====== Trident ====== === [advent class] === \\ Qihuatl Air Adept //Rules governing [[Advent Classes]]//\\ A Trident in the flesh is a rare sight in the galaxy, but their reputation tends to proceed them. Their presence is simultaneously serene and intimidating, reeking of raw power. Tridents follow the Path of [[Rudran]], the Roaring [[ki spirits#Suras|Sura]], following the flow of the galaxy. Like Rudran himself, Tridents are not satified to simply float along with the galactic currents, instead charging ahead with gusto. Tridents tend to be free spirits, unbound by the shackles of the civilized world Tridents are capable of forming a ki bond with non-rational creatures, or bonding with created avatars of ki energy. The bond they create allows them to function as a cohesive unit with these creatures. Tridents develop this coordination until they can operate as a single mind Some Tridents adopt Rudran's appearance, decorating themselves with simple cloth and feathers of grey, brown, and white, with a red scarf. Many Tridents don the red scarf of Rudran. For his part, Rudran does not pay humanoids much mind, but does seem to regard the Tridents as kindred spirits. Tridents believe Rudran protects them from death and harm, a claim that would account for their inexplicable survivability \\ **Trident Advent Class Level Table** ^ Level ^Talent Points^Level Bonuses^ ^ 1 |10 Talent Points|1 Talent| ^ 2 |10 Talent Points|1 Talent| ^ 3 |10 Talent Points|5 Bonus Talent Points| ^ 4 |10 Talent Points|1 Talent| ^ 5 |15 Talent Points|1 Feat| ^ 6 |15 Talent Points|1 Talent| ^ 7 |15 Talent Points|5 Bonus Talent Points| ^ 8 |15 Talent Points|1 Talent| ^ 9 |20 Talent Points|1 Feat| ^ 10 |20 Talent Points|10 Bonus Talent Points| \\ ===== Talent tree ===== {{map>:wiki:trident_talents.png?nolink |Trident class talent tree}} [[trident#affinity|jump to Affinity @ 110, 18, 180, 88]] [[trident#bond|jump to Bond @ 188, 94, 258, 164]] [[trident#burst|jump to Burst @ 32, 213, 102, 283]] [[trident#converge|jump to Converge @ 512, 18, 582, 88]] [[trident#displacement|jump to Displacement @ 112, 409, 182, 489]] [[trident#instinct|jump to Instinct @ 590, 213, 660, 283]] [[trident#link|jump to Link @ 434, 333, 504, 403]] [[trident#lunge|jump to Lunge @ 310, 385, 380, 455]] [[trident#slingshot|jump to Slingshot @ 310, 491, 380, 561]] [[trident#stasis|jump to Stasis @ 140, 212, 210, 282]] [[trident#surge|jump to Surge @ 432, 96, 502, 166]] [[trident#sympathic|jump to Sympathic @ 510, 409, 580, 479]] [[trident#sync|jump to Sync @ 311, 47, 381, 117]] [[trident#synergy|jump to Synergy @ 482, 213, 552, 283]] [[trident#vault|jump to Vault @ 188, 333, 257, 402]] {{ a tajitu of swirling white and black smoke ==== Bond ==== **Action**: Standard\\ **Requires**: No requirements\\ **Jing**: [[trident#Bond|Neutral]]\\ **Description**: You form two bonds, one of positive jing (black) and one of negative jing (white). These bonds allow you to form a strong connection with animals, or to create avatars of pure ki energy which take the shape of an animal. The avatars are made up of swirling, smoke-like energy, which is black or white in color depending on which jing was used to create the avatar. Bonded animals surge with ki energy which appears like evaporating steam pouring off their bodies. The creatures are known as **//Bonds//**, while the **//Trident//** and their Bonds are collectively and individually known as a **//Triad//**\\ **Range**: 30 feet\\ **Speed**: 6H\\ **Effect**: Bond with target non-rational creature\\ **Bond**: Resolve vs Resolve [[abilities#ability check|Ability Check]]\\ **Cooldown**: 6 rounds\\ **Special**: * If you fail to bond with a creature, you may not attempt the bond with that creature again * With a Swift action, you may direct your both your bond's actions, granting them each a standard and a move action. Bonds may make a single attack with a standard action **Jing**: A trident's personal Jing is set by the jing type of last ability they used. When attempting an ability with a jing type that is different from their personal jing, they may add 1d6 to any formula associated with that ability\\ **Talent Point Improvements**:\\ □ Extend the range of the bonding by 10 feet. Maximum range is 60 feet\\ □ Increase the speed of your bond's attacks by 1H. Maximum speed is 9H\\ □□□□□ □□□□□ Increase the offensive and defensive formulas of your bonds by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the dice bonus of the damage formula of your bonds by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the hit point formula of your bonds by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □ Reduce the cooldown by 1 round\\ > > Rational creatures must attempt to follow in Rudran's wake, sentient creatures have no choice > //Ithest, the Rudrakuza// > \\ \\ ==== Bond - creature stats ==== When you form a bond with a creature, or when you create an avatar of ki, they become one of the triad. Use the following formulas to determine a bond's stats\\ **Offensive**: //Attack Bonus + Dex + 6d6//\\ **Defensive**: //Defense Bonus + Dex + 6d6//\\ **Damage**: //Str x 2 + 6d6//\\ **Hit Points**: //Res x 8 + 20d6//\\ **Range**: 5 feet\\ **Speed**: 4H (4 hexes per segment)\\ **Base Move Speed**: 30 feet\\ \\ ---- a human and animal sitting on a rock together, black and white ==== Affinity ==== **Action**: Standard\\ **Requires**: [[trident#Bond]]\\ **Jing**: [[trident#Bond|Neutral]]\\ **Description**: Your connection to Rudran allows you to communicate with creatures that do not have language skills\\ **Range**: 30 feet\\ **Speed**: Instant\\ **Effect**: You are capable of rudimentary communication with target animal you can see\\ **Special**: The communication is similar to telepathy. An animal's ability to communicate coherently depends on its [[abilities|Intelligence]]. Animals with a intelligence of 1 or lower can only express simple emotional states. Animals with a 2 are capable of more complex ideas. Animals with a 3 or higher are able to freely converse with you but their understanding of human concepts may be limited\\ **Talent Point Improvements**:\\ □ Reduce the required action to Move\\ □ Extend the range by 5 feet. Maximum range is 60 feet\\ \\ ---- a monk expelling smoky energy in a swirling white and orange burst, vibrant colors ==== Burst ==== **Action**: Standard\\ **Requires**: [[trident#Stasis]]\\ **Jing**: [[trident#Bond|Positive]]\\ **Description**: You and your bonds use your ki to create a burst of ki energy that damages targets between the three of you\\ **Range**: 30 feet\\ **Speed**: Instant\\ **Effect**: Deal damage to the triangular area between each member of the triad\\ **Damage**: Strength x 4 + 6d6 [[damage#damage types|[Ki]]]\\ **Cooldown**: 12 rounds\\ **Special**: Each member of the triad must be within range of each other in order to use this ability\\ **Talent Point Improvements**:\\ □ Extend the range by 5 feet. Maximum range is 60 feet\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a spiraling white smoke on a black background ==== Converge ==== **Action**: Standard\\ **Requires**: [[trident#Surge]]\\ **Jing**: [[trident#Bond|Neutral]]\\ **Description**: You are able to teleport each member of the triad to one member's current location\\ **Range**: 30 feet\\ **Speed**: 3H\\ **Effect**: All three members of the triad teleport to target member's location\\ **Cooldown**: 12 rounds\\ **Special**: Each member of the triad must be within range of each other in order to use this ability\\ **Talent Point Improvements**:\\ □ Reduce the required action by one [[combat#Action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet. Maximum range is 60 feet\\ □ Increase the speed by 1H. Maximum speed is 6H\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- black and white ribbons in a vortex like water ==== Displacement ==== **Action**: Standard\\ **Requires**: [[trident#Vault]]\\ **Jing**: [[trident#Bond|Neutral]]\\ **Description**: You learn to swap locations with your Bonds\\ **Range**: 30 feet\\ **Speed**: Instant\\ **Effect**: You take the place of one of your bonded creatures. That creature teleports to the location of your other bonded creature, which teleports to your original location\\ **Cooldown**: 12 rounds\\ **Special**: Each member of the triad must be within range of each other in order to use this ability\\ **Talent Point Improvements**:\\ □ Reduce the required action by one [[combat#Action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet. Maximum range is 60 feet\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a salt flat desert at night, subdued colors ==== Instinct ==== **Action**: Passive, Swift\\ **Requires**: [[trident#Synergy]]\\ **Jing**: [[trident#Bond|Negative]]\\ **Description**: The triad bond strengthens your connection to the natural world, and grants you an uncanny ability to conceal your tracks\\ **Effect**: You gain a 1d6 bonus to [[wiki:wilderness survival|Wilderness Survival]]\\ **Cooldown**: Once per day\\ **Special**: Once per day as a Swift action you may roll a Wilderness Survival check at [[combat#advantage]]\\ **Additional Points**:\\ □ Reduce the required action to Free\\ □□ Increase the bonus by 1d6. Maximum bonus is 3d6\\ □□ Increase the uses of advantage per day by 1. Maximum uses per day is 3\\ \\ ---- warriors holding hands in a chain, black and white ==== Link ==== **Action**: Standard\\ **Requires**: [[trident#Bond]]\\ **Jing**: [[trident#Bond|Neutral]]\\ **Description**: You form a ki link between you and your bonded creatures that allows you to divert damage away from a weaker member of the triad\\ **Range**: 30 feet\\ **Speed**: Instant\\ **Effect**: Diverts incoming damage evenly between the other two creatures in the triad\\ **Cooldown**: 12 rounds\\ **Special**: Each member of the triad must be within range of each other in order to use this ability\\ **Talent Point Improvements**:\\ □ Reduce the required action by one [[combat#Action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet. Maximum range is 60 feet\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a warrior leaping in the air surrounded by currents of air, subtle blues and whites ==== Lunge ==== **Action**: Swift\\ **Requires**: [[trident#Bond]]\\ **Jing**: [[trident#Bond|Positive]] or [[trident#Bond|Negative]]\\ **Description**: Using the stabilizing balance between the triad as a foundation, you and your bonds can leap forward when attacking\\ **Speed**: 2H\\ **Effect**: When you or one of your bonded creatures makes an attack, that creature may also move 10 feet\\ **Cooldown**: 12 rounds\\ **Special**: If this using this ability moves the creature towards the target of the attack, this ability uses [[trident#bond|Positive]] jing, otherwise it uses [[trident#Bond|Negative]] jing\\ **Talent Point Improvements**:\\ □ Reduce the required action to Free\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ \\ ---- leaping creatures connected by currents of air, subtle blues and whites ==== Slingshot ==== **Action**: Standard\\ **Requires**: [[trident#Lunge]]\\ **Jing**: [[trident#Bond|Positive]] or [[trident#Bond|Negative]]\\ **Description**: Using the stabilizing balance of the triad bond as a foundation and working in concert, the triad can shift their locations\\ **Range**: 30 feet\\ **Speed**: 3H\\ **Effect**: One or two members of the triad shift themselves 30 feet forward or backwards\\ **Cooldown**: 12 rounds\\ **Special**: This ability may be used [[trident#Bond|positively]] or [[trident#Bond|negatively]]. When used positively, one member of the triad moves toward (and past) the midpoint of the line connecting the other two members. When used negatively, two members both move in the direction that moves them toward the third, without moving any closer to each other. Each member of the triad must be within range of each other in order to use this ability\\ **Talent Point Improvements**:\\ □ Reduce the required action to Move\\ □ Extend the range by 5 feet. Maximum range is 60 feet\\ □ Increase the speed by 1H. Maximum speed is 12H\\ □ Increase the distance moved by 5 feet. Maximum distance is 60 feet\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a lighting bolt contained in a triangular area, vibrant colors ==== Stasis ==== **Action**: Full\\ **Requires**: [[trident#Bond]]\\ **Jing**: [[trident#Bond|Positive]]\\ **Description**: In a massive burst of ki energy, the triads create a stasis field between themselves, temporarily stopping time\\ **Range**: 30 feet\\ **Speed**: Instant\\ **Effect**: Time stops in the plane between the three members of the triad for one segment\\ **Cooldown**: 12 rounds\\ **Special**: Time stops in the plane, and in 5 feet upwards and downwards, making the depth of the field 15 feet. Time also stops for the triads. If the triads are moving, then the field also moves. Each member of the triad must be within range of each other in order to use this ability\\ **Talent Point Improvements**:\\ □ Reduce the required action to Standard\\ □ Extend the range by 5 feet. Maximum range is 60 feet\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a graceful dancer sweeping herself into balance, black and white ==== Surge ==== **Action**: Swift\\ **Requires**: [[trident#Bond]]\\ **Jing**: [[trident#Bond|Neutral]]\\ **Description**: A quick burst of movement brings the triad back into balance\\ **Speed**: Your [[combat#movement speed|Dash Speed]]\\ **Effect**: Each member of the triad [[combat#movement actions|dashes]] in any direction\\ **Cooldown**: 12 rounds\\ **Talent Point Improvements**:\\ □□□ Reduce the required action to Free\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- woman and her animals in the forest, black and white ==== Sympathic ==== **Action**: Passive, Swift\\ **Requires**: [[trident#Link]]\\ **Jing**: [[trident#Bond|Neutral]]\\ **Description**: Your triad bond gives you a unique connection to animals\\ **Range**: Self\\ **Effect**: You gain a 1d6 bonus to [[Animal Handling]]\\ **Cooldown**: Once per day\\ **Special**: Once per day as a Swift action you may take [[combat#advantage]] on an animal handling check. You must declare the re-roll before the results of the check are known\\ **Talent Point Improvements**:\\ □ Reduce the required action to Free\\ □ Increase the bonus by 1d6. Maximum bonus is 3d6\\ □□□ Increase the uses per day by 1. Maximum uses per day is 3\\ \\ ---- busy dancefloor with dancers all in step, black and white ==== Sync ==== **Action**: Move\\ **Requires**: [[trident#Bond]]\\ **Jing**: [[trident#Bond|Positive]], [[trident#Bond|Neutral]], or [[trident#Bond|Negative]]\\ **Description**: The Trident and their bonds coordinate their movements, enhancing the effectiveness of their combat maneuvers\\ **Range**: Self\\ **Effect**: Each triad gains a 1d6 bonus to manuevers\\ **Cooldown**: 12 rounds\\ **Special**: This ability can be used [[trident#bond|positively]], [[trident#bond|neutrally]], or [[trident#bond|negatively]]. When used offensively, its jing is positive. When used defensively, its jing is negative. In rare cases where only neutral actions occur, its jing is neutral\\ **Talent Point Improvements**:\\ □ Reduce the required action by one [[combat#Action types|level]]. Minimum action is Free\\ □□□ Increase the bonus by 1d6. Maximum bonus is 3d6\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ > > A triad acting in concert can outmaneuver any foe > //Silvane, Trident Compendium Vol. II// > \\ \\ ---- a ==== Synergy ==== **Action**: Full\\ **Requires**: [[trident#Bond]]\\ **Jing**: [[trident#Bond|Negative]]\\ **Description**: Using your trident bond, you close your eyes and see through the eyes of one of your triads\\ **Range**: 30 feet\\ **Speed**: Instant\\ **Effect**: You see through the eyes of the target triad for one minute\\ **Cooldown**: Once per day\\ **Special**: While in this state, your regular sight does not function. Sight is the only sense shared with you. If you open your eyes, the link is lost. Alternatively, you may also create a link between your triads\\ **Talent Point Improvements**:\\ □ Reduce the required action by one [[combat#Action types|level]]. Minimum action is Swift\\ □ Extend the range by 10 feet\\ □ Extend the duration by 1 minute\\ □□□ Increase the uses per day by 1. Maximum uses per day is 3\\ \\ ---- a warrior leaps backward, trailed by smoke, black and white ==== Vault ==== **Action**: Swift\\ **Requires**: [[trident#Bond]]\\ **Jing**: [[trident#Bond|Nuetral]]\\ **Description**: When a trident or their bonds come in contact with each other, balance is immediately and violently restored. This phenomenon can be harnessed to increase the triad's general mobility\\ **Range**: 30 feet\\ **Speed**: 2H\\ **Effect**: When a bond or a trident crosses paths with one of their triad, they gain an immediate 10 foot boost of movement in any direction\\ **Cooldown**: 6 rounds\\ **Special**: Each member of the triad must be within range of each other in order to use this ability\\ **Talent Point Improvements**:\\ □ Reduce the required action to Free\\ □ Extend the range by 5 feet. Maximum range is 60 feet\\ □ Reduce the cooldown by 1 round\\