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wiki:conditions [2018/01/07 16:16]
caleymccready [exhausted]
wiki:conditions [2019/03/03 18:52] (current)
caleymccready [bloodied]
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 ~~TOC~~\\ ~~TOC~~\\
 ====bleeding==== ====bleeding====
-A //​bleeding//​ creature has been cut and is losing blood due to the wound. The target continues to take damage until they receive healing or stanch the blood flow by some other means. The damage taken is equal to the number of damage dice that were rolled in the initial attack+A //​bleeding//​ creature has been cut and is losing blood due to the wound. The target continues to take damage ​each round until they receive healing or stanch the blood flow by some other means. The damage taken is equal to the number of damage dice that were rolled in the initial attack
  
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 Creatures who remain blind for long periods can learn to overcome these penalties Creatures who remain blind for long periods can learn to overcome these penalties
 +
 +\\
 +==== bloodied ====
 +Whenver a creature has less than one third of their total hit points, they have [[combat#​disadvantage]] on all rolls. This applies even if the damage is non-lethal, This condition is always visibly obvious
  
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 ====burned==== ====burned====
-A //burned// creature has recently taken damage from fire or heat. If the creature moves more than half their speed in a round, their wound is aggravated, incurring damage in the form of pain. The damage taken is equal to the number of damage dice that were rolled in the initial attack+A //burned// creature has recently taken damage from fire or heat. If the creature moves more than 5 feet in a round, their wound is aggravated, incurring damage in the form of pain. The damage taken is equal to the number of damage dice that were rolled in the initial attack
  
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 A //​disoriented//​ creature has lost their ability to think quickly, and can only take a move action or a standard action, but not both, in a single round. Swift and Free actions can still be used, Full actions cannot be used A //​disoriented//​ creature has lost their ability to think quickly, and can only take a move action or a standard action, but not both, in a single round. Swift and Free actions can still be used, Full actions cannot be used
  
-If a creature ​ is //​disoriented//​ for more than one round, they may make a [[abilities#​Ability Check|Intelligence Check]] ​of 20 to act normally at the beginning of each subsequent round+If a creature ​ is //​disoriented//​ for more than one round, they may make a [[abilities#​Ability Check|Intelligence Check]] ​(difficulty 3) to act normally at the beginning of each subsequent round
  
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 ====delirious==== ====delirious====
-A //​delirious//​ character is mentally unable to consistently think clearly. Each round, roll 3d6 and use the table below to determine the character'​s actions+A //​delirious//​ character is mentally unable to consistently think clearly. Each round, roll 1d6 and use the table below to determine the character'​s actions
  
 ^Result^Behavior^ ^Result^Behavior^
-|3-6|Attack ​nearest creature| +|1|Moment of rage, attack ​nearest creature| 
-|7-10|Do Nothing+|2-3|Move in a random direction, then trip and fall [[conditions#​Prone]]
-|11-14|Trip and fall Prone+|4-5|Lost in thought, do nothing at all
-|15-18|Act normally|+|6|Moment of clarity, act normally|
  
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 ====exhausted==== ====exhausted====
-//​Exhausted//​ creature cannot run or fly, and move at half speed. All actions are made at [[combat#​advantage|disadvantage]]. After two hours of rest a creature loses the //​exhausted//​ condition+//​Exhausted//​ creature cannot run or fly, and move at half speed (round down). All actions are made at [[combat#​advantage|disadvantage]]. After two hours of rest a creature loses the //​exhausted//​ condition
  
-An //​exhausted//​ creature may make a [[abilities#​Ability Check|Strength Check]] ​of 20 to ignore the penalties of the condition for one round+An //​exhausted//​ creature may make a [[abilities#​Ability Check|Strength Check]] ​(difficulty 3) to ignore the penalties of the condition for one round
  
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 ====morale==== ====morale====
-Creatures who are in good spirits have an abundance of energy and positive outlook which allows them to make a single ​check of their at [[combat#​advantage]]. Circumstances which cause low morale remove the high morale condition. Using the bonus advantage also removes the condition, which should not affect roleplay+Creatures who are in good spirits have an abundance of energy and positive outlook which allows them to make a single ​roll at [[combat#​advantage]]. Circumstances which cause low morale remove the high morale condition. Using the bonus advantage also removes the condition, which should not affect roleplay
  
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 ====prone==== ====prone====
-A //prone// creature is lying on the ground. Ranged attacks against a prone creature are made at [[combat#​advantage|disadvantage]]. Melee attacks made against prone creatures are made at [[combat#​advantage]]. Standing up from the //prone// position requires ​15 feet of movement speed, or a swift action+A //prone// creature is lying on the ground. Ranged attacks against a prone creature are made at [[combat#​advantage|disadvantage]]. Melee attacks made against prone creatures are made at [[combat#​advantage]]. ​ Standing up from  or dropping down to the //prone// position requires ​feet of movement speed, or a swift action
  
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 ====staggered==== ====staggered====
-A //​Staggered//​ creature has taken damage such that their ability to move is hampered. All further movement in the segment is halted. In following segments, ​all movement modes are slowed by half. In cases where half speed is not a multiple of five, round up +A //​Staggered//​ creature has taken damage such that their ability to move is hampered. All further movement in the segment is halted. In following segments, ​the creature moves at half speed (round down)
- +
-Example: A Carragh becomes //​staggered//,​ stopping their movement in the segment and reducing their movement speed from 25 to 15+
  
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 ====unconscious==== ====unconscious====
-An //​unconscious//​ creature cannot act in any way. Once per round, they may make a [[abilities#​Ability Check|Resolve Check]] ​of 20 to regain consciousness+An //​unconscious//​ creature cannot act in any way. Once per round, they may make a [[abilities#​Ability Check|Resolve Check]] ​(difficulty 4) to regain consciousness
  
wiki/conditions.1515359812.txt.gz · Last modified: 2018/01/07 16:16 by caleymccready