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wiki:abilities [2018/02/10 19:35] caleymccready [Making a check] |
wiki:abilities [2020/09/21 18:11] (current) caleymccready [Abilities] |
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| Abilities are measurements of your ability in a particular area. Your score is used throughout the game, added to appropriate binding formulas, or capping the number of ranks you can purchase in a skill. They are also used for an ability checks, which measure your performance tied to the ability in question | Abilities are measurements of your ability in a particular area. Your score is used throughout the game, added to appropriate binding formulas, or capping the number of ranks you can purchase in a skill. They are also used for an ability checks, which measure your performance tied to the ability in question | ||
| - | Ability scores are determined at the beginning of the game and increase as you gain levels\\ | + | Ability scores are determined at the beginning of the game and increase as you gain levels. The maximum score an ability can have is 18\\ |
| - | + | ||
| - | You cannot get higher than a 18 in any of the four abilities\\ | + | |
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| * [[abilities#ability checks|Resolve Checks]] | * [[abilities#ability checks|Resolve Checks]] | ||
| * Defensive formulas | * Defensive formulas | ||
| - | * [[damage#Hit points]], | + | * [[damage#Hit points]] |
| * Hit points for created objects | * Hit points for created objects | ||
| * Applicable [[Profession]] skills | * Applicable [[Profession]] skills | ||
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| \\ | \\ | ||
| ==== Strength ==== | ==== Strength ==== | ||
| - | Strength (Str) is your ability to exert force. Whether pulling, pushing, lifting, jumping, running, swimming, climbing, and in some cases, binding, your strength measures the intensity and the longevity of the exerted force | + | Strength (Str) is your ability to exert physical force, and the volume of your ki flow. Whether pulling, pushing, lifting, jumping, running, swimming, climbing, or binding; your strength measures the intensity and the longevity of the exerted force |
| **Strength relates to**\\ | **Strength relates to**\\ | ||
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| \\ | \\ | ||
| ===== Determining your ability scores ===== | ===== Determining your ability scores ===== | ||
| - | When you create a character, you must determine your scores using the following method: | + | When you create a character, determine your scores using the following method: |
| - | Assign 6d6 to each ability. 30d6 are given to the player, who assigns these dice to the four abilities as they see fit. To determine your ability score, roll the dice assigned to that ability and count the number of "5"s and "6"s. The maximum ability score is nine. After determining your ability scores, you may reroll the dice for one of your abilities and take the higher result | + | * Assign 6d6 to each ability |
| + | * Take 30d6 and assign these dice to the four abilities however you wish | ||
| + | * Roll the dice for each ability and count the number of "5"s and "6"s. This is your score for that ability | ||
| + | * After determining your ability scores, reroll the dice for one of your abilities and take the higher result | ||
| + | * If an ability score is higher than 9, reduce it to 9 | ||
| + | \\ | ||
| Below is a rough guide for determining how to assign your ability dice, for more see the [[dice_probabilities#Character creation|probabilities]] page | Below is a rough guide for determining how to assign your ability dice, for more see the [[dice_probabilities#Character creation|probabilities]] page | ||
| ^Dice Rolled^Average Ability Score^Resulting Modifier^ | ^Dice Rolled^Average Ability Score^Resulting Modifier^ | ||
| - | |9d6|4|2| | + | |6d6|2|1| |
| - | |12d6|5|2| | + | |9d6|3|1| |
| - | |15d6|6|3| | + | |12d6|4|2| |
| - | |18d6|7|3| | + | |15d6|5|2| |
| - | |21d6|8|4| | + | |18d6|6|3| |
| - | |24d6|9|4| | + | |21d6|7|3| |
| + | |24d6|8|4| | ||
| + | |27d6|9|4| | ||
| **Example**\\ | **Example**\\ | ||
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| \\ | \\ | ||
| ===== Ability checks ===== | ===== Ability checks ===== | ||
| + | When you want to set two creature's raw ability scores against each other, you have them make an **Ability Check**. Some talents will call for an ability check | ||
| - | Some bindings or abilities will call for a check which represents the opportunity to withstand or avoid some or all of the effects from an attack. Checks are used in other situations as well, any time the GM wishes to test a player's defenses or if a player is not actively avoiding danger | + | Ability checks are always described with the attacker's ability first, and the defender's ability second. For example, a check described as a "Strength vs Intelligence check" is a check where the attacker rolls Strength and the defender rolls Intelligence |
| - | **Strength Check**: This check is used when you need to withstand physical duress or to perform feats of stamina\\ | + | \\ |
| + | \\ | ||
| + | To resolve an Ability Check, each opponent rolls their dice and counts the number of 5's and 6's shown. A tie goes to the attacker | ||
| - | **Dexterity Check**: This check is used to measure your ability to react quickly to avoid danger\\ | + | **Number of Dice Rolled**: //4 + Abilty Modifier + Other Bonuses// |
| - | **Intelligence**: This check is used to measure the your ability to peice together or remember information, or to detect hidden cues or deceit\\ | + | \\ |
| + | \\ | ||
| + | If a measure of a characters raw ability is needed but there is no natural opponent, a [[skills|skill check]] without ranks should be used | ||
| - | **Resolve**: This check measures your ability to maintain your focus or resolve in the face of adversity\\ | ||
| - | \\ | ||
| - | ==== Making a check ===== | ||
| - | When asked by the GM to make a check, roll **3d6 + Attribute Modifier**, using the attribute related to the required check. The check will have a difficulty, which you must meet or exceed to be successful. If the difficulty of the check was 20, this is written "make a DC 20 Strength Check". The difficulty of the check is determined by the GM, and is based on the circumstances of the situation. Easy checks need not be rolled | ||
| - | ^Task Difficulty^DC^ | ||
| - | |Easy|0| | ||
| - | |Moderate|10| | ||
| - | |Hard|15| | ||
| - | |Near Impossible|20| | ||
| - | There are talents, feats, and keystone attributes that can improve an ability check's score | ||
| - | \\ | ||
| - | **Opposed Checks**\\ | ||
| - | When using an ability that requires an opposed check, both creature's make an ability check, and ties go to the attacker | ||
| - | Opposed checks are always described with the attacker's ability first, and the defender's ability second. For example, a check described as a "Strength vs Intelligence check" is a check where the attacker rolls Strength and the defender rolls Intelligence | ||