When an attack is made, you first determine if the attack hit. The attacker uses their offensive formula pitted against the defensive formula of the defender. You roll any dice in your formula and for each dice that came up as a “4”, “5”, or “6”, add one to your score. If the attacker's formula matches or exceeds the defender's formula, then the attack hits. The attacker then rolls their Damage formula, summing the value of each dice, and the damage is applied to the target
Bludgeoning
Blunt damage that hits you with physical force, causing bruises and broken bones. Critical attacks that deal bludgeoning damage cause the target to become staggered until they receive healing
Burning
Damage from heat or fire that causes varying degree burns, leaving scars. Critical attacks that deal burning damage cause the target to become burned until they receive healing. Conditions of extreme cold and frost can also cause the burned condition
Piercing, Slashing
A stabbing attack that punctures or cuts the skin, leaving scars. Critical attacks that deal piercing or slashing damage cause the target to bleed until they receive healing or stanch the blood flow by some other means. The damage taken is equal to the number of damage dice rolled for the attack
Electricity
Electricity courses through your body, leaving spider web scarring. Critical attacks that deal electricity damage cause the target to become disoriented until they receive healing
Ki
Ki attacks do not deal physical damage. Instead, they disrupt the flow of ki through the body. Many victims of ki attacks describe them as incredibly painful. When you make an attack that deals ki damage, you may choose one of the seven chakras. The chosen chakra is blocked, rendering any keystone bound to that chakra ineffective. Critical attacks that deal ki damage cause the target to be ki blocked for 1 round
Creatures that have a blocked chakra may use a Standard action to immediately unblock a chakra
A creature who has 7 blocked chakras gains the ki blocked condition until they open at least one of their chakras
On a hit roll, when four or more of the dice are a “6”, this is considered a critical roll
Critical rolls:
| Damage Type | Critical Hit effects |
|---|---|
| Bludgeoning | Target is staggered until they receive healing |
| Burning | Target is burned until they receive healing |
| Electricity | Target is disoriented until they receive healing |
| Ki | Target is ki blocked 1 round |
| Non-Lethal | Target is staggered until they receive healing |
| Piercing | Target is bleeding until they receive healing |
When you initiate an attack or defensive action that will potentially result in damage, you may declare this attack to be a non-lethal attack, even after the attack is made. You direct your attacks to cause pain, strike pressure points, and otherwise incapacitate your opponent without doing any permanent damage
If you successfully hit with a non-lethal attack, you deal non-lethal damage. This damage counts as normal damage except that a creature that has suffered non-lethal damage and is reduced to zero hit points will fall unconscious instead of dying
Attacks that deal the “Ki” damage type are considered non-lethal attacks
Damage from non-lethal attacks can be removed via healing, after all lethal damage is repaired
Whenver a creature has less than one third of their total hit points, they have disadvantage on all rolls. This applies even if the damage is non-lethal, This condition is always visibly obvious
When a creature is harmed, you can use your ki energy to heal them. Hydromancers and Pyromancers can learn these abilities which allow them to use heal another creature or themselves
Each creature has hit points, which represent its ability to withstand damaging attacks. When a creature is the victim of an attack that deals damage, that damage is subtracted from the creatures current hit points
Calculating Hit Points
Example
You create a level one Carragh with a hit point formula of Res + 3d6 + 1 and a resolve modifier of 2
Your Carragh levels up to level 2
Healing
When you receive healing, it adds an amount of hit points to your current hit points. Your current hit points may not exceed your total hit points at any time, extra healing is lost
When a creature's current hit point total falls below zero, that creature is dying. They can take no actions, though they are conscious and may have limited ability to speak
Note: If a creature has taken non-lethal damage and their hit point total is reduced below zero, they fall unconscious instead of dying. If while unconscious the amount of lethal damage taken exceeds their total hit point pool, then the creature begins dying