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wiki:hydromancer [2020/02/28 02:32]
caleymccready [Defensive stance]
wiki:hydromancer [2022/09/25 21:07] (current)
caleymccready
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 ======Hydromancer====== ======Hydromancer======
 ===[class]=== ===[class]===
-{{ :​wiki:​pheresata.png?​nolink&​394|A depiction of a female ​pheresata ​hydromancer binding two streams of water}}+ 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​pheresata.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?media=wiki:pheresata.png' style='​max-width:​ 70%' align="​right"​ alt="​Pheresata Hydromancer"/>​ 
 + </​a>​ 
 +</​html>​ 
 \\ \\
 Hydromancers are elementalists with the ability to manipulate water. Using an external binding, they tether their ki energy to water, allowing them to manipulate the water as they do their own ki energy. Using the motion of their own body, they direct the flow of the water Hydromancers are elementalists with the ability to manipulate water. Using an external binding, they tether their ki energy to water, allowing them to manipulate the water as they do their own ki energy. Using the motion of their own body, they direct the flow of the water
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 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_waterBlast.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_waterblast.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​two glowing blasts of water rise up out of stone bowls"/></​a>​
 +</​html>​
 ====Water blast==== ====Water blast====
 **Action**: Standard\\ **Action**: Standard\\
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 **Defensive**:​ //Defense Bonus + Dex + 2d6//\\ **Defensive**:​ //Defense Bonus + Dex + 2d6//\\
 **Damage**: Strength x 2 + 1d6 [Bludgeoning]\\ **Damage**: Strength x 2 + 1d6 [Bludgeoning]\\
-**Special**:​ As a free action you may return the water used in the attack back towards you\\+**Special**: ​Creatures targeted by water blast are [[conditions#​blinded]] for the remainder of the segment in which they are attacked, even if the attack does not deal damage. ​As a free action you may return the water used in the attack back towards you in the following segment\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Extend the range by 10 feet. Maximum range is 120 feet\\ □ Extend the range by 10 feet. Maximum range is 120 feet\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_defensiveStance.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_defensiveStance.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a meditating hydromancer levitates orbs of water around themself"/></​a>​
 +</​html>​
 ====Defensive stance==== ====Defensive stance====
 **Action**: Full, Move, Swift\\ **Action**: Full, Move, Swift\\
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 **Speed**: 6H\\ **Speed**: 6H\\
 **Effect**: Three orbs of water orbit you\\ **Effect**: Three orbs of water orbit you\\
-**Element**:​ 9 litres ​of water\\+**Element**:​ 9 liters ​of water\\
 **Defensive**:​ //Defense Bonus + Dex + 2d6//\\ **Defensive**:​ //Defense Bonus + Dex + 2d6//\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
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 □□ Increase the [[dice bonus]] of the defensive formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the defensive formula by 1d6. ([[dice bonus|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
-□ Increase the number of orbs by one. Maximum number of orbs is 8\\+□□□ Increase the number of orbs to 4\\
 □ Extend the duration of the orbs by 1 round\\ □ Extend the duration of the orbs by 1 round\\
  
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_extract.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_extract.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​ice crystals and small droplets of frozen water surrounding them"/></​a>​
 +</​html>​
 ====Extract==== ====Extract====
 **Action**: Swift, Standard\\ **Action**: Swift, Standard\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_flowLikeWater.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_flowLikeWater.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​two hydromancers locked in combat, water flowing around them and through the surrounding forest"/></​a>​
 +</​html>​
 ====Flow like water==== ====Flow like water====
 **Action**: Swift\\ **Action**: Swift\\
 **Requires**:​ [[hydromancer#​Surge]],​ Level 4\\ **Requires**:​ [[hydromancer#​Surge]],​ Level 4\\
-**Description**:​ With a Swift action, you shift the ki energy in your body, allowing you to temporarily swap two of your ability scores for an number of rounds equal to your Resolve modifier (minimum 1 round)\\+**Description**:​ With a Swift action, you shift the ki energy in your body, allowing you to temporarily swap two of your ability scores for number of rounds equal to your Resolve modifier (minimum 1 round)\\
 **Range**: Self\\ **Range**: Self\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
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 □ Reduce the required action to Free\\ □ Reduce the required action to Free\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
-□ Increase the number ​of rounds you may swap your abilities ​by 1 round\\+□□□ Increase the duration ​of the ability ​swap by 1 round\\
  
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_freeze.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_freeze.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a ritual ring wrapped in frozen bands"/></​a>​
 +</​html>​
 ====Freeze==== ====Freeze====
 **Action**: Free\\ **Action**: Free\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_recovery.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_recovery.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a silhouette basks in floating healing waters"/></​a>​
 +</​html>​
 ====Heal wounds==== ====Heal wounds====
 **Action**: Full\\ **Action**: Full\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_iceStance.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_iceStance.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a hydromancer stands with a wide stance in a flow of ice"/></​a>​
 +</​html>​
 ====Ice stance==== ====Ice stance====
 **Action**: Swift\\ **Action**: Swift\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_iceSurfing.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_iceSurfing.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a hydromancer slides over snow on a frozen block of ice"/></​a>​
 +</​html>​
 ====Ice surfing==== ====Ice surfing====
 **Action**: Move, Full\\ **Action**: Move, Full\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_iceTrap.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_iceTrap.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a human wades waist deep in an ice flow"/></​a>​
 +</​html>​
 ====Ice trap==== ====Ice trap====
 **Action**: Standard\\ **Action**: Standard\\
 **Requires**:​ [[hydromancer#​Icy Patch]], Level 2\\ **Requires**:​ [[hydromancer#​Icy Patch]], Level 2\\
-**Description**:​ You move water into the target area and freeze it, causing any creature in the affected area to become rooted to the ground\\+**Description**:​ You move water into the target area and freeze it, causing any creature ​or object ​in the affected area to become rooted to the ground\\
 **Range**: 30 feet\\ **Range**: 30 feet\\
 **Speed**: 6H\\ **Speed**: 6H\\
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 **Offensive**:​ //Attack Bonus + Dex + 2d6//\\ **Offensive**:​ //Attack Bonus + Dex + 2d6//\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
-**Special**:​ Rooted characters may attempt a [[abilities#​ability checks|Strength Check]] (difficulty 3) in order to free themselves from the ice. The ice can also be targeted by an attack action made against the offensive formula and is destroyed if the attack is successful. Alternatively,​ trapped creatures may use a full action to free themselves from the ice. The ice remains for 3 rounds\\+**Special**:​ Rooted characters may attempt a [[abilities#​ability checks|Strength Check]] (difficulty 3) in order to free themselves from the ice. The ice can also be targeted by an attack action made against the offensive formula and is destroyed if the attack is successful. Alternatively,​ trapped creatures may use a full action to free themselves from the ice. The ice remains for 3 rounds. Larger objects may not be trapped, at GM discretion\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the required action by one [[combat#​Action types|level]]. Minimum action is Swift\\ □ Reduce the required action by one [[combat#​Action types|level]]. Minimum action is Swift\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_icyPatch.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_icyPatch.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​cracks show in a clear frozen lake"/></​a>​
 +</​html>​
 ====Icy patch==== ====Icy patch====
 **Action**: Standard\\ **Action**: Standard\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_remedy.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_remedy.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a bottle of glowing, swirling liquid"/></​a>​
 +</​html>​
 ====Remedy==== ====Remedy====
 **Action**: Full\\ **Action**: Full\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_rushingFlood.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_rushingFlood.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a twisting stream of water picks up a hydromancer"/></​a>​
 +</​html>​
 ====Rushing flood==== ====Rushing flood====
 **Action**: Standard\\ **Action**: Standard\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_sphere.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_sphere.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a sphere of water rests on a serene surface"/></​a>​
 +</​html>​
 ====Sphere==== ====Sphere====
 **Action**: Full, Move\\ **Action**: Full, Move\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_spout.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_spout.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a hydromancer rides on a rolling twist of water spouts"/></​a>​
 +</​html>​
 ====Spout==== ====Spout====
 **Action**: Full\\ **Action**: Full\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_surge.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_surge.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a glowing flow of water streams upward into the sky"/></​a>​
 +</​html>​
 ====Surge==== ====Surge====
 **Action**: Swift\\ **Action**: Swift\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_vaporize.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_vaporize.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​two shoes stand on a sheet of ice, and vaporized water flows up out of them"/></​a>​
 +</​html>​
 ====Vaporize==== ====Vaporize====
 **Action**: Standard\\ **Action**: Standard\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_wallOfIce.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_wallOfIce.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a hydromancer raises two large blocks of ice out of a pool of water"/></​a>​
 +</​html>​
 ====Wall of ice==== ====Wall of ice====
 **Action**: Full\\ **Action**: Full\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_wave.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_wave.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a huge twisting wave of water"/></​a>​
 +</​html>​
 ====Wave==== ====Wave====
 **Action**: Standard\\ **Action**: Standard\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_whip.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_whip.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a hydromancer swings a whip of water at their enemy"/></​a>​
 +</​html>​
 ====Whip==== ====Whip====
 **Action**: Standard, Full\\ **Action**: Standard, Full\\
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 **Effect**: A whip of water\\ **Effect**: A whip of water\\
 **Element**:​ 20 litres of water\\ **Element**:​ 20 litres of water\\
-**Offensive**: ​//Attack Bonus + Dex + 2d6//\\ +**Offensive**: ​Inherited from Water Blast\\ 
-**Defensive**: ​//Defense Bonus + Dex + 2d6//\\ +**Defensive**: ​Inherited from Water Blast\\ 
-**Damage**: ​Strength x 2 + 1d6 [Bludgeoning]\\+**Damage**: ​Inherited from Water Blast\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
 **Special**: ​ Attacking with a standard action grants one attack and does not invoke the cooldown. Using a full action grants two attacks which must be used in separate segments, which invokes the cooldown. The cooldown only prevents use as a full action\\ **Special**: ​ Attacking with a standard action grants one attack and does not invoke the cooldown. Using a full action grants two attacks which must be used in separate segments, which invokes the cooldown. The cooldown only prevents use as a full action\\
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 □ Extend the range by 5 feet. Maximum range is 30 feet\\ □ Extend the range by 5 feet. Maximum range is 30 feet\\
 □ Increase the speed by 1H. Maximum speed is 12H\\ □ Increase the speed by 1H. Maximum speed is 12H\\
-□□ Increase the [[dice bonus]] of the offensive and defensive formula by 1d6. ([[dice bonus|Cost increases]])\\ 
-□□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ 
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
  
wiki/hydromancer.1582875158.txt.gz · Last modified: 2020/02/28 02:32 by caleymccready