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wiki:abilities [2019/02/25 20:32] caleymccready [Ability checks] |
wiki:abilities [2020/09/21 18:11] (current) caleymccready [Abilities] |
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| Abilities are measurements of your ability in a particular area. Your score is used throughout the game, added to appropriate binding formulas, or capping the number of ranks you can purchase in a skill. They are also used for an ability checks, which measure your performance tied to the ability in question | Abilities are measurements of your ability in a particular area. Your score is used throughout the game, added to appropriate binding formulas, or capping the number of ranks you can purchase in a skill. They are also used for an ability checks, which measure your performance tied to the ability in question | ||
| - | Ability scores are determined at the beginning of the game and increase as you gain levels\\ | + | Ability scores are determined at the beginning of the game and increase as you gain levels. The maximum score an ability can have is 18\\ |
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| - | You cannot get higher than a 18 in any of the four abilities\\ | + | |
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| Ability checks are always described with the attacker's ability first, and the defender's ability second. For example, a check described as a "Strength vs Intelligence check" is a check where the attacker rolls Strength and the defender rolls Intelligence | Ability checks are always described with the attacker's ability first, and the defender's ability second. For example, a check described as a "Strength vs Intelligence check" is a check where the attacker rolls Strength and the defender rolls Intelligence | ||
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| To resolve an Ability Check, each opponent rolls their dice and counts the number of 5's and 6's shown. A tie goes to the attacker | To resolve an Ability Check, each opponent rolls their dice and counts the number of 5's and 6's shown. A tie goes to the attacker | ||
| **Number of Dice Rolled**: //4 + Abilty Modifier + Other Bonuses// | **Number of Dice Rolled**: //4 + Abilty Modifier + Other Bonuses// | ||
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| + | If a measure of a characters raw ability is needed but there is no natural opponent, a [[skills|skill check]] without ranks should be used | ||
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