and can only be blocked by a rune effect | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
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| * **//Rest//** can be used put target creature to sleep. If the creature sleeps for 4 hours or more, they awaken as if they had been well rested for a week | * **//Rest//** can be used put target creature to sleep. If the creature sleeps for 4 hours or more, they awaken as if they had been well rested for a week | ||
| * **//Rest//** can be used to dissipate a movement based natural phenomenon (tornadoes, flood) | * **//Rest//** can be used to dissipate a movement based natural phenomenon (tornadoes, flood) | ||
| + | * **//Rest//** can be used to silence a sound or all sound within range for 1 round, interrupting and stopping whatever processes or actions that were causing the sound(s) | ||
| * Rest cannot be resisted, and can only be blocked by a rune effect | * Rest cannot be resisted, and can only be blocked by a rune effect | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
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| * **//Reveal//** can be used to remove all invisibility effects and reveal all illusions and rune effects in range | * **//Reveal//** can be used to remove all invisibility effects and reveal all illusions and rune effects in range | ||
| * **//Reveal//** can be used to grant a +2 bonus to [[Perception]], [[Investigation]], and [[Recall Knowledge]] checks to all creatures within range, including enemies, for 10 minutes | * **//Reveal//** can be used to grant a +2 bonus to [[Perception]], [[Investigation]], and [[Recall Knowledge]] checks to all creatures within range, including enemies, for 10 minutes | ||
| + | * **//Reveal//** can be used to reveal the truth, identifying all creatures within the range that have lied in the last 60 seconds with a white glow. Alternatively, it may be used to learn the truth behind a target lie | ||
| + | * **//Reveal//** can be used to reveal creatures within the range that have hidden hostility towards the Incanter. The Incanter alone can see hostile creatures, identified with a white glow | ||
| * **//Reveal//** can be used to restore one blocked or erased memory in target creature | * **//Reveal//** can be used to restore one blocked or erased memory in target creature | ||
| * **//Reveal//** can be used to invoke [[feats#Transcend]] | * **//Reveal//** can be used to invoke [[feats#Transcend]] | ||
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| * **//Shield//** can be used to create an immovable physical shield, 15 feet square. Lasts for one day. The shield appears as a floating rune with an extended triangular web | * **//Shield//** can be used to create an immovable physical shield, 15 feet square. Lasts for one day. The shield appears as a floating rune with an extended triangular web | ||
| * **//Shield//** can be used to protect target creature from mental attacks and manipulation for 1 hour | * **//Shield//** can be used to protect target creature from mental attacks and manipulation for 1 hour | ||
| - | * **//Shield//** can be used to protect target creature from all rune effects for 1 day | + | * **//Shield//** can be used to protect target creature from all rune effects for 1 week |
| - | * **//Shield//** can be used to prevent the use of all runes in target area for 1 day | + | * **//Shield//** can be used to prevent the use of all runes in target area for 1 week |
| * Shield cannot be resisted, and cannot be removed by a rune effect | * Shield cannot be resisted, and cannot be removed by a rune effect | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
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| * **//Tap//** can be used to open a container or pipe, releasing the contents | * **//Tap//** can be used to open a container or pipe, releasing the contents | ||
| * **//Tap//** can be used to set target creature's ability on a one day cooldown | * **//Tap//** can be used to set target creature's ability on a one day cooldown | ||
| + | * **//Tap//** can be used to draw on the power of a local Atua, gaining a surge of power that grants you a bonus standard action which must be used immediately | ||
| + | * **//Tap//** can be used to move target object or creature 10 feet in any direction | ||
| * Tap cannot be resisted, and can only be blocked by a rune effect | * Tap cannot be resisted, and can only be blocked by a rune effect | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||