======Medicine ====== ===skill (intelligence)=== ~~TOC~~ \\ For the direct restoration of wounds using ki, see [[damage#Healing]] \\ ==== Diagnose ==== This skill allows a practitioner of medicine to identify what is ailing a player based on the symptoms showing. If the symptoms are readily apparent, this skill may be used as a "Spot check" for a player noticing that another player is suffering, even if the player has not actively attempted to diagnose the patient ^Ailment^Difficulty or Modifier^ |Symptoms are easy to spot|Easy| |Some symptoms are not obvious, or are conflicting|Moderate| |Most symptoms are hidden, or are strongly conflicting|Hard| |Common ailment|[[Combat#Advantage]]| |Rare ailment|[[Combat#Advantage|Disadvantage]]| \\ ==== Cure diseases ==== If a character suffers from a disease, use the table below. Requires a successful diagnosis |Mild, common ailment|Easy| |Uncommon ailment|Moderate| |Rare ailment|Hard| |Virulent ailment in late stages|Near Impossible| |Disease with no known cure|Near Impossible| \\ ====Neutralize poison==== When a character suffers from a [[poison]], the medicine skill is the only way to aid that player. In order to neutralize a poison, your medicine roll must exceed the DC of the poison, with the following modifiers: ^Conditions^DC or Modifier^ |Common poisons or natural and mild toxins|Easy| |Uncommon poisons with negative effects|Moderate| |Lethal poisons|Hard| |You do not have the antidote|[[combat#advantage|Disadvantage]]| |The poisons entered the blood stream directly|[[combat#advantage|Disadvantage]]| |No antidote exists|Near Impossible, [[combat#advantage|Disadvantage]]| If you succeed at the DC the poison is neutralized, and all negative conditions are removed immediately \\ ==== Long term care ==== You care for a patient over a longer period of time, doing whatever is required to aid their recovery. The difficulty check corresponds to the heal check for healing the initial injury or disease. A successful check speeds recovery by 50% \\ ==== Knowledge anatomy ==== You have knowledge of the anatomy of humanoids and their inner workings, provided you are familiar with a species or have had time to study them. Answering a question regarding anatomy requires a check correlating to the difficulty of the question (Easy, Moderate, Hard, Near Impossible) You may use this skill for the anatomy of unfamiliar species, but at [[combat#advantage|disadvantage]] \\ ==== Knowledge medicine ==== You have knowledge of medicinal practices and history. You also have knowledge of the medicinal properties of substances, foods, plants, etc. To determine if you have knowledge about a particular medicinal item requires a check correlating to the difficulty of the question (Easy, Moderate, Hard, Near Impossible)