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wiki:animancer [2019/11/06 12:34]
caleymccready [Base elemental stats]
wiki:animancer [2020/07/05 20:18] (current)
caleymccready [Discharge]
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   * Air elementals can manipulate their shape to pass through any opening which would permit normal air flow   * Air elementals can manipulate their shape to pass through any opening which would permit normal air flow
   * With a Movement action, you direct your elemental, granting a movement action and Standard action. These may be used immediately,​ but not in the same segment. These actions expire at the end of the round    * With a Movement action, you direct your elemental, granting a movement action and Standard action. These may be used immediately,​ but not in the same segment. These actions expire at the end of the round 
-  * Talent improvements ​+  * Talent improvements ​that change the base elemental stat block do not stack with other sources
   * With this talent, you may bind one air elemental   * With this talent, you may bind one air elemental
   * You can never bind more than two elementals at one time   * You can never bind more than two elementals at one time
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 **Requires**:​ [[animancer#​Darting Flow]]\\ **Requires**:​ [[animancer#​Darting Flow]]\\
 **Description**:​ You direct your air elemental to stir up a wall of dust and debris, obscuring sight\\ **Description**:​ You direct your air elemental to stir up a wall of dust and debris, obscuring sight\\
 +**Range**: 5 feet\\
 **Effect**: Your elemental creates a wall of dust 15 feet wide and 5 feet thick, providing two levels of [[combat#​concealment]] and lasting for 1 round\\ **Effect**: Your elemental creates a wall of dust 15 feet wide and 5 feet thick, providing two levels of [[combat#​concealment]] and lasting for 1 round\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
 **Special**:​ The wall of dust must be perpendicular to the air elemental, and orginate from within the range of their normal attacks\\ **Special**:​ The wall of dust must be perpendicular to the air elemental, and orginate from within the range of their normal attacks\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□□□ ​Increase ​the range of your air elementals'​ attacks by 5 feet. Maxiumum increase is 5 feet\\+□□□ ​Extend ​the range to 10 feet\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
  
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 **Special**: ​ **Special**: ​
   * When you create a fire elemental, for each 25 hit points your character has, reduce your maximum and current hit point total by 1d6. Once the elemental is dismissed or destroyed, restore the maximum hit points (not current hit points)   * When you create a fire elemental, for each 25 hit points your character has, reduce your maximum and current hit point total by 1d6. Once the elemental is dismissed or destroyed, restore the maximum hit points (not current hit points)
-  * Fire elementals can manipulate their shape to pass through tight spaces no less than 6 inches wide+  * Fire elementals can manipulate their shape to pass through tight spaces no less than 6 inches wide 
   * As a Move action, you grant a Move action and Standard action to your elemental. The actions may be used immediately,​ but not in the same segment. The actions expire at the end of the round    * As a Move action, you grant a Move action and Standard action to your elemental. The actions may be used immediately,​ but not in the same segment. The actions expire at the end of the round 
   * Talent improvements that change the base elemental stat block do not stack with other sources   * Talent improvements that change the base elemental stat block do not stack with other sources
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 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□□ Extend the maximum range of the explosion to 15 feet\\ □□□ Extend the maximum range of the explosion to 15 feet\\
-□□□ Increase the bonus damage by 2d6. Maximum bonus damage is 6d6+□□□ Increase the bonus damage by 2d6. Maximum bonus damage is 6d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
  
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 **Special**:​ Your fire elementals permanently gain +1d6 damage. This talent does not increase the maximum number of elementals you can bind simultaneously\\ **Special**:​ Your fire elementals permanently gain +1d6 damage. This talent does not increase the maximum number of elementals you can bind simultaneously\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□□□ Increase the damage of your fire elementals'​ attacks ​by 1d6. Maximum increase is 1d6\\+□□□ Increase the bonus damage of your fire elementals'​ attacks ​to 2d6\\
  
  
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 **Special**:​ Your earth elementals permanently gain 3d6 hit points. This talent does not increase the maximum number of elementals you can bind simultaneously\\ **Special**:​ Your earth elementals permanently gain 3d6 hit points. This talent does not increase the maximum number of elementals you can bind simultaneously\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□□□ Increase the hit points of your earth elementals ​by 3d6. Maximum increase is 3d6\\+□□□ Increase the bonus hit points of your earth elementals ​to 6d6\\
  
  
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 **Requires**:​ [[Animancer#​Bind Earth]]\\ **Requires**:​ [[Animancer#​Bind Earth]]\\
 **Description**:​ Your earth elementals hit like trucks\\ **Description**:​ Your earth elementals hit like trucks\\
-**Effect**: Every earth elemental attack knocks ​back the target, even if the attack is unsuccessful\\+**Effect**: Every earth elemental attack knocks the target ​back 5 feet, even if the attack is unsuccessful\\
 **Special**:​ The slab is permanent and has hit points equal to the elemental'​s damage formula\\ **Special**:​ The slab is permanent and has hit points equal to the elemental'​s damage formula\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
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 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□□ Extend the maximum range of the explosion to 15 feet\\ □□□ Extend the maximum range of the explosion to 15 feet\\
-□□□ Increase the bonus damage by 2d6. Maximum bonus damage is 6d6+□□□ Increase the bonus damage by 2d6. Maximum bonus damage is 6d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
  
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 **Effect**: Your earth elementals gain Int x 2 + 6d6 additional hit points\\ **Effect**: Your earth elementals gain Int x 2 + 6d6 additional hit points\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□□ Increase the hit point bonus by an additional ​1d6. Maximum ​hit point bonus is 12d6\\ ​+□□ Increase ​the dice bonus of the hit point bonus by 1d6. Maximum bonus is 12d6\\ ​
  
  
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□□□ Extend the range of the attack 5 feet. Maximum range is 15 feet+□□□ Extend the range of the attack 5 feet. Maximum range is 15 feet\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
  
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 **Special**:​ Does not protect from aoe effects such as [[pyromancer#​Sphere]]. Reconstituting takes 1 segment in which the golem can take no other actions\\ **Special**:​ Does not protect from aoe effects such as [[pyromancer#​Sphere]]. Reconstituting takes 1 segment in which the golem can take no other actions\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□□ Extend the duration ​of the deconstitution ​by 1 segment. Maximum duration is 2 rounds\\+□□ Extend the duration by 1 segment. Maximum duration is 2 rounds\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
  
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 **Requires**:​ [[animancer#​Cloud Spirit]]\\ **Requires**:​ [[animancer#​Cloud Spirit]]\\
 **Description**:​ Your cloud spirit rains down healing water, healing creatures below\\ **Description**:​ Your cloud spirit rains down healing water, healing creatures below\\
-**Effect**: Your cloud spirit moves upward up to 15 feet, and spreading out and raining healing ​over a [[sizes#​huge]] circle, healing ​all creatures below\\+**Effect**: Your cloud spirit moves upward up to 15 feet, and spreading out and raining healing ​waters on all creatures below\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Healing**:​ Int x 2 + 6d6\\ **Healing**:​ Int x 2 + 6d6\\
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 **Special**:​ Healing rains down over a circular area with radius of 5 feet\\ **Special**:​ Healing rains down over a circular area with radius of 5 feet\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□□□ Expand the radius to 10 feet\\+□□□ Expand the radius ​of the bloom to 10 feet\\
 □□□□□ □□□□□ Increase the dice bonus of the healing formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the dice bonus of the healing formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
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 **Effect**: Your elemental emits two cones of gases, igniting them in the following segment\\ **Effect**: Your elemental emits two cones of gases, igniting them in the following segment\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
-**Special**:​ The cone is 60° and extends 15 feet. This attack uses the elemental'​s normal attack stats for damage. It is impossible to defend against this attack if you are in the area of effect\\+**Special**:​ The cone is 60° and extends 15 feet. This attack uses the elemental'​s normal attack stats for damage. It is impossible to defend against this attack if you are in the area of effect. The cones may overlap such that each target may be hit by up to two cones\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□□ Increase the number of gaseous cones by 1. Maximum number cones is 4\\ □□□ Increase the number of gaseous cones by 1. Maximum number cones is 4\\
-□□ Extend the range of the cones to 20 feet+□□ Extend the range of the cones to 20 feet\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
  
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 **Special**:​ This attack uses the elemental'​s normal attack stats for hit and damage. This attack only deals damage once\\ **Special**:​ This attack uses the elemental'​s normal attack stats for hit and damage. This attack only deals damage once\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□□ Extend the duration by one segment. Maximum duration is 4 segments\\+□□ Extend the duration by segment. Maximum duration is 4 segments\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
  
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 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□ Extend the range of the line attack by 5 feet. Maximum range is 60 feet\\ □□ Extend the range of the line attack by 5 feet. Maximum range is 60 feet\\
-□□□ Extend the angle of the cone attack ​to 120°\\+□□□ Extend the angle of the cone to 120°\\
 □□ Extend the range of the cone attack by 5 feet. Maximum range is 30 feet\\ □□ Extend the range of the cone attack by 5 feet. Maximum range is 30 feet\\
 □□□ Extend the range of the sphere attack by 5 feet. Maximum range is 20 feet\\ □□□ Extend the range of the sphere attack by 5 feet. Maximum range is 20 feet\\
wiki/animancer.1573072494.txt.gz · Last modified: 2019/11/06 12:34 by caleymccready