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wiki:air adept [2019/02/25 20:53]
caleymccready [Shockwave]
wiki:air adept [2022/09/21 13:02] (current)
caleymccready
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 === [advent class] === === [advent class] ===
  
-\\+<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​qihuatl.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​qihuatl.png'​ style='​max-width:​ 60%' align="​right"​ alt="​Qihuatl"/>​ 
 + </​a>​ 
 +</​html>​ 
 //Rules governing [[Advent Classes]]//​\\ //Rules governing [[Advent Classes]]//​\\
  
-{{ :​wiki:​nereid.png?​direct&​330|}} +Air Adepts are master Aeromancers that further dedicate themselves to the element of air, learning advanced techniques that bring them ever closer to becoming one with wind itself. These techniques serve a variety of functions including offense, defense, utility, and movement. As with Aeromancer, the physical utility and movement options Air Adept offers are quite strong. These abilities can enhance or complement the standard Aeromancer toolkit 
-Air Adepts are master Aeromancers that further dedicate themselves to the element of air, learning advanced techniques that bring them ever closer to becoming one with wind itself+ 
 +Air Adepts must cultivate a strong sense of discipline while maintaining flexibility,​ adaptability,​ and freedom of spirit. This delicate balance allows them to unlock the full power inherent in the wind, while also giving them ability to guide that power. Achieving these qualities requires focused, intentional personal development. As Water Adepts share this same challenge, Air and Water Adepts often share a bond of understanding
  
 \\ \\
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 \\ \\
 ===== Talent tree ===== ===== Talent tree =====
-{{ :​wiki:​air_adept_talent_tree.png?​nolink |The Air Adept class talent tree}}+{{map>:​wiki:​air_adept_talent_tree.png?​nolink |The Air Adept class talent tree}} 
 + 
 +[[Air Adept#​Barrier|jump to Barrier @ 471, 278, 540, 347]] 
 +[[Air Adept#​Drag|jump to Drag @ 300, 450, 369, 519]] 
 +[[Air Adept#Eye of the Wind|jump to Eye of the Wind @ 24, 278, 93, 347]] 
 +[[Air Adept#Grasp the Wind|jump to Grasp the Wind @ 131, 278, 200, 347]] 
 +[[Air Adept#​Gust|jump to Gust @ 179, 160, 248, 229]] 
 +[[Air Adept#​Hover|jump to Hover @ 179, 398, 248, 467]] 
 +[[Air Adept#​Hundred Needle Strike|jump to Hundred Needle Strike @ 300, 5, 369, 74]] 
 +[[Air Adept#​Natural Movement|jump to Natural Movement @ 424, 398, 493, 467]] 
 +[[Air Adept#​Shield|jump to Shield @ 422, 162, 491, 231]] 
 +[[Air Adept#​Shockwave|jump to Shockwave @ 579, 278, 648, 347]] 
 +[[Air Adept#​Slice|jump to Slice @ 300, 113, 369, 182]] 
 +[[Air Adept#​Vortex|jump to Vortex @ 300, 556, 369, 625]]  
 + 
 +{{<map}}
  
 ===== Talent details ===== ===== Talent details =====
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 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_barrier.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_barrier.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a deformed bubble in the sky with clouds inside it"/></​a>​
 +</​html>​
 ==== Barrier ==== ==== Barrier ====
 **Action**: Standard\\ **Action**: Standard\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ If you create the sphere around yourself, you can create a space inside the sphere where sound travels normally\\ **Special**:​ If you create the sphere around yourself, you can create a space inside the sphere where sound travels normally\\
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □ Reduce the required action to Move\\ □ Reduce the required action to Move\\
-□ Increase ​the range by 10 feet. Maximum range is 60 feet\\+□ Extend ​the range by 10 feet. Maximum range is 60 feet\\
 □ Increase the speed by 1H. Maximum speed is 18H\\ □ Increase the speed by 1H. Maximum speed is 18H\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
-□□□ ​Increase ​the radius of the sphere by 5 feet. Maximum radius is 15 feet\\+□□□ ​Extend ​the radius of the sphere by 5 feet. Maximum radius is 15 feet\\
  
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_drag.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_drag.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an aeromancer pulls a stormy sky down toward themselves"/></​a>​
 +</​html>​
 ==== Drag ==== ==== Drag ====
 **Action**: Standard\\ **Action**: Standard\\
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 **Description**:​ You learn to twist and pull the wind, letting the currents bring your target to you\\ **Description**:​ You learn to twist and pull the wind, letting the currents bring your target to you\\
 **Range**: 20 feet\\ **Range**: 20 feet\\
-**Speed**: ​2H\\+**Speed**: ​1H\\
 **Effect**: A stream of air 10 feet high and 5 feet wide, in a line between you and the target for three segments\\ **Effect**: A stream of air 10 feet high and 5 feet wide, in a line between you and the target for three segments\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ You can target [[sizes#​Medium]] objects or smaller. The objects move toward you at a speed of 1H\\ **Special**:​ You can target [[sizes#​Medium]] objects or smaller. The objects move toward you at a speed of 1H\\
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □ Reduce the required action to Move\\ □ Reduce the required action to Move\\
-□ Increase ​the range by 10 feet. Maximum range is 60 feet\\+□ Extend ​the range by 10 feet. Maximum range is 60 feet\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 □□ Increase the speed objects move toward you by 1H. Maximum speed is 8H\\ □□ Increase the speed objects move toward you by 1H. Maximum speed is 8H\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_eyeOfTheWind.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_eyeOfTheWind.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a blue eye gazes at the viewer, surrounded by a chaotic storm above a turbulent sea"/></​a>​
 +</​html>​
 ==== Eye of the wind ==== ==== Eye of the wind ====
 **Action**: Full\\ **Action**: Full\\
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   * 2d6 bonus to [[Investigation]] rolls where air flows would help you identify your target   * 2d6 bonus to [[Investigation]] rolls where air flows would help you identify your target
   * 2d6 bonus to [[Wilderness Survival]] when tracking a creature with a scent   * 2d6 bonus to [[Wilderness Survival]] when tracking a creature with a scent
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □ Reduce the required action to Standard\\ □ Reduce the required action to Standard\\
-□ Increase ​the range you can visualize by 100 feet. Maximum range is 1,200 feet\\+□ Extend ​the range you can visualize by 100 feet. Maximum range is 1,200 feet\\
 □ Increase the speed by 5H. Maximum speed is 60H\\ □ Increase the speed by 5H. Maximum speed is 60H\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_graspTheWind.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_graspTheWind.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an aeromancer floats in the sky, swept up in a rushing cloud"/></​a>​
 +</​html>​
 ==== Grasp the wind ==== ==== Grasp the wind ====
 **Action**: Standard\\ **Action**: Standard\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ You can track the movements of anything that disburbs the air currents, including projectiles,​ even if you cannot detect the objects via your normal senses. This allows you to target or defend against these creatures or objects. This ability does not give enough detail to distinguish one person from another of similar size and shape. The speed represents the increasing area of currents through which you can see as you activate this skill\\ **Special**:​ You can track the movements of anything that disburbs the air currents, including projectiles,​ even if you cannot detect the objects via your normal senses. This allows you to target or defend against these creatures or objects. This ability does not give enough detail to distinguish one person from another of similar size and shape. The speed represents the increasing area of currents through which you can see as you activate this skill\\
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □ Reduce the required action by one [[combat#​Action types|level]]. Minimum action is Swift\\ □ Reduce the required action by one [[combat#​Action types|level]]. Minimum action is Swift\\
-□ Increase ​the range you can visualize by 5 feet. Maximum distance is 60 feet\\+□ Extend ​the range you can visualize by 5 feet. Maximum distance is 60 feet\\
 □ Increase the speed by 3H. Maximum speed is 18H\\ □ Increase the speed by 3H. Maximum speed is 18H\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
- 
  
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_gust.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_gust.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an aeromancer rushes forward surrounded by a cloud of dust"/></​a>​
 +</​html>​
 ==== Gust ==== ==== Gust ====
 **Action**: Move\\ **Action**: Move\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ Your movement must be in a straight line\\ **Special**:​ Your movement must be in a straight line\\
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □ Reduce the required action to Swift\\ □ Reduce the required action to Swift\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_hover.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_hover.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an aeromancer levitates in a tornado of black and gold smoke"/></​a>​
 +</​html>​
 ==== Hover ==== ==== Hover ====
 **Action**: Passive\\ **Action**: Passive\\
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 **Range**: Self\\ **Range**: Self\\
 **Effect**: Your hover speed increases by 1H\\ **Effect**: Your hover speed increases by 1H\\
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □ You gain the ability to maintain a hover in place with a Free action\\ □ You gain the ability to maintain a hover in place with a Free action\\
  
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_hundredNeedleStrike.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_hundredNeedleStrike.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a downpour of icy rain"/></​a>​
 +</​html>​
 ==== Hundred needle strike ==== ==== Hundred needle strike ====
 **Action**: Standard\\ **Action**: Standard\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ Alternatively,​ this strike can be used vertically, materializing above the target(s). This causes the strike to be instant, but decreases the total area affected by the strike, as it does not traverse the distance between you and the target\\ **Special**:​ Alternatively,​ this strike can be used vertically, materializing above the target(s). This causes the strike to be instant, but decreases the total area affected by the strike, as it does not traverse the distance between you and the target\\
-**Talent ​Improvement Points**:\\ +**Talent ​Point Improvements**:\\ 
-□ Increase ​the range by 5 feet. Maximum range is 60 feet\\+□ Extend ​the range by 5 feet. Maximum range is 60 feet\\
 □ Increase the speed by 1H. Maximum speed is 24H\\ □ Increase the speed by 1H. Maximum speed is 24H\\
 □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
 □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_naturalMovement.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_naturalMovement.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an aeromancer dances with the wind"/></​a>​
 +</​html>​
 ==== Natural movement ==== ==== Natural movement ====
 **Action**: Free\\ **Action**: Free\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ This does not grant you addtional actions\\ **Special**:​ This does not grant you addtional actions\\
-**Talent ​Improvement Points**\\+**Talent ​Point Improvements**:\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 □ Standing up from the [[conditions#​prone]] position only costs 5 feet of movement\\ □ Standing up from the [[conditions#​prone]] position only costs 5 feet of movement\\
 □ When using a swift action to make a 5 foot step, you make take a 10 foot step instead\\ □ When using a swift action to make a 5 foot step, you make take a 10 foot step instead\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_airAdept_shield.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_airAdept_shield.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a sphere of gold and blue cloud"/></​a>​
 +</​html>​
 ==== Shield ==== ==== Shield ====
 **Action**: Standard\\ **Action**: Standard\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ The sphere deflects any [[sizes#​Medium]] object, projectile, or attack that attempts to pass through the torrent. Attacks or objects that are [[sizes#​Large]] or larger can move through the sphere unhindered, but creatures must be [[sizes#​Huge]] or larger to pass through the sphere unhindered. The sphere is fixed in place, and you cannot attack, move through the sphere, or move objects through the sphere. As a free action you may end the sphere early\\ **Special**:​ The sphere deflects any [[sizes#​Medium]] object, projectile, or attack that attempts to pass through the torrent. Attacks or objects that are [[sizes#​Large]] or larger can move through the sphere unhindered, but creatures must be [[sizes#​Huge]] or larger to pass through the sphere unhindered. The sphere is fixed in place, and you cannot attack, move through the sphere, or move objects through the sphere. As a free action you may end the sphere early\\
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
-□□□ ​Increase ​the duration of the sphere by 1 segment. Maximum duration is 4 segments\\ +□□□ ​Extend ​the duration of the sphere by 1 segment. Maximum duration is 4 segments\\ 
-□□□ ​Increase ​the radius of the sphere to 5 feet\\+□□□ ​Extend ​the radius of the sphere to 5 feet\\
 □□□ Gain the ability to move while the sphere is active. The sphere moves with you\\ □□□ Gain the ability to move while the sphere is active. The sphere moves with you\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_shockwave.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_shockwave.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a mindbending twist of cloud, lighting, and light"/></​a>​
 +</​html>​
 ==== Shockwave ==== ==== Shockwave ====
 **Action**: Standard\\ **Action**: Standard\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ Creatures caught in the shockwave are pushed back 5 feet. Creatures caught in the shockwave must make a //**Resolve vs Strength** [[abilities#​ability checks|Ability Check]]// or they are [[conditions#​disoriented]] and [[conditions#​deafened]] for 1 round\\ **Special**:​ Creatures caught in the shockwave are pushed back 5 feet. Creatures caught in the shockwave must make a //**Resolve vs Strength** [[abilities#​ability checks|Ability Check]]// or they are [[conditions#​disoriented]] and [[conditions#​deafened]] for 1 round\\
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □ Extend the range by 5 feet. Maximum range is 120 feet\\ □ Extend the range by 5 feet. Maximum range is 120 feet\\
 □ Increase the speed by 1H. Maximum speed is 18H\\ □ Increase the speed by 1H. Maximum speed is 18H\\
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 □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\  □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ 
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
-□ Increase ​the duration the target is deafened by 2 segments. Maximum duration is 3 rounds\\+□ Extend ​the duration the target is deafened by 2 segments. Maximum duration is 3 rounds\\ 
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_slice.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_slice.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a ring of clouds with a gleaming sharp edge"/></​a>​
 +</​html>​
 ==== Slice ==== ==== Slice ====
 **Action**: Standard\\ **Action**: Standard\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ This move automatically hits, dealing the damage formula to objects in the target hexes. The wave does not damage organic matter\\ **Special**:​ This move automatically hits, dealing the damage formula to objects in the target hexes. The wave does not damage organic matter\\
-**Talent ​Improvement Points**:\\+**Talent ​Point Improvements**:\\
 □ Reduce the required action to Move\\ □ Reduce the required action to Move\\
 □ Extend the range by 5 feet. Maximum range is 60 feet\\ ​ □ Extend the range by 5 feet. Maximum range is 60 feet\\ ​
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_vortex.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_vortex.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a huge vortex of water rises from a serene lake"/></​a>​
 +</​html>​
 ==== Vortex ==== ==== Vortex ====
 **Action**: Standard, Full\\ **Action**: Standard, Full\\
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**:​ Objects with the area that are [[sizes#​Medium]] or smaller move toward you at a speed of 2H. When used as a standard action the stream lasts 2 segments. When used as a Full action, the stream lasts 4 segments\\ **Special**:​ Objects with the area that are [[sizes#​Medium]] or smaller move toward you at a speed of 2H. When used as a standard action the stream lasts 2 segments. When used as a Full action, the stream lasts 4 segments\\
-**Talent ​Improvement Points**:\\ +**Talent ​Point Improvements**:\\ 
-□ Increase ​the radius by 5 feet. Maximum radius is 30 feet\\+□ Extend ​the radius by 5 feet. Maximum radius is 30 feet\\
 □ Increase the speed objects move toward you by 1H. Maximum speed is 4H\\ □ Increase the speed objects move toward you by 1H. Maximum speed is 4H\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
  
  
wiki/air adept.1551146034.txt.gz · Last modified: 2019/02/25 20:53 by caleymccready