This shows you the differences between two versions of the page.
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wiki:conditions [2019/01/21 14:54] caleymccready [morale] |
wiki:conditions [2019/03/03 18:52] (current) caleymccready [bloodied] |
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| Creatures who remain blind for long periods can learn to overcome these penalties | Creatures who remain blind for long periods can learn to overcome these penalties | ||
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| + | ==== bloodied ==== | ||
| + | Whenver a creature has less than one third of their total hit points, they have [[combat#disadvantage]] on all rolls. This applies even if the damage is non-lethal, This condition is always visibly obvious | ||
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| A //disoriented// creature has lost their ability to think quickly, and can only take a move action or a standard action, but not both, in a single round. Swift and Free actions can still be used, Full actions cannot be used | A //disoriented// creature has lost their ability to think quickly, and can only take a move action or a standard action, but not both, in a single round. Swift and Free actions can still be used, Full actions cannot be used | ||
| - | If a creature is //disoriented// for more than one round, they may make a [[abilities#Ability Check|Intelligence Check]] of 20 to act normally at the beginning of each subsequent round | + | If a creature is //disoriented// for more than one round, they may make a [[abilities#Ability Check|Intelligence Check]] (difficulty 3) to act normally at the beginning of each subsequent round |
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| //Exhausted// creature cannot run or fly, and move at half speed (round down). All actions are made at [[combat#advantage|disadvantage]]. After two hours of rest a creature loses the //exhausted// condition | //Exhausted// creature cannot run or fly, and move at half speed (round down). All actions are made at [[combat#advantage|disadvantage]]. After two hours of rest a creature loses the //exhausted// condition | ||
| - | An //exhausted// creature may make a [[abilities#Ability Check|Strength Check]] of 20 to ignore the penalties of the condition for one round | + | An //exhausted// creature may make a [[abilities#Ability Check|Strength Check]] (difficulty 3) to ignore the penalties of the condition for one round |
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| ====unconscious==== | ====unconscious==== | ||
| - | An //unconscious// creature cannot act in any way. Once per round, they may make a [[abilities#Ability Check|Resolve Check]] of 20 to regain consciousness | + | An //unconscious// creature cannot act in any way. Once per round, they may make a [[abilities#Ability Check|Resolve Check]] (difficulty 4) to regain consciousness |