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wiki:combat maneuvers [2016/02/01 02:54] caleymccready [Deadly maneuvers] |
wiki:combat maneuvers [2022/09/25 19:28] (current) caleymccready |
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| ======= Maneuvers ======= | ======= Maneuvers ======= | ||
| + | ===[rules]=== | ||
| ~~TOC~~ | ~~TOC~~ | ||
| + | \\ | ||
| In addition to the standard actions you make take in combat, you may also attempt a //combat maneuver//. Combat maneuvers represent an attempt to accomplish something with your attack other than damaging your opponent | In addition to the standard actions you make take in combat, you may also attempt a //combat maneuver//. Combat maneuvers represent an attempt to accomplish something with your attack other than damaging your opponent | ||
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| ====Reposition==== | ====Reposition==== | ||
| In this maneuver, you are attempting to move your opponent to a desired target location, either by grabbing and moving them, or by pushing or kicking them, or by using their own balance to direct them to the location without even touching them | In this maneuver, you are attempting to move your opponent to a desired target location, either by grabbing and moving them, or by pushing or kicking them, or by using their own balance to direct them to the location without even touching them | ||
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| + | When using Reposition as a ranged maneuver, your options for moving your opponent are generally limited to moving them away from you. You may reposition a target up to one hex closer to you, provided that you only spend 1 maneuver point on Reposition, and also include a [[combat maneuvers#Trip]] as a part of your maneuver | ||
| This maneuver costs 1 point for each hex you wish to move your opponent | This maneuver costs 1 point for each hex you wish to move your opponent | ||
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| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:water_grapple.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:water_Grapple.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 40%;' align="right" | ||
| + | alt="hydromancer grapples with a martialist in a pool of water"/></a> | ||
| + | </html> | ||
| ====Grapple==== | ====Grapple==== | ||
| This maneuver requires physical interaction with the target. You to be adjacent to the target and must have at least one free arm with which to grab your target. Ranged attacks can be used to make the grapple maneuver provided that you are adjacent to your target | This maneuver requires physical interaction with the target. You to be adjacent to the target and must have at least one free arm with which to grab your target. Ranged attacks can be used to make the grapple maneuver provided that you are adjacent to your target | ||
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| **Maintaining the Grapple:** Costs 1 point. At the beginning of each turn, you must maintain the grapple with an additional maneuver check, or the grapple ends | **Maintaining the Grapple:** Costs 1 point. At the beginning of each turn, you must maintain the grapple with an additional maneuver check, or the grapple ends | ||
| - | **Moving your Opponent:** Costs 1 point for each hex you wish to move your opponent | + | **Moving your Opponent:** Costs 1 point for each hex you wish to move your opponent. Moving without using this mechanic breaks the grapple |
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| + | **Pin your Opponent:** Costs 3 points, requires the target be [[conditions#Grappled]] for 1 round. Gives the target the [[conditions#Pinned]] condition. A pin must be maintained by a move action in subsequent rounds. You cannot move a pinned opponent | ||
| - | **Pin your Opponent:** Costs 2 points, giving the target the [[conditions#Pinned]] condition. It costs 1 point to maintain a pin in subsequent rounds. You cannot move a pinned opponent | + | **Escaping a Grapple:** Costs 1 point. A grappled or pinned target can break a grapple with a successful maneuver. Alternatively, a grappled or pinned target may spend a movement action to initiate an [[abilities#ability checks|opposed ability check]] (Strength vs Strength) to escape |
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| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:meteor_strike.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:meteor_strike.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 40%;' align="right" | ||
| + | alt="a sword of fire strikes the ground and sends fire in all directions"/></a> | ||
| + | </html> | ||
| ====Sunder==== | ====Sunder==== | ||
| This maneuver targets a held item instead of the opponent. If the total damage dealt to an item exceeds the weapon's total hit points, the item breaks | This maneuver targets a held item instead of the opponent. If the total damage dealt to an item exceeds the weapon's total hit points, the item breaks | ||
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| ===== Deadly maneuvers ===== | ===== Deadly maneuvers ===== | ||
| - | After spending at least two maneuver points to execute a maneuver(s), additional points may be spent to add damage to the maneuver | + | After spending at least one maneuver point to execute a maneuver, additional points may be spent to add damage to the maneuver |
| **Impact**: Costs 1 point. You deal 1d6 damage. The attack used to perform the maneuver determines the type of this damage. You may spend up to 6 points on Impact to deal 6d6 damage | **Impact**: Costs 1 point. You deal 1d6 damage. The attack used to perform the maneuver determines the type of this damage. You may spend up to 6 points on Impact to deal 6d6 damage | ||