====== Mesmer ====== Nagari Mesmer === [advent class] === \\ //Rules governing [[Advent Classes]]//\\ Mesmers are a unique class of ki users in that they weave performance into their fighting style. Whether it be dance, oration, song, or even a musical performance, mesmers tap into the ki resonance that can be acheived through their performance to enhance their abilities. Through their artistic expression, mesmers are able to regulate their ki flow in the same way that other classes use body movements. Mesmers are masters of illusion and hold a strange and curious power over their audiences. Mesmers can also chain their abilities to create arching performances that build a momentum for them and their allies \\ **Mesmer Advent Class Level Table** ^ Level ^Talent Points^Level Bonuses^ ^ 1 |10 Talent Points|1 Talent| ^ 2 |10 Talent Points|1 Talent| ^ 3 |10 Talent Points|5 Bonus Talent Points| ^ 4 |10 Talent Points|1 Talent| ^ 5 |15 Talent Points|1 Feat| ^ 6 |15 Talent Points|1 Talent| ^ 7 |15 Talent Points|5 Bonus Talent Points| ^ 8 |15 Talent Points|1 Talent| ^ 9 |20 Talent Points|1 Feat| ^ 10 |20 Talent Points|10 Bonus Talent Points| \\ ===== Talent tree ===== {{map>:wiki:mesmer_talents.png?nolink |}} [[Mesmer#Astral Projection|jump to Astral Projection @ 120, 467, 188, 535]] [[Mesmer#Captivate|jump to Captivate @ 309, 547, 377, 615]] [[Mesmer#Exquisite Performance|jump to Exquisite Performance @ 428, 394, 496, 462]] [[Mesmer#Fascimile|jump to Fascimile @ 309, 12, 377, 80]] [[Mesmer#Grace Note|jump to Grace Note @ 309, 117, 377, 185]] [[Mesmer#Grand Rest|jump to Grand Rest @ 502, 92, 570, 160]] [[Mesmer#Illusion|jump to Illusion @ 192, 166, 260, 234]] [[Mesmer#Jete de Chat|jump to Jete de Chat @ 309, 444, 377, 512]] [[Mesmer#Mimesis|jump to Mimesis @ 428, 522, 496, 590]] [[Mesmer#Radiant Performance|jump to Radiant Performance @ 192, 394, 260, 462]] [[Mesmer#Resonant|jump to Resonant @ 426, 168, 494, 236]] [[Mesmer#Sensuous|jump to Sensuous @ 189, 41, 257, 109]] [[Mesmer#Somatic Echo|jump to Somatic Echo @ 146, 279, 214, 347]] [[Mesmer#Structured Mind|jump to Structured Mind @ 473, 280, 541, 348]] {{ a glass sphere with a pink flower inside ==== Astral projection ==== **Action**: Standard\\ **Requires**: [[mesmer#Radiant Performance]], Mesmer Level 6\\ **Description**: You create an ethereal projection of yourself at a location within the range\\ **Range**: 30 feet\\ **Speed**: Instant\\ **Effect**: Projection at target location, for up to 6 seconds\\ **Cooldown**: Once per day\\ **Special**: The projection is translucent and does not appear to be real, though the representation is accurate. The projection appears as you currently do, including clothing and items worn. Your projection has no substance and object will pass through it without resistance. While projecting, your senses shift as if you were actually at the target location\\ **Talent Point Improvements**:\\ □ Reduce the required action by one [[combat#action types|level]]. Minimum action is Swift\\ □ Extend the range by 10 feet\\ □ Extend the duration by 1 round\\ \\ ---- a swirling sea of magenta  clouds ==== Captivate ==== **Action**: Standard\\ **Requires**: [[mesmer#Mimesis]]\\ **Description**: Your peformance hits a crescendo, momentarily enthralling your target and rendering them unable to act\\ **Range**: 30 feet\\ **Speed**: Instant\\ **Effect**: Affected creature cannot take actions\\ **Cooldown**: 12 rounds\\ **Special**: Requires that target be able to see or hear your performance, whichever is more relevant. The target creature must make a **Intelligence vs Resolve** [[abilities#ability checks|Ability Check]]. If the target creature fails the check, the creature is unable to take actions for one round\\ **Talent Point Improvements**:\\ □ Extend the range by 10 feet\\ □□□ Extend the duration to 4 segments\\ □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a graceful dancer in pink with a magenta halo ==== Exquisite performance ==== **Action**: Passive, Free\\ **Requires**: One rank in the [[Perform]] skill\\ **Description**: Your training in ki harmonics lends your performances a natural grace\\ **Effect**: You gain a passive 1d6 bonus to [[Perform]]\\ **Cooldown**: Once per day\\ **Special**: Once per day, you may roll a Perform check at [[combat#advantage]]\\ **Talent Point Improvements**:\\ □□ Increase the passive bonus by 1d6. Maximum skill bonus is 3d6\\ □□ Increase the uses per day by 1. Maximum uses per day is 3\\ \\ ---- two mirrored stone statues in front of a magenta sky ==== Fascimile ==== **Action**: Free\\ **Requires**: [[mesmer#Sensuous]]\\ **Description**: Your illusions become uncannily real\\ **Effect**: Your [[mesmer#illusion|Illusions]] seem solid to the touch, which increases the difficulty of [[Perception]] checks made involving your illusions by 1\\ **Special**: Your illusions do not disperse when touched. Your illusions are not corporeal, they only seem that way to those under the effects of [[mesmer#Illusion]]. If the illusion undergoes any force that would be enough to damage it if it were real, the illusion is broken for anyone who witnesses it\\ **Talent Point Improvements**:\\ □□ Your uses per day of [[mesmer#Illusion]] increases by 1. Maximum increase is 1\\ \\ ---- a sweeping flourish of pink and magenta cloth ==== Grace note ==== **Action**: Move\\ **Requires**: None\\ **Description**: You add a dramatic flourish to enhance another action\\ **Effect**: You gain a 1d6 bonus to an Offensive or Defensive formula\\ **Cooldown**: 12 rounds\\ **Special**: You spend the action in the same segment as the action you wish to improve\\ **Talent Point Improvements**:\\ □ Reduce the required action to Swift\\ □□ Increase the bonus by 1d6. Maximum bonus is 4d6\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 3 rounds\\ \\ ---- a serene lagoon at sunset ==== Grand rest ==== **Action**: Full\\ **Requires**: [[mesmer#Resonant]], Memser level 4\\ **Description**: Your performance is punctuated by a powerfully dramatic rest or shift that captivates all creatures nearby\\ **Range**: 20 feet\\ **Speed**: Instant\\ **Effect**: Creatures within range take no actions for 1 segment\\ **Cooldown**: 12 rounds\\ **Special**: Requires that creatures be able to see or hear your performance, whichever is more relevant. All creatures within the range (even allies) must make a **Resolve vs Resolve** [[abilities#ability checks|Ability Check]]. Creatures that fail this check are unable to take actions for one round\\ **Talent Point Improvements**:\\ □ Extend the range by 5 feet\\ □□□ Extend the duration by 1 segment. Maximum duration is 4 segments\\ □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a painting of a magenta forest, with a ripple of water across the canvas ==== Illusion ==== **Action**: Full\\ **Requires**: No requirements\\ **Description**: Your [[perform|performance]] creates an illusion that lasts well after your performance is complete\\ **Range**: 30 feet\\ **Speed**: Instant\\ **Effect**: An illusion not larger than one hex is created and lasts for 20 minutes\\ **Cooldown**: Once per day\\ **Special**: The illusion is visual only and can only give off a very minor amount of light. It is immediately dispersed if anyone touches it. As a [[combat#action types|Swift]] action, you may manipulate the illusion to change it's appearance or location. Creatures that wish to break the illusion must make a **Intelligence vs Intelligence** [[abilities#ability check|Ability Check]] Creatures that succeed on this check see the illusion for what it is, causing the illusion to become transparent but not dispersed. Creatures do not automatically make this check but can be given a [[Perception]] check with a difficulty of 2 to notice that there is something odd about an illusory object. This does not automatically break the illusion\\ **Talent Point Improvements**:\\ □ Reduce the required action by one level. Minimum action is Swift\\ □ Extend the range by 5 feet\\ □ Increase the size of the illusion by 1 hex\\ □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ □ Extend the duration the illusion lasts by 20 minutes\\ □□ Increase the uses per day by 1. Maximum uses per day is 3\\ \\ ---- a magical magenta cat ==== Jete de chat ==== **Action**: Swift\\ **Requires**: No requirements\\ **Description**: You leap through the air with a flourish, your grace on the battlefield unparalelled\\ **Speed**: Your Dash speed\\ **Cooldown**: 12 rounds\\ **Special**: You may add an [[Athletics]] check to determine the height of your leap\\ **Talent Point Improvements**:\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a pink sound wave reflected in a large lake at sunset ==== Mimesis ==== **Action**: Standard\\ **Requires**: [[mesmer#Exquisite performance]]\\ **Description**: Your vocal studies give you sensitivity to fluctuations in others voices which helps you ferret out deception and allows you to imitate other's voices\\ **Cooldown**: 12 rounds\\ **Special**: Used as a standard action this gives you a 3d6 bonus to a [[diplomacy#Sense Motive]] check. Additionally, you gain a permanent 1d6 bonus to [[diplomacy#Bluff]] checks when impersonating someone elses voice\\ **Talent Point Improvements**:\\ □ Reduce the required action by one [[combat#action types|level]]\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Increase the bonus for imitating a voice by 1d6. Maximum bonus is 6d6\\ \\ ---- a crowded tavern flooded with pink and orange light ==== Radiant performance ==== **Action**: Standard\\ **Requires**: No requirements\\ **Description**: Your [[perform|Performance]] is so emotionally moving, that your enemies momentarily feel such a strong connection to you that they are unable to attack you\\ **Range**: 20 feet\\ **Speed**: Instant\\ **Effect**: Creatures within the range that wish to attack you must make a **Resolve vs Resolve** [[abilities#ability checks|Ability Check]]\\ **Cooldown**: 12 rounds\\ **Special**: For one round, creatures within the range must succeed against the Ability Check in order to attack you. If a creature fails this check, they cannot attack you for one round\\ **Talent Point Improvements**:\\ □ Reduce the required action by one [[combat#action types|level]]. Minimum action is Swift\\ □ Extend the range by 10 feet. Maximum range is 120 feet\\ □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ □□ Extend the duration by 1 segment. Maximum duration is 5 segments\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds \\ ---- a sunset with a stream of clouds flowing across the horizon ==== Resonant ==== **Action**: Swift\\ **Requires**: No requirements\\ **Description**: Your actions are bolstered by your resonant ki\\ **Effect**: Grant [[combat#Advantage]] to another action used in this segment\\ **Cooldown**: 12 rounds and once per day\\ **Special**: You may spend this Swift action in addition to initiating another action in the same segment. The augmented action must be eligible to receive advantage\\ **Talent Point Improvements**:\\ □□□ Increase the uses per day by 1. Maximum uses per day is 3\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a magenta eye among the clouds ==== Sensuous ==== **Action**: Free\\ **Requires**: [[mesmer#Illusion]]\\ **Description**: Your illusions become more complex able to affect more of your target's mind\\ **Effect**: [[mesmer#illusion|Illusions]] can also emit light, sounds and smells\\ **Special**: The visual, auditory and olfactory sensations cannot be intensified enough to [[conditions#blinded|blind]], [[conditions#deafened|deafen]] or nauseate creatures, regardless of their individual species' tolerances\\ **Talent Point Improvements**:\\ □□ Your uses per day of [[mesmer#Illusion]] increases by 1. Maximum increase is 1\\ \\ ---- a dancing warrior producing magenta ripples with each step ==== Somatic echo ==== **Action**: Move\\ **Requires**: No requirements\\ **Description**: You step into a rhythm, your movements carefully calibrated to cause nearby creatures to see echos of your movements, making it difficult to pinpoint your exact location\\ **Range**: 30 feet\\ **Speed**: Instant\\ **Effect**: Affected creatures take a offensive penalty for two segments\\ **Cooldown**: 12 rounds\\ **Special**: Creatures within the range must make a **Dexterity vs Intelligence** [[abilities#ability checks|Ability Check]]. Creatures that fail this save take a 3d6 penalty on all attacks made against you\\ **Talent Point Improvements**:\\ □ Extend the range by 5 feet\\ □ Extend the duration of the penalty by 1 segment. Maximum duration is 2 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a library hallway of bookshelves ==== Structured mind ==== **Requires**: Mesmer Level 4\\ **Description**: Your study of music and movement have developed your mental skill\\ **Effect**: You gain a permanent +1 bonus to [[abilities|Intelligence]]\\ **Special**: Additionally, you gain a 1d6 bonus on all [[abilities#ability checks|Intelligence Checks]]\\ **Talent Point Improvements**:\\ □□□ □□□ Increase the Intelligence bonus to +2\\ □□□ Increase the [[abilities#ability checks|Intelligence Check]] bonus to 2d6\\