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wiki:fire adept [2019/02/25 20:55]
caleymccready [Dancing flames]
wiki:fire adept [2022/09/13 21:57] (current)
caleymccready
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 ====== Fire adept ====== ====== Fire adept ======
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​dreki.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​dreki.png'​ style='​max-width:​ 60%' align="​right"​ alt="​Dreki Fire Adept"/>​
 + </​a>​
 +</​html>​
 === [advent class] === === [advent class] ===
  
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 //Rules governing [[Advent Classes]]//​\\ //Rules governing [[Advent Classes]]//​\\
  
-{{ :​wiki:​dreki.png?​nolink&​355|}} 
 Fire Adepts are master Pyromancers that further dedicate themselves to the element of fire, learning advanced techniques that extend a pyromancer'​s command over fire. Adepts are well known for their prowess with the elements and Fire Adepts consider themselves to be the most powerful masters among the four elements Fire Adepts are master Pyromancers that further dedicate themselves to the element of fire, learning advanced techniques that extend a pyromancer'​s command over fire. Adepts are well known for their prowess with the elements and Fire Adepts consider themselves to be the most powerful masters among the four elements
  
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 \\ \\
 ===== Talent tree ===== ===== Talent tree =====
-{{ :​wiki:​fire_adept_talents.png?​nolink |Fire Adept class talent tree}}+{{map>:​wiki:​fire_adept_talents.png?​nolink |Fire Adept class talent tree}} 
 + 
 +[[Fire Adept#​Ashes|jump to Ashes @ 307, 130, 382, 205]] 
 +[[Fire Adept#​Astral Field|jump to Astral Field @ 307, 598, 382, 673]] 
 +[[Fire Adept#​Balance|jump to Balance @ 15, 304, 90, 379]] 
 +[[Fire Adept#​Boost|jump to Boost @ 128, 304, 203, 379]] 
 +[[Fire Adept#​Dancing Flames|jump to Dancing Flames @ 487, 305, 562, 380]] 
 +[[Fire Adept#​Dragon'​s Twist|jump to Dragon'​s Twist @ 601, 305, 676, 380]] 
 +[[Fire Adept#​Fireflies|jump to Fireflies @ 179, 431, 254, 506]] 
 +[[Fire Adept#​Firestorm|jump to Firestorm @ 307, 16, 382, 91]] 
 +[[Fire Adept#​Phoenix|jump to Phoenix @ 99, 511, 174, 586]] 
 +[[Fire Adept#​Photosynthesis|jump to Photosynthesis @ 307, 486, 382, 561]] 
 +[[Fire Adept#​Purify|jump to Purify @ 438, 431, 513, 506]] 
 +[[Fire Adept#Ring of Flames|jump to Ring of Flames @ 179, 180, 254, 255]] 
 +[[Fire Adept#​Searing Hands|jump to Searing Hands @ 519, 100, 594, 175]] 
 +[[Fire Adept#​Wreathing Fire|jump to Wreathing Fire @ 436, 182, 511, 257]] 
 + 
 +{{<map}}
  
 ===== Talent details ===== ===== Talent details =====
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 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_ashes.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_ashes.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a burned out ruins, still aflame"/></​a>​
 +</​html>​
 ==== Ashes ==== ==== Ashes ====
 **Action**: Passive\\ **Action**: Passive\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_astralField.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_astralField.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a field of stars spreading out from a galactic core"/></​a>​
 +</​html>​
 ==== Astral field ==== ==== Astral field ====
 **Action**: Full\\ **Action**: Full\\
-**Requires**: ​Level 12 Pyromancer, ​[[fire adept#​Photosynthesis]],​ [[pyromancer#​Path of Peace]]\\+**Requires**:​ [[fire adept#​Photosynthesis]],​ [[pyromancer#​Path of Peace]]\\
 **Description**:​ Small orbs wink into existence in a dazzling array, resembling a beautiful swirling galaxy. The space between the orbs seems to darken\\ **Description**:​ Small orbs wink into existence in a dazzling array, resembling a beautiful swirling galaxy. The space between the orbs seems to darken\\
 **Range**: ​ 20 feet\\ **Range**: ​ 20 feet\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ The orbs wink into existence over two segments. In the third segment, creatures within the range recieve healing. This healing cannot be disrupted by enemy interference. In order to execute this move, you must be charged with energy via [[fire adept#​Photosynthesis]]\\ **Special**:​ The orbs wink into existence over two segments. In the third segment, creatures within the range recieve healing. This healing cannot be disrupted by enemy interference. In order to execute this move, you must be charged with energy via [[fire adept#​Photosynthesis]]\\
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □ Reduce the required action to Standard\\ □ Reduce the required action to Standard\\
-□ Increase ​the range by 5 feet. Maximum range is 30 feet\\+□ Extend ​the range by 5 feet. Maximum range is 30 feet\\
 □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the healing formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the healing formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_balance.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_balance.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a pyromancer flys hovers, emitting a column of flames and smoke"/></​a>​
 +</​html>​
 ==== Balance ==== ==== Balance ====
 **Action**: Passive\\ **Action**: Passive\\
-**Requires**: ​Level 12 Pyromancer, [[pyromancer#​Jet]]\\+**Requires**: ​[[fire adept#​Boost]], [[pyromancer#​Jet]]\\
 **Description**:​ You master the movements neccessary to hover in place with your jets\\ **Description**:​ You master the movements neccessary to hover in place with your jets\\
 **Range**: Self\\ **Range**: Self\\
 **Effect**: Your hover speed increases by 1H\\ **Effect**: Your hover speed increases by 1H\\
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □□ You gain the ability to maintain a hover in place with a Free action\\ □□ You gain the ability to maintain a hover in place with a Free action\\
  
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_boost.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_boost.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an explosion of fire leaves a wake of smoke waves"/></​a>​
 +</​html>​
 ==== Boost ==== ==== Boost ====
 **Action**: Move\\ **Action**: Move\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ Your movement must be in a straight line\\ **Special**:​ Your movement must be in a straight line\\
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □ Reduce the required action to Swift\\ □ Reduce the required action to Swift\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_dancingflames.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_dancingFlames.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a genie of fire rises up"/></​a>​
 +</​html>​
 ==== Dancing flames ==== ==== Dancing flames ====
 **Action**: Standard\\ **Action**: Standard\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ Creatures within the target area must make an //​**Intelligence vs Resolve** [[abilities#​ability check|Ability Check]]// or they are [[conditions#​Disoriented]] for 2 rounds\\ **Special**:​ Creatures within the target area must make an //​**Intelligence vs Resolve** [[abilities#​ability check|Ability Check]]// or they are [[conditions#​Disoriented]] for 2 rounds\\
-**Talent ​Improvement Points**:\\ +**Talent ​Point Improvements**:\\ 
-□ Increase ​the range by 5 feet. Maximum range is 30 feet\\+□ Extend ​the range by 5 feet. Maximum range is 30 feet\\
 □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\  □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ 
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_dragonstwist.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_dragonstwist.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a tornado of fire swirls up into the sky"/></​a>​
 +</​html>​
 ==== Dragon'​s twist ==== ==== Dragon'​s twist ====
 **Action**: Full\\ **Action**: Full\\
-**Requires**: ​Level 12 Pyromancer, ​[[fire adept#​Dancing Flames]]\\+**Requires**:​ [[fire adept#​Dancing Flames]]\\
 **Description**:​ You create a vortex of flames, enveloping your target and raising them off the ground\\ **Description**:​ You create a vortex of flames, enveloping your target and raising them off the ground\\
 **Range**: 15 feet\\ **Range**: 15 feet\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ This move can be used to defensively block incoming attacks, persisting into a second round. Pick a target hex within the range. The vortex can block attacks that pass through it's hex. Once it fails to defend against an attack, it is dissapated\\ **Special**:​ This move can be used to defensively block incoming attacks, persisting into a second round. Pick a target hex within the range. The vortex can block attacks that pass through it's hex. Once it fails to defend against an attack, it is dissapated\\
-**Talent ​Improvement Points**:\\ +**Talent ​Point Improvements**:\\ 
-□ Increase ​the range by 5 feet. Maximum range is 30 feet\\+□ Extend ​the range by 5 feet. Maximum range is 30 feet\\
 □ Increase the speed by 1H. Maximum speed is 12H\\ □ Increase the speed by 1H. Maximum speed is 12H\\
 □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the offensive and defensive formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the offensive and defensive formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_fireflies.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_fireflies.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a swarm of yellow fireflies"/></​a>​
 +</​html>​
 ==== Fireflies ==== ==== Fireflies ====
 **Action**: Full\\ **Action**: Full\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ The fireflies jump to a second target of your choosing that is within 20 feet of the first target. The first target must be within the range; secondary targets may be outside the range\\ **Special**:​ The fireflies jump to a second target of your choosing that is within 20 feet of the first target. The first target must be within the range; secondary targets may be outside the range\\
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □ Reduce the required action to Standard\\ □ Reduce the required action to Standard\\
 □□□ Increase the number of jumps to two\\  □□□ Increase the number of jumps to two\\ 
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_firestorm.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_firestorm.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​columns of fire snake down an orange sky"/></​a>​
 +</​html>​
 ==== Firestorm ==== ==== Firestorm ====
 **Action**: Full\\ **Action**: Full\\
-**Requires**: ​Level 12 Pyromancer, ​[[fire adept#​Ashes]]\\+**Requires**:​ [[fire adept#​Ashes]]\\
 **Description**:​ You cause fireballs to rain down on your enemies\\ **Description**:​ You cause fireballs to rain down on your enemies\\
 **Range**: ​ 20 feet\\ **Range**: ​ 20 feet\\
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 **Damage**: Strength x 3 + 6d6 [[damage#​damage types|[Burning]]]\\ **Damage**: Strength x 3 + 6d6 [[damage#​damage types|[Burning]]]\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
-**Talent ​Improvement Points**:\\ +**Talent ​Point Improvements**:\\ 
-□ Increase ​the range by 5 feet. Maximum range is 60 feet\\+□ Extend ​the range by 5 feet. Maximum range is 60 feet\\
 □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the offensive and defensive formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the offensive and defensive formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
 □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_phoenix.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_phoenix.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a nebula of fire in the shape of a twisting bird"/></​a>​
 +</​html>​
 ==== Phoenix ==== ==== Phoenix ====
 **Action**: Full\\ **Action**: Full\\
-**Requires**: ​Level 12 Pyromancer, ​[[fire adept#​Fireflies]], [[pyromancer#​Path of Peace]]\\+**Requires**:​ [[fire adept#​Fireflies]]\\
 **Description**:​ You surround the target in a swirl of light orbs that grow in brightness, healing the target\\ **Description**:​ You surround the target in a swirl of light orbs that grow in brightness, healing the target\\
 **Range**: 15 feet\\ **Range**: 15 feet\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ This healing cannot be disrupted by enemy interference. The orbs grow in number and brightness in the first segment. In the second segment, the target must close their eyes or become [[conditions#​Blinded]] for 2 rounds. In the third segment, the target is healed on your initiative count, after which the light is dispelled and the target may open their eyes without being blinded\\ **Special**:​ This healing cannot be disrupted by enemy interference. The orbs grow in number and brightness in the first segment. In the second segment, the target must close their eyes or become [[conditions#​Blinded]] for 2 rounds. In the third segment, the target is healed on your initiative count, after which the light is dispelled and the target may open their eyes without being blinded\\
-**Talent ​Improvement Points**:\\ +**Talent ​Point Improvements**:\\ 
-□ Increase ​the range by 5 feet. Maximum range is 30 feet\\+□ Extend ​the range by 5 feet. Maximum range is 30 feet\\
 □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_photosynthesis.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_photosynthesis.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a shimmering leaf burns with energy"/></​a>​
 +</​html>​
 ==== Photosynthesis ==== ==== Photosynthesis ====
 **Action**: Passive\\ **Action**: Passive\\
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   * In interstellar space, from the distant starlight, 12 hours    * In interstellar space, from the distant starlight, 12 hours 
 **Special**:​ After taking this talent, you gain sustenance from light. Your dietary needs are reduced to a single meal, provided you spend several hours in starlight. You do not gain all the vitamins and minerals you need from the process, and must get it from food, though your requirements are drastically reduced. You can go 30 days without normal food before malnutrition from these missing elements starts to cause any significant problems. Removing substantial amounts of clothing can double the charging rate\\ **Special**:​ After taking this talent, you gain sustenance from light. Your dietary needs are reduced to a single meal, provided you spend several hours in starlight. You do not gain all the vitamins and minerals you need from the process, and must get it from food, though your requirements are drastically reduced. You can go 30 days without normal food before malnutrition from these missing elements starts to cause any significant problems. Removing substantial amounts of clothing can double the charging rate\\
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □ Reduce the amount of time required to charge by 10 minutes within a star system and 1 hour without. Minimum charge times are 1 hour and 6 hours, respectively\\ □ Reduce the amount of time required to charge by 10 minutes within a star system and 1 hour without. Minimum charge times are 1 hour and 6 hours, respectively\\
  
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_purify.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_purify.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a powerful jet of fire extends from a shadowy claw"/></​a>​
 +</​html>​
 ==== Purify ==== ==== Purify ====
 **Action**: Full\\ **Action**: Full\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ Due to the concentration necessary, this ability cannot be used on moving targets. The jet is about 18 inches in length, extending from your open palm. This ability is still effective in dealing damage if you have the [[pyromancer#​Path of Peace]] talent\\ **Special**:​ Due to the concentration necessary, this ability cannot be used on moving targets. The jet is about 18 inches in length, extending from your open palm. This ability is still effective in dealing damage if you have the [[pyromancer#​Path of Peace]] talent\\
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_ringofFlames.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_ringofFlames.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a geometric compass of fire traces out a circle of fire"/></​a>​
 +</​html>​
 ==== Ring of flames ==== ==== Ring of flames ====
 **Action**: Full\\ **Action**: Full\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ Pick a hex at the desired range. The flames start at this location, moving clockwise or counter-clockwise in a circle, at the speed. If you move, the ring of flames moves with you\\ **Special**:​ Pick a hex at the desired range. The flames start at this location, moving clockwise or counter-clockwise in a circle, at the speed. If you move, the ring of flames moves with you\\
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □ Reduce the required action to Standard\\ □ Reduce the required action to Standard\\
-□ Increase ​the range by 5 feet. Maximum range is 30 feet\\+□ Extend ​the range by 5 feet. Maximum range is 30 feet\\
 □ Increase the speed by 1H. Maximum speed is 18H\\ □ Increase the speed by 1H. Maximum speed is 18H\\
 □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_searingHands.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_searinghands.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a monk with a halo of fire and burning hands"/></​a>​
 +</​html>​
 ==== Searing hands ==== ==== Searing hands ====
 **Action**: Swift\\ **Action**: Swift\\
-**Requires**: ​Level 12 Pyromancer, ​[[fire adept#​Wreathing Fire]]\\+**Requires**:​ [[fire adept#​Wreathing Fire]]\\
 **Description**:​ As you perform a maneuver which involves hand contact, you wreathe your hands in flame, searing your opponent\\ **Description**:​ As you perform a maneuver which involves hand contact, you wreathe your hands in flame, searing your opponent\\
 **Range**: 5 feet\\ **Range**: 5 feet\\
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 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
 **Special**:​ On a successful maneuver against an adjacent target, when spending a maneuver point to deal damage, you may deal an additional 1d6 [[damage#​damage types|[Burning]]] damage\\ **Special**:​ On a successful maneuver against an adjacent target, when spending a maneuver point to deal damage, you may deal an additional 1d6 [[damage#​damage types|[Burning]]] damage\\
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
  
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_wreathingFire.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_wreathingFire.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a warrior surrounded by a column of fire that twists into the night sky"/></​a>​
 +</​html>​
 ==== Wreathing fire ==== ==== Wreathing fire ====
 **Action**: Swift\\ **Action**: Swift\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ If another creature touches you, they take damage according to the damage formula. [[martial#​martial attack - Unarmed strike|Unarmed strikes]], and grapple [[combat maneuvers#​grapple|maneuvers]] are examples of attacks that require physical contact. Other maneuvers, such as trip, may require physical contact, at GM discretion\\ **Special**:​ If another creature touches you, they take damage according to the damage formula. [[martial#​martial attack - Unarmed strike|Unarmed strikes]], and grapple [[combat maneuvers#​grapple|maneuvers]] are examples of attacks that require physical contact. Other maneuvers, such as trip, may require physical contact, at GM discretion\\
-**Talent ​Improvement Points**:\\ +**Talent ​Point Improvements**:\\ 
-□ Increase ​the duration by 1 segment. Maximum duration is 4 segments\\ ​+□ Extend ​the duration by 1 segment. Maximum duration is 4 segments\\ ​
 □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
wiki/fire adept.1551146138.txt.gz · Last modified: 2019/02/25 20:55 by caleymccready