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wiki:abilities [2019/01/21 15:03]
caleymccready
wiki:abilities [2020/09/21 18:11] (current)
caleymccready [Abilities]
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 Abilities are measurements of your ability in a particular area. Your score is used throughout the game, added to appropriate binding formulas, or capping the number of ranks you can purchase in a skill. They are also used for an ability checks, which measure your performance tied to the ability in question Abilities are measurements of your ability in a particular area. Your score is used throughout the game, added to appropriate binding formulas, or capping the number of ranks you can purchase in a skill. They are also used for an ability checks, which measure your performance tied to the ability in question
  
-Ability scores are determined at the beginning of the game and increase as you gain levels\\  +Ability scores are determined at the beginning of the game and increase as you gain levels. The maximum score an ability can have is 18\\ 
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-You cannot get higher than a 18 in any of the four abilities\\+
  
  
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 ===== Ability checks ===== ===== Ability checks =====
 +When you want to set two creature'​s raw ability scores against each other, you have them make an **Ability Check**. Some talents will call for an ability check
  
-Some bindings or abilities will call for a check which represents the opportunity to withstand or avoid some or all of the effects from an attack. Checks ​are used in other situations as wellany time the GM wishes to test a player'​s ​defenses or if player ​is not actively avoiding danger+Ability checks ​are always described with the attacker'​s ability firstand the defender'​s ​ability second. For example, ​check described as a "​Strength vs Intelligence check" ​is a check where the attacker rolls Strength and the defender rolls Intelligence
  
-**Strength Check**: This check is used when you need to withstand physical duress or to perform feats of stamina\\+\\ 
 +\\ 
 +To resolve an Ability Check, each opponent rolls their dice and counts the number of 5's and 6's shown. A tie goes to the attacker
  
-**Dexterity Check**: This check is used to measure your ability to react quickly to avoid danger\\ +**Number of Dice Rolled**: //4 + Abilty Modifier + Other Bonuses//
- +
-**Intelligence**:​ This check is used to measure the your ability to perform complex mental tasks\\ +
- +
-**Resolve**:​ This check measures your ability to maintain your focus or resolve in the face of adversity\\+
  
 \\ \\
-==== Making a check ===== +\\ 
-Ability checks have difficulty, which you must meet or exceed to be successful. You roll your dice and count the number ​of 5's and 6's shown. The difficulty of the check is determined by the Game Masterand is based on the circumstances of the situation. Easy checks need not be rolled+If measure ​of a characters raw ability ​is needed but there is no natural opponenta [[skills|skill check]] without ranks should ​be used
  
-Number of Dice Rolled: //4 + Abilty Modifier + Other Bonuses// 
  
-^Check Difficulty^ ​ Target Score  ^ 
-|Easy| ​ 0  | 
-|Moderate| ​ 1  | 
-|Hard| ​ 2  | 
-|Near Impossible| ​ 3  | 
  
  
-\\ 
-**Opposed Checks**\\ 
-When using an ability that requires an opposed check, both creature'​s make an ability check, and ties go to the attacker 
- 
-Opposed checks are always described with the attacker'​s ability first, and the defender'​s ability second. For example, a check described as a "​Strength vs Intelligence check" is a check where the attacker rolls Strength and the defender rolls Intelligence 
  
  
wiki/abilities.1548101034.txt.gz · Last modified: 2019/01/21 15:03 by caleymccready