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wiki:martial [2020/03/14 20:47]
caleymccready [Ki pool]
wiki:martial [2022/11/16 19:32] (current)
caleymccready
Line 1: Line 1:
 ====== Martialist ====== ====== Martialist ======
-{{ :​wiki:​zeolwiki.jpg?​direct&​394|Depiction of a male zeol martialist holding ​spear and wearing light armor}}+===[class]=== 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​zeolwiki.jpg">​ 
 +  <img src='/​lib/​exe/​fetch.php?media=wiki:​zeolwiki.jpg'​ style='​max-width:​ 60%' align="​right"​ alt="​Zeol Martialist"/>​ 
 + </a
 +</​html>​ 
 The Martialist is a singularity among the classes. Unlike the other classes, the martialist does not bind their ki to an element. Instead, they manipulate and enhance the ki within their bodies in order to achieve astounding physical feats of skill and strength The Martialist is a singularity among the classes. Unlike the other classes, the martialist does not bind their ki to an element. Instead, they manipulate and enhance the ki within their bodies in order to achieve astounding physical feats of skill and strength
  
Line 72: Line 78:
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_martialAttackMelee.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_martialAttackMelee.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a large spear hovers above a shrine and several silhouetted warriors"/></​a>​
 +</​html>​
 ==== Martial attack - Melee weapon ==== ==== Martial attack - Melee weapon ====
 **Action**: Standard, Full\\ **Action**: Standard, Full\\
-**Requires**: ​No requirements\\+**Requires**: ​Requires a melee weapon\\
 **Description**:​ You train in the use of a melee weapon, gaining a graceful proficiency in its use. You can target an enemy, a hex, or defend against an incoming attack\\ **Description**:​ You train in the use of a melee weapon, gaining a graceful proficiency in its use. You can target an enemy, a hex, or defend against an incoming attack\\
 **Range**: Determined by the weapon\\ **Range**: Determined by the weapon\\
 **Speed**: 4H (4 hexes per segment)\\ **Speed**: 4H (4 hexes per segment)\\
-**Effect**: Choose a melee weapon. When using the weapon, you may replace the Basic Attack with this attack\\ 
 **Offensive**:​ //Attack Bonus + Dex + 3d6//\\ **Offensive**:​ //Attack Bonus + Dex + 3d6//\\
 **Defensive**:​ //Defense Bonus + Dex + 3d6//\\ **Defensive**:​ //Defense Bonus + Dex + 3d6//\\
Line 90: Line 101:
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 □ You become proficient with an additional melee weapon\\ □ You become proficient with an additional melee weapon\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_martialAttackRanged.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_martialAttackRanged.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt=""/></​a>​
 +</​html>​
 ==== Martial attack - Ranged weapon ==== ==== Martial attack - Ranged weapon ====
 **Action**: Standard, Full\\ **Action**: Standard, Full\\
-**Requires**: ​No requirements\\+**Requires**: ​Requires a ranged weapon\\
 **Description**:​ You train with a long range or short range weapon, gaining proficiency with the weapon\\ **Description**:​ You train with a long range or short range weapon, gaining proficiency with the weapon\\
 **Range**: Determined by the weapon\\ **Range**: Determined by the weapon\\
 **Speed**: 16H\\ **Speed**: 16H\\
-**Effect**: Choose a ranged weapon. When using the weapon, you may replace the Basic Attack with this attack\\ 
 **Offensive**:​ //Attack Bonus + Dex + 3d6//\\ **Offensive**:​ //Attack Bonus + Dex + 3d6//\\
 **Defensive**:​ //Defense Bonus + Dex + 3d6//\\ **Defensive**:​ //Defense Bonus + Dex + 3d6//\\
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 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 □ You become proficient with an additional ranged weapon\\ □ You become proficient with an additional ranged weapon\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_martialAttack.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_martialAttack.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a robed warrior meditates in a temple palace"/></​a>​
 +</​html>​
 ==== Martial attack - Unarmed strike ==== ==== Martial attack - Unarmed strike ====
 **Action**: Standard, Full\\ **Action**: Standard, Full\\
Line 119: Line 145:
 **Range**: 5 feet\\ **Range**: 5 feet\\
 **Speed**: 6H\\ **Speed**: 6H\\
-**Effect**: You replace the Basic Attack with this attack\\ 
 **Offensive**:​ //Attack Bonus + Dex + 3d6//\\ **Offensive**:​ //Attack Bonus + Dex + 3d6//\\
 **Defensive**:​ //Defense Bonus + Dex + 3d6//\\ **Defensive**:​ //Defense Bonus + Dex + 3d6//\\
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 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 □□ Increase the 5 foot step to a 10 foot step\\ □□ Increase the 5 foot step to a 10 foot step\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_acrobat.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_acrobat.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a circus performer contorts their body in a graceful pirouette"/></​a>​
 +</​html>​
 ==== Acrobat ==== ==== Acrobat ====
 **Action**: Passive, Free\\ **Action**: Passive, Free\\
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 □□ Increase the passive bonus by 1d6. Maximum skill bonus is 3d6\\ □□ Increase the passive bonus by 1d6. Maximum skill bonus is 3d6\\
 □□ Increase the uses per day by 1. Maximum uses per day is 3\\ □□ Increase the uses per day by 1. Maximum uses per day is 3\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_BearsStrength.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_BearsStrength.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an close up portrait of an armored bear stares with determination"/></​a>​
 +</​html>​
 ==== Bear's strength ==== ==== Bear's strength ====
 **Action**: Passive, Swift\\ **Action**: Passive, Swift\\
Line 158: Line 199:
 □□ Increase the Athletics bonus by 1d6. Maximum bonus is 3d6\\ □□ Increase the Athletics bonus by 1d6. Maximum bonus is 3d6\\
 □□ Increase the uses of advantage per day by 1. Maximum uses per day is 3\\ □□ Increase the uses of advantage per day by 1. Maximum uses per day is 3\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_bountyHunter.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_bountyHunter.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a menacing face with glowing yellow eyes protrudes from the darkness"/></​a>​
 +</​html>​
 ==== Bounty hunter ==== ==== Bounty hunter ====
 **Action**: Standard\\ **Action**: Standard\\
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 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□ Increase the passive bonus by 1d6. Maximum bonus is 3d6\\ □□ Increase the passive bonus by 1d6. Maximum bonus is 3d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_callOfTheWild.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_callOfTheWild.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="A traveler meditates on the horizon as the sky and the earth swirl together in a mesmerizing mixture"/></​a>​
 +</​html>​
 ==== Call of the wild ==== ==== Call of the wild ====
 **Action**: Passive, Swift\\ **Action**: Passive, Swift\\
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 □□ Instead of rolling at [[combat#​advantage]],​ you may instead grant an ally within auditory range your skill bonus to Wilderness Survival for their next skill check. This bonus expires after two minutes\\ □□ Instead of rolling at [[combat#​advantage]],​ you may instead grant an ally within auditory range your skill bonus to Wilderness Survival for their next skill check. This bonus expires after two minutes\\
 □□ Increase the uses per day of advantage by 1. Maximum uses per day is 3\\ □□ Increase the uses per day of advantage by 1. Maximum uses per day is 3\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_craneStance.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_craneStance.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="A close up side-profile portrait of an armored crane"/></​a>​
 +</​html>​
 ==== Crane stance ==== ==== Crane stance ====
 **Action**: Free\\ **Action**: Free\\
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 □□ Increase the maneuver bonus by 1d6. Maximum bonus is 4d6\\ □□ Increase the maneuver bonus by 1d6. Maximum bonus is 4d6\\
 □□ Unlock Darting Beak\\ □□ Unlock Darting Beak\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_criticalDistance.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_criticalDistance.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​Two senators stand before the council chamber"/></​a>​
 +</​html>​
 ==== Critical distance ==== ==== Critical distance ====
 **Action**: Free\\ **Action**: Free\\
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 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□ Increase the Defensive bonus by 1d6. Maximum bonus is 4d6\\ □□ Increase the Defensive bonus by 1d6. Maximum bonus is 4d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_martialDash.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_martialDash.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an elemental of air swirls and shifts in the storm"/></​a>​
 +</​html>​
 ==== Dash ==== ==== Dash ====
 **Action**: Swift\\ **Action**: Swift\\
Line 219: Line 300:
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_martialempath.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_martialempath.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a monk sits before a gigantic mountain-statue of a monk, with a double halo around its head"/></​a>​
 +</​html>​
 ==== Empath ==== ==== Empath ====
 **Action**: Passive, Swift\\ **Action**: Passive, Swift\\
Line 232: Line 321:
 □ Increase the passive bonus by 1d6. Maximum bonus is 3d6\\ □ Increase the passive bonus by 1d6. Maximum bonus is 3d6\\
 □□ Increase the uses per day by 1. Maximum uses per day is 3\\ □□ Increase the uses per day by 1. Maximum uses per day is 3\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_experience.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_experience.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​sunset clouds pour through the tops of a row of gargantuan trees"/></​a>​
 +</​html>​
 ==== Experience ==== ==== Experience ====
 **Action**: Free\\ **Action**: Free\\
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 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_fleet.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_fleet.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a fiery figure walks with flames shooting off of their feet"/></​a>​
 +</​html>​
 ==== Fleet ==== ==== Fleet ====
 **Action**: Passive\\ **Action**: Passive\\
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 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ The base movement speed bonus increases to 10 feet\\ □ The base movement speed bonus increases to 10 feet\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_hawkeye.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_hawkeye.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a bird of prey consisting of a golden mist"/></​a>​
 +</​html>​
 ==== Hawkeye ==== ==== Hawkeye ====
 **Action**: Passive, Swift\\ **Action**: Passive, Swift\\
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 □□ Increase the uses per day by 1. Maximum uses per day is 3\\ □□ Increase the uses per day by 1. Maximum uses per day is 3\\
 □□□ You suffer no penalties for unfavorable conditions due to darkness\\ □□□ You suffer no penalties for unfavorable conditions due to darkness\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_kiAura.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_kiAura.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a creature stands alone, emitting a terrible flow of blood and fire in every direction "/></​a>​
 +</​html>​
 ==== Ki aura ==== ==== Ki aura ====
 **Action**: Swift\\ **Action**: Swift\\
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 □ Extend the range by 10 feet. Maximum range is 60 feet\\ □ Extend the range by 10 feet. Maximum range is 60 feet\\
 □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\  □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ 
-□□ Extend the duration ​by 1 segment. Maximum ​duration ​is 5 segments\\+□□ Extend the penalty failure ​by 1 segment. Maximum ​penalty ​is 5 segments\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_kiPool.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_kiPool.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a serene turquoise lagoon"/></​a>​
 +</​html>​
 ==== Ki pool ==== ==== Ki pool ====
 **Action**: Passive, Varies\\ **Action**: Passive, Varies\\
Line 307: Line 436:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_kiProjection.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_kiProjection.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a column of fire and smoke explodes up into the sky like a rocket trail"/></​a>​
 +</​html>​
 ==== Ki projection ==== ==== Ki projection ====
 **Action**: Swift\\ **Action**: Swift\\
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 □ Extend the range by 5 feet. Maximum range is 60 feet\\ □ Extend the range by 5 feet. Maximum range is 60 feet\\
 □ Increase the speed by 1H. Maximum speed is 18H\\ □ Increase the speed by 1H. Maximum speed is 18H\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_KiSense.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_KiSense.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​smooth ripples of light and air above the clouds"/></​a>​
 +</​html>​
 ==== Ki sense ==== ==== Ki sense ====
 **Action**: Passive\\ **Action**: Passive\\
Line 330: Line 474:
 □ Extend the range by 10 feet. Maximum range is 60 feet\\ □ Extend the range by 10 feet. Maximum range is 60 feet\\
 □□ You also know which element is part of the binding, or the type of the binding if an element is not used\\ □□ You also know which element is part of the binding, or the type of the binding if an element is not used\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_kiStrike.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_kiStrike.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="A red sliver of energy floats among a majestic display of golden light and cloud"/></​a>​
 +</​html>​
 ==== Ki strike ==== ==== Ki strike ====
 **Action**: Swift\\ **Action**: Swift\\
Line 339: Line 491:
 **Effect**: You can choose to apply a ki strike on any unarmed strike\\ **Effect**: You can choose to apply a ki strike on any unarmed strike\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
-**Special**:​ Adds the damage type of your strike to [[damage#Ki Damage]]. Your strike deals physical damage in addition to ki damage. A ki strike may be used defensively against an attack within range. A successful defensive ki strike made on an adjacent target conveys the same benefits as an offensive ki strike. The ki resonance penetrates any armor or clothing worn by your target\\+**Special**:​ Adds the [[damage#Ki Damage]] ​type to your unarmed attack. Your strike deals physical damage in addition to ki damage. A ki strike may be used defensively against an attack within range. A successful defensive ki strike made on an adjacent target conveys the same benefits as an offensive ki strike. The ki resonance penetrates any armor or clothing worn by your target\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the required action to Free\\ □ Reduce the required action to Free\\
-□ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\+□ Reduce the cooldown by 1 round\\ 
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_lightningReflexes.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_lightningReflexes.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an elemental of storm and lightning"/></​a>​
 +</​html>​
 ==== Lightning reflexes ==== ==== Lightning reflexes ====
 **Action**: Passive\\ **Action**: Passive\\
Line 352: Line 512:
 **Additional Points**: \\ **Additional Points**: \\
 □ Increase the initiative bonus by 1d6. Maximum bonus is 6d6\\ □ Increase the initiative bonus by 1d6. Maximum bonus is 6d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_naturalLeaper.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_naturalLeaper.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​two monks spar at sunset, leaping in a dance of air and water"/></​a>​
 +</​html>​
 ==== Natural leaper ==== ==== Natural leaper ====
 **Action**: Move\\ **Action**: Move\\
Line 364: Line 532:
 □ Increase the jump bonus by 2d6. Maximum bonus is 12d6\\ □ Increase the jump bonus by 2d6. Maximum bonus is 12d6\\
 □□ Increase the uses per day of [[combat#​advantage]] by 1. Maximum uses per day is 3\\ □□ Increase the uses per day of [[combat#​advantage]] by 1. Maximum uses per day is 3\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_pantherStep.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_pantherStep.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​the head of a black panther with glowing blue eyes dissolves into smoke"/></​a>​
 +</​html>​
 ==== Panther step ==== ==== Panther step ====
 **Action**: Passive, Swift\\ **Action**: Passive, Swift\\
Line 377: Line 553:
 □□ Increase the passive bonus by 1d6. Maximum skill bonus is 3d6\\ □□ Increase the passive bonus by 1d6. Maximum skill bonus is 3d6\\
 □□ Increase the uses per day by 1. Maximum uses per day is 3\\ □□ Increase the uses per day by 1. Maximum uses per day is 3\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_tigerStance.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_tigerStance.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a close up portrait of a lifelike tiger-head statue"/></​a>​
 +</​html>​
 ==== Tiger stance ==== ==== Tiger stance ====
 **Action**: Free\\ **Action**: Free\\
wiki/martial.1584233262.txt.gz · Last modified: 2020/03/14 20:47 by caleymccready