====== Prism ====== A Prism manipulating magnificent light to their own ends === [advent class] === \\ //Rules governing [[Advent Classes]]//\\ Bending light comes as naturally for a Prism as it does for their namesake. They are intricately familiar with the connection between the [[chakras|lotus chakra]] in the subtle body and the six chakras of the physical body. When one can bend the light within one's own body, it is a natural progression to bend the light outside the body [[martial|Martialists]] and Path of Peace [[pyromancer|Pyromancers]] make excellent Prisms, as they have a headstart when learning how to unify the light within and without the body. Martialists are also already experts at manipulating their own ki, and some view Prism as the maritialist's adept class. [[Dreamwalker|Dreakwalkers]] and [[Neamhni]] are closely connected cross disciplines, and it has even been said that those that master both Prism and Neamhni are able to control the violent reaction when the two abilities mix Between the requirement for self-control, the resulting introspection, and the enhanced vision Prisms have, their personalities are often confident, clear-eyed, and decisive. They are often very optimistic or pessimistic and can even oscillate between the two, but are rarely anything in between. Their emotions flow freely and evenly, without reserve or concern for vulnerability \\ **Prism Advent Class Level Table** ^ Level ^Talent Points^Level Bonuses^ ^ 1 |10 Talent Points|1 Talent| ^ 2 |10 Talent Points|1 Talent| ^ 3 |10 Talent Points|5 Bonus Talent Points| ^ 4 |10 Talent Points|1 Talent| ^ 5 |15 Talent Points|1 Feat| ^ 6 |15 Talent Points|1 Talent| ^ 7 |15 Talent Points|5 Bonus Talent Points| ^ 8 |15 Talent Points|1 Talent| ^ 9 |20 Talent Points|1 Feat| ^ 10 |20 Talent Points|10 Bonus Talent Points| \\ ===== Talent tree ===== {{map>:wiki:prism_talent_tree.png?nolink |Dreamwalker class talent tree}}\\ [[Prism#Constellation|jump to Constellation @ 312, 48, 372, 108]] [[Prism#Daylight|jump to Daylight @ 148, 260, 208, 320]] [[Prism#Dispersion|jump to Dispersion @ 148, 450, 208, 510]] [[Prism#Filter|jump to Filter @ 475, 260, 535, 320]] [[Prism#Flare|jump to Flare @ 312, 543, 372, 603]] [[Prism#Halo|jump to Halo @ 312, 164, 372, 224]] [[Prism#Ion|jump to Ion @ 312, 660, 372, 720]] [[Prism#Lens|jump to Lens @ 578, 200, 638, 260]] [[Prism#Prism1|jump to Prism @ 478, 450, 538, 510]] [[Prism#Reflection|jump to Reflection @ 578, 506, 638, 566]] [[Prism#Refraction|jump to Refraction @ 46, 508, 106, 568]] [[Prism#Starsight|jump to Starsight @ 47, 200, 107, 260]] {{ A body of stars and connective light in the shape of a woman ==== Constellation ==== **Action**: Full\\ **Requires**: Prism Level 4, [[prism#halo|Halo]] or [[prism#Lens]] or [[prism#Starsight]]\\ **Description**: You create a constellation of connections through nearby creatures, pulsing healing light through the constellation, which gets stronger when it hits more creatures\\ **Range**: 15 feet\\ **Speed**: Instant\\ **Effect**: All creatures in the constellation and any creature that passes through beams receives healing\\ **Healing**: Resolve x 3 + 6d6, plus 2d6 for each constellation member\\ **Cooldown**: 12 rounds\\ **Special**: * Every constellation link must be within the range of another constellation member * Constellation connections are perfectly straight lines * Constellation members do not need to be allies, and this effect cannot be resisted * The maximum number of members in the constellation is 12 **Talent Point Improvements**:\\ □ Reduce the required action by one level. Minimum action is Standard\\ □ Extend the range by 5 feet. Maximum range is 40 feet\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Increase the maximum number of constellation members by 1\\ \\ ---- A prism bathed in sunlight ==== Daylight ==== **Action**: Standard\\ **Requires**: No requirements\\ **Description**: You create a special kind of light which is more valuable than the simple light it casts, revealing the truth as you interact with others\\ **Range**: 30 feet\\ **Speed**: Instant\\ **Effect**: You gain a 2d6 bonus to [[diplomacy#Sense Motive]] for 1 round\\ **Cooldown**: 12 rounds\\ **Special**: * The light can be an orb, a glow in your eyes, or any other light effect, but it must be visible to you and the target creature * If the bonus is 6d6 you can decide to take a +1 bonus instead. This decision can even be made after the roll is made, provided you roll the bonus dice separately **Talent Point Improvements**:\\ □ Reduce the required action by one level\\ □ Extend the range by 10 feet\\ □ Increase the bonus by 1d6. Maximum bonus is 6d6\\ □ Extend the duration by 2 rounds\\ □□□ Reduce the cooldown by 2 rounds\\ \\ ---- A prism obscures their movements by blurring and enhancing the light that reflects off their body ==== Dispersion ==== **Action**: Standard\\ **Requires**: No requirements\\ **Description**: You blur the light of your body in a shifting pattern, making it difficult to predict your movements\\ **Effect**: You gain a 1d6 base defense bonus for 1 segment\\ **Cooldown**: 12 rounds\\ **Talent Point Improvements**:\\ □ Reduce the required action by one level. Minimum action is Move\\ □ Increase the bonus by 1d6. Maximum bonus is 12d6\\ □ Extend the duration by 1 segment. Maximum duration is 5 segments\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- A triangular window filters the the light from an island lake deep in the mountains ==== Filter ==== **Action**: Full\\ **Requires**: Prism Level 6\\ **Description**: You learn to filter the light around you to suit the situation\\ **Range**: 20 feet\\ **Speed**: Instant\\ **Effect**: You filter light around you for up to 1 round\\ **Cooldown**: 12 rounds\\ **Special**: * You may filter light of any color or combinations of color within the range, including ultraviolet and infared * You can also filter out all light, which reduces the range of light sources. Normal light sources illuminate only one hex, and very strong light sources illuminate a [[the_grid#flower]] * All creatures within the range are affected * Truesight counters this effect **Talent Point Improvements**:\\ □ Reduce the required action by one level. Minimum action is Move\\ □ Extend the range by 10 feet\\ □ Extend the duration by 1 round\\ □ Reduce the cooldown by 1 round\\ \\ ---- A prism weaves a beam of pure light to destroy her enemies ==== Flare ==== **Action**: Full\\ **Requires**: Prism Level 6\\ **Description**: You create a torrent of prismatic light to sear your enemies\\ **Range**: 60 feet\\ **Speed**: Instant\\ **Effect**: A beam of light five feet wide\\ **Offensive**: //Attack Bonus + Dex + 6d6//\\ **Defensive**: //Defense Bonus + Dex + 6d6//\\ **Damage**: Strength x 3 + 6d6 [[damage#damage types|[Burning] or [Ki]]]\\ **Cooldown**: 12 rounds\\ **Special**: * The beam can bounce off of surfaces, but may only ever damage the same target creature twice * The beam can be bounced in any direction after hitting an intended target creature **Talent Point Improvements**:\\ □ Reduce the required action by one level. Minimum action is Standard\\ □ Extend the range by 10 feet\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the offensive and defensive formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- A prism creates a ring of light around her head ==== Halo ==== **Action**: Standard\\ **Requires**: No requirements\\ **Description**: Create a halo which creates illumnation, enhances your perception, and augments your presence\\ **Effect**: You gain a 3d6 bonus to [[skills#Perception]] and advantage on all [[abilities#ability checks|opposed Resolve Checks]] for 6 rounds\\ **Cooldown**: 12 rounds\\ **Talent Point Improvements**:\\ □ Reduce the required action by one level\\ □ Extend the duration by 1 round\\ □□ Increase the perception bonus by 1d6. Maximum bonus is 6d6\\ □ Reduce the cooldown by 1 round\\ \\ ---- A beam of prismatic light descends from the cosmos, surrounded by many smaller beams ==== Ion ==== **Action**: Full\\ **Requires**: [[prism#Flare]] or [[prism#Reflection]] or [[prism#Refraction]]\\ **Description**: Three beams of prismatic light descend from the sky\\ **Range**: 20 feet\\ **Speed**: Instant\\ **Effect**: Three [[the_grid#Radius, sphere, cylinder|blooms]] at target hexes, pushes all creatures back 5 feet\\ **Offensive**: //Attack Bonus + Dex + 6d6//\\ **Defensive**: //Defense Bonus + Dex + 6d6//\\ **Damage**: Strength x 3 + 6d6 [[damage#damage types|[Ki]]]\\ **Cooldown**: 12 rounds\\ **Special**: * The first beam strikes when you initiate this ability. The second beam strikes in the following segment, and the third beam strikes in the segment after that * The first beam must land within the range. Subsequent beams must target a hex hit by the previous beam * The beams push back all creatures within the target area, even if the attack is fully blocked **Talent Point Improvements**:\\ □ Extend the range by 5 feet. Maximum range is 60 feet\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the offensive and defensive formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- A circular glass lens shows the details of a far off forest city ==== Lens ==== **Action**: Full\\ **Requires**: [[prism#Constellation]] or [[prism#Filter]] or [[prism#Reflection]]\\ **Description**: Bend light itself to create a lens which allows you to see great distances\\ **Range**: 15 feet\\ **Speed**: Instant\\ **Effect**: Create a lens effect within the range for 1 round\\ **Cooldown**: 12 rounds\\ **Special**: * The lens can magnify any target location within visual range up to 6x zoom * As a swift action you may re-orient the lens or the zoom level * The lens exists in physical space and can be viewed by any creature * When viewing distant objects such as other planets at 300x zoom levels, the image distorts as if you are looking at it through a wave of heat **Talent Point Improvements**:\\ □ Reduce the required action by one level. Minimum action is Swift\\ □ Extend the range by 5 feet\\ □ Add 6x to the maximum zoom factor. Maximum zoom factor is 300x\\ □ Extend the duration by 1 round\\ □ Reduce the cooldown by 2 rounds\\ \\ ---- a cube of prismatic light in the forest obscures the contents inside ==== Prism ==== **Action**: Full\\ **Requires**: No requirements\\ **Description**: You create a prism whose panes heavily distort incoming light\\ **Range**: 30 feet\\ **Speed**: Instant\\ **Effect**: Prism with 10 foot "radius", 20 feet tall\\ **Cooldown**: 12 rounds\\ **Special**: * The prism is made of light and can be passed through without disrupting the prism * Light based attacks that pass through the prism bounce at a random angle and may miss their target as a result * The light distortion makes it nearly impossible to see through a pane, but can occasionally give distorted glimpses of what is on the other side * You may create any n-sided prism that would fit inside a hexagonal prism with the [[the_grid|same radius]] **Talent Point Improvements**:\\ □ Reduce the required action by one level. Minimum action is Standard\\ □ Extend the range by 5 feet\\ □ Extend the radius by 5 feet and the height by 10 feet\\ □ Extend the duration by 1 segment. Maximum duration is 5 segments\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- A prism summons a barrier of light, deflecting an incoming lighting bolt ==== Reflection ==== **Action**: Full\\ **Requires**: Prism Level 4, [[prism#Ion]] or [[prism#Lens]] or [[prism#Prism]]\\ **Description**: You create a polygonal plane of light that deflects energy attacks\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Effect**: A 1 [[units|unit]] plane that deflects energy attacks and lasts for 1 segment\\ **Cooldown**: 12 rounds\\ **Special**: The plane deflects all fire, ki, light, and lightning attacks\\ **Talent Point Improvements**:\\ □ Reduce the required action by one level. Minimum action is Standard\\ □ Increase the size of the plane by 1 unit\\ □ Extend the range by 5 feet\\ □□ Extend the duration by 1 segment. Maximum duration is 8 segments\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- A prism bends light around their body, making themselves translucent ==== Refraction ==== **Action**: Full\\ **Requires**: Prism Level 4, [[prism#Dispersion]] or [[prism#Ion]] or [[prism#Starsight]]\\ **Description**: You are able to bend and reflect light around your body, hiding your movements\\ **Effect**: You gain a +1 bonus to stealth when moving, and a +2 bonus when standing still for one round\\ **Cooldown**: 12 rounds\\ **Special**: [[conditions#Truesight]] negates this effect\\ **Talent Point Improvements**:\\ □ Reduce the required action by one level. Minimum action is Move\\ □ Extend the duration by 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ \\ ---- A prism bends light around their body, making themselves translucent ==== Starsight ==== **Action**: Standard\\ **Requires**: [[prism#Daylight]] or [[prism#Constellation]] or [[prism#Refraction]]\\ **Description**: You create a constellation of connections through nearby allies, allowing you to see through their collective eyes, enhancing your vision\\ **Range**: 20 feet\\ **Speed**: Instant\\ **Effect**: Once per day for three rounds, you can see through the eyes of any ally within the constellation, or experience a unification of all the constellation's members collective vision. In either experience you also see with [[conditions#Truesight]]\\ **Cooldown**: 12 rounds\\ **Special**: * Every constellation link must be within the range of another constellation member * The maximum number of members in the constellation is 36 **Talent Point Improvements**:\\ □ Reduce the required action by one level. Minimum action is Swift\\ □ Extend the range by 5 feet\\ □□□ Extend the duration by 1 round\\ □□□ □□□ Increase the uses per day by 1. Maximum uses per day is 3\\ □□□ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\