====== Incanter ====== === [advent class] === Bheru Incanter \\ //Rules governing [[Advent Classes]]//\\ An Incanter wields ancient runes of power, remnants of a primal language from when the galaxy was much younger, and [[ki spirits]] were using language and thought to create planets and shape the fates of all living things Incanters must invest heavily into their craft and the results are unpredictable, making an Incanter a very rare sight throughout the galaxy. Their labor, however, is rewarded. After they learn the six fundamental runes, they are able to discover new runes, seemingly at random. These runes are powerful, flexible, and extremely effective Incantations have a verbal and somatic component, requiring an audible invocation paired with a hand gesture. When invoked, a rune of pure light appears in front of the Incanter's hands, hanging in mid-air. Some runes, such as [[incanter#Chord]], will follow the Incanter's hand movements \\ **Incanter Advent Class Level Table** ^ Level ^Talent Points^Level Bonuses^ ^ 1 |10 Talent Points|1 Talent| ^ 2 |10 Talent Points|1 Talent| ^ 3 |10 Talent Points|5 Bonus Talent Points| ^ 4 |10 Talent Points|1 Talent| ^ 5 |15 Talent Points|1 Feat| ^ 6 |15 Talent Points|1 Talent| ^ 7 |15 Talent Points|5 Bonus Talent Points| ^ 8 |15 Talent Points|1 Talent| ^ 9 |20 Talent Points|1 Feat| ^ 10 |20 Talent Points|10 Bonus Talent Points| \\ ===== Talent tree ===== replace with incanter talent tree and map {{map>:wiki:incanter_talents.png?nolink |}} [[Incanter#Rune: Locus|jump to Rune: Locus @ 311, 47, 381, 117]] [[Incanter#Rune: Chord|jump to Rune: Chord @ 449, 103, 519, 173]] [[Incanter#Rune: Pane|jump to Rune: Pane @ 504, 235, 574, 305]] [[Incanter#Rune: Object|jump to Rune: Object @ 451, 371, 521, 441]] [[Incanter#Rune: Push|jump to Rune: Push @ 311, 430, 371, 501]] [[Incanter#Rune: Focus|jump to Rune: Focus @ 173, 371, 243, 441]] [[Incanter#Discovery|jump to Discovery @ 119, 235, 189, 305]] [[Incanter#Meta-Rune|jump to Meta-Rune @ 173, 101, 243, 171]] {{ \\ ==== Rune: locus ==== **Action**: Standard\\ **Requires**: None\\ **Description**: You create a small point of light which hangs in the air\\ **Rune Color**: White\\ **Range**: 5 feet\\ **Speed**: Instant\\ **Effect**: Point of light remains for 10 minutes\\ **Special**: The point of light deals no damage and has no mass\\ **Talent Point Improvements**:\\ □ Reduce the required action by one [[combat#action types|level]]. Minimum action is Free\\ □ Extend the range by 5 feet\\ □ Extend the duration by 10 minutes\\ \\ ==== Rune: chord ==== **Action**: Full, Standard\\ **Requires**: [[incanter#Rune: Locus]]\\ **Description**: With a slashing motion you connect two loci, twisting it to release a band of energy that slices like a whip\\ **Rune Color**: White\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Offensive**: //Attack Bonus + Dex + 6d6//\\ **Defensive**: //Defense Bonus + Dex + 6d6//\\ **Damage**: Int x 2 + 6d6 [[damage#damage types|[Slashing]]]\\ **Cooldown**: 6 rounds\\ **Special**: Attacking with a standard action grants one attack which does not invoke the cooldown. Attacking with a full action grants two attacks which can be used in the same segment or separate segments. Attacking with two attacks invokes the cooldown, which only applies to using a full action\\ **Talent Point Improvements**:\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ \\ ==== Rune: pane ==== **Action**: Standard\\ **Requires**: [[incanter#Rune: Chord]]\\ **Description**: Using two or three chords, you create a plane that emits a soft light which obstructs vision\\ **Rune Color**: White\\ **Range**: 5 feet\\ **Speed**: Instant\\ **Effect**: A trapezoidal plane of light is created, roughly one 5 foot square (or hex). Lasts one segment\\ **Cooldown**: 12 rounds\\ **Special**: The pane must be roughly rectangular. The pane is capable of providing [[combat#cover]]\\ **Talent Point Improvements**:\\ □ Reduce the required action to Move\\ □ Extend the range by 5 feet. Maximum range is 30 feet\\ □ Expand the surface area of the pane by one hex. Maximum size is 7 hexes\\ □ Extend the duration by 1 segment. Maximum duration is 4 segments\\ □ Reduce the cooldown by 1 round\\ \\ ==== Rune: object ==== **Action**: Full\\ **Requires**: [[incanter#Rune: Pane]]\\ **Description**: Passing a dimension through a pane, you exude a small simple object\\ **Rune Color**: White\\ **Range**: 5 feet\\ **Effect**: Creates a small object made of wood, metal, stone, clay, or rope\\ **Cooldown**: Once per day\\ **Special**: * The object must fit within a 6 inch cube (10 inch diagonal). The object can have no more than three moving parts, and you do not have fine control over the dimensions of the created object * **//Object//** can cancel a rune word if spoken in the segment. Requires [[incanter#Rune: Push]] \\ ==== Rune: push ==== **Action**: Move\\ **Requires**: [[incanter#Rune: Object]]\\ **Description**: Exert a generalized force, propelling yourself forward\\ **Rune Color**: White\\ **Range**: Self\\ **Speed**: 3H\\ **Effect**: Move yourself in the target direction, 15 feet\\ **Cooldown**: Once per day\\ **Special**: * **//Push//** can be used to push an object or creature within the range. Requires [[incanter#Rune: Focus]] * **//Push//** can be used to influence a negotiation, granting a +2 bonus to a [[Diplomacy]] check. Requires [[incanter#Rune: Focus]] * Push cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □ Reduce the required action to Swift\\ □ Extend the range by 5 feet. Maximum range is 30 feet\\ \\ ==== Rune: focus ==== **Action**: Standard\\ **Requires**: [[incanter#Rune: Push]]\\ **Description**: Increases your, or your ally's focus\\ **Rune Color**: White\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Focus//** can be used to grant a second roll on a [[skills|skill check]], [[abilities#ability checks|dexterity check]], or [[abilities#ability checks|intelligence check]]. Keep either result at your option * **//Focus//** can be used to triple your visual range and acuity for 1 hour. May be used on target creature within range * Focus cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □ Reduce the required action to Swift\\ □ Extend the range by 10 feet\\ □ Extend the duration by 1 hour\\ \\ ==== Discovery ==== **Requires**: [[incanter#Rune: Focus]]\\ **Description**: After intense study and meditation, the eureka moment occurs and you uncover an ancient rune of power\\ **Effect**: You gain a [[incanter#Discovery Runes|Discovery Rune]], selected at random\\ **Special**: * When you take this talent, you gain a random talent from the [[incanter#Discovery Runes]] list * To discover your Rune Word, roll 2d6 and use the table below to determine your rune. After you roll, you decide which die is your **//primary//**. The remaining die is your **//secondary//** die * If your resulting rune is one you already have, roll again * Your dice roll may not be modified by other abilities * You may take this talent multiple times ^Primary die result^Secondary die result^Resulting Rune^ | 1 or 2 | 1 |[[incanter#Balance|Balance]]| | ::: | 2 |[[incanter#Burn|Burn]]| | ::: | 3 |[[incanter#Clarify|Clarify]]| | ::: | 4 |[[incanter#Cloud|Cloud]]| | ::: | 5 |[[incanter#Conceal|Conceal]]| | ::: | 6 |[[incanter#Divide|Divide]]| | 3 or 4 | 1 |[[incanter#Erase|Erase]]| | ::: | 2 |[[incanter#Fortune|Fortune]]| | ::: | 3 |[[incanter#Link|Link]]| | ::: | 4 |[[incanter#Mend|Mend]]| | ::: | 5 |[[incanter#Quell|Quell]]| | ::: | 6 |[[incanter#Rest|Rest]]| | 5 or 6 | 1 |[[incanter#Reveal|Reveal]]| | ::: | 2 |[[incanter#Shield|Shield]]| | ::: | 3 |[[incanter#Tap|Tap]]| | ::: | 4 |[[incanter#Tether|Tether]]| | ::: | 5 |[[incanter#Unravel|Unravel]]| | ::: | 6 |[[incanter#Ward|Ward]]| \\ ==== Meta-rune ==== **Requires**: [[incanter#Discovery]]\\ **Description**: You study meta-runes, a class of runes that directly affect other runes\\ **Effect**: You may select one of the [[incanter#Meta runes]]\\ **Special**: * You must have used discovery at least once before you may learn a meta-rune * You may select any of the meta-runes when taking this talent * You may repeat this talent until you have all three meta-runes \\ \\ ===== Discovery runes ===== \\ ==== Balance ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Bring things into balance\\ **Rune Color**: White\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Balance//** can be used to grant target creature a +2 bonus to [[Acrobatics]] * **//Balance//** can be used to grant a +2 [[Diplomacy]] bonus for 1 day to a creature in a weaker position * **//Balance//** can be used to remove all mental [[conditions]] and effects on target creature * **//Balance//** can be used to remove [[combat#advantage]] or disadvantage * **//Balance//** can be used to bring a [[sizes|large]] object into balance. The object shifts, finding equilibrium * **//Balance//** can be used to weigh the difference between two objects or creatures, for a given characteristic. The result comes back as "Weaker", "Stronger", or "Draw" for even matches. Any characteristic may be weighed, including all character stats (Strength, Initiative, Hit points, current Hit Points, etc). If for some reason the comparison cannot be made, the result also comes back as "Draw". Players should not be told in advance whether the comparison will be successful * Balance cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action to a Move action\\ □ Extend the range by 5 feet\\ □□□ Increase the size limit to Huge\\ \\ ==== Burn ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Burn away what once was\\ **Rune Color**: Pale red\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Burn//** can be used to create a light source that lasts for 1 week. The light can vary in intensity from a candle flicker to a bonfire, at your option. The light source can hover, be held in your hand, or moved at your discretion * **//Burn//** can be used to remove a rune effect * **//Burn//** can be used to remove all illusions within the range * **//Burn//** can cause target object or creature to catch on fire, dealing 18d6 damage, plus 6d6 each segment until the flames are put out * **//Burn//** can be used to heighten anger or desire. The emotion and its target are decided by the GM * Burn cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □ Extend the range by 5 feet\\ \\ ==== Clarify ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Clear away confusion and uncertainty\\ **Rune Color**: Pale blue\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Clarify//** can be used to grant target creature a +2 bonus on an Int-based skill check * **//Clarify//** can be used to grant all creatures within range understanding of another language for 1 hour * **//Clarify//** can be used to clear visual obstacles, such as fog, foliage, dust on a window, or darkness * **//Clarify//** can be used to identify, but not remove, all rune effects and illusions within the range * **//Clarify//** can be used to purify up to 1 million units of water (100 hex cube) * Clarify cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action to a Move action\\ □ Extend the range by 5 feet\\ \\ ==== Cloud ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Hinder understanding and memory\\ **Rune Color**: Pale red\\ **Range**: 10 feet\\ **Speed**: 3H\\ **Cooldown**: Once per day\\ **Special**: * **//Cloud//** can be used to spread a thick fog within the range for 1 hour. Provides [[combat#concealment|total concealment]] * **//Cloud//** can be used used to cloud target mind for 1 hour, imposing a -2 penalty on all Int [[skills]] * **//Cloud//** can be used to cloud the minds of all creatures within the range for 1 minute, imposing a -2 penalty on all Intelligence based [[skills]] * **//Cloud//** can be used to suppress a specific memory in a target creature, imposing a permanent -2 penalty on [[Recall Knowledge]] checks to recall the memory * Cloud cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action to a Move action\\ □ Extend the range by 5 feet\\ □ Increase the speed by 1H. Maximum speed is 12H\\ \\ ==== Conceal ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Shroud the truth\\ **Rune Color**: Pale red\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Conceal//** can be used to render target creature or object invisible for 1 hour * **//Conceal//** can be used to render all creatures currently within 15 feet invisible for 8 hours, provided they remain within range of the original incantation * **//Conceal//** can be used to grant target creature a +2 bonus to [[Diplomacy]] checks intended to conceal * **//Conceal//** can be used to prevent scrying (all extra-sensory perception) within the range for 1 day * Conceal cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action to a Move action\\ □ Extend the range by 5 feet\\ \\ ==== Divide ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Split, tear, rend\\ **Rune Color**: Pale red\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Divide//** can be used to reduce any cooldown by half * **//Divide//** can be used to reduce the duration of a rune effect or talent by half * **//Divide//** can be used to divide a creature's focus, imposing a -2 penalty on all Int [[skills]] * **//Divide//** can be used to create a division between creatures within the range. The division divides the creatures into two groups of your choosing. [[Diplomacy]] checks made between groups suffer a -2 penalty for 1 day * **//Divide//** can be used to separate adjacent objects/creatures, or groups of objects/creatures. The targets are pushed up to 15 feet in perfectly opposite directions of your choosing * **//Divide//** can be used to cut a non-living object in half. Up to [[sizes|large size]] * Divide cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action by one [[combat#action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet\\ □□□ Increase the size limit to Huge\\ \\ ==== Erase ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Remove the undesired\\ **Rune Color**: Pale red\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Erase//** can be used to remove all rune effects within range * **//Erase//** can be used to remove all illusions within range * **//Erase//** can be used to grant a +2 bonus to [[Wilderness Survival]] when hiding tracks within the range * **//Erase//** can be used to erase all recent memories that target creature has of the Incanter * **//Erase//** can be used to remove ink, paint, dye, or etching from a non-living surface * Erase cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action by one [[combat#action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet\\ \\ ==== Fortune ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Turn the odds in your favor\\ **Rune Color**: White\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Fortune//** can be used to grant a +2 bonus to all [[Diplomacy]] checks made to negotiate, for 1 day * **//Fortune//** can be used to change two die faces in a roll, bumping them up or down by 1. Example: Change a die that rolled "3" to a "4", or a "2" to a "1" * **//Fortune//** can be used to turn a successful hit into a [[damage#critical rolls|critical hit]] * **//Fortune//** can be used to make an unlikely physical result occur. A flipped coin may land on its edge, a rare and favorable hand may be dealt in cards, or a spinning leaf lands on your outstretched finger. The outcome is relevant to the situation, but the exact outcome is determined by the GM * As fortune is used over time, its residual energy lingers on the Incanter, causing financial transactions to often work out in their favor * Fortune cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action by one [[combat#action types|level]]. Minimum action is Free\\ □ Extend the range by 5 feet\\ \\ ==== Link ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Connect the unconnected\\ **Rune Color**: White\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Link//** can be used to connect two minds for one hour, allowing them to mentally communicate * **//Link//** can be used to create a link between two objects for one hour, causing force applied to one object to be applied to the other object * **//Link//** can be used to create links between rune effects. Rune effects can become conditional, set to expire when the other expires, to begin when the other ends, to engage when a new rune effect materializes, etc. Conditions last for up to 1 week before expiring. //Link// does not extend the duration of a rune effect, but can delay its initiation * Link cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action by one [[combat#action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet\\ \\ ==== Mend ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Restore what is broken\\ **Rune Color**: Pale blue\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Mend//** can be used to repair a [[sizes#small]], non-living object over the course of one round * **//Mend//** can be used to heal for 18d6, remove all negative [[conditions|condition]], and residual pain * **//Mend//** can be used to restore all erased or altered memories for target creatures * **//Mend//** can be used remove minor imperfections in a die roll, changing the result of one die * Mend cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action by one [[combat#action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet\\ □□□ Increase the size limit for mending an item by one category. Maximum size category is [[sizes#Huge]]\\ \\ ==== Quell ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: A salve for the storm\\ **Rune Color**: Pale blue\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Quell//** can be used to dissipate a turbulent natural phenomenon * **//Quell//** can be used to calm strong emotions in target creature * **//Quell//** can be used to prevent target creature from attacking anything for one hour * **//Quell//** can be used to end one rune effect * Quell cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action by one [[combat#action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet\\ \\ ==== Rest ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Bring them to rest\\ **Rune Color**: Pale blue\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Rest//** can be used to stop a [[sizes#medium]] sized object from moving * **//Rest//** can be used to stop a creatures movement and prevent movement for 2 rounds * **//Rest//** can be used put target creature to sleep. If the creature sleeps for 4 hours or more, they awaken as if they had been well rested for a week * **//Rest//** can be used to dissipate a movement based natural phenomenon (tornadoes, flood) * **//Rest//** can be used to silence a sound or all sound within range for 1 round, interrupting and stopping whatever processes or actions that were causing the sound(s) * Rest cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action by one [[combat#action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet\\ □□□ Increase the size limit for stopping an object by one category. Maximum size category is [[sizes#Huge]]\\ \\ ==== Reveal ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Bring it all into the light\\ **Rune Color**: Pale blue\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Reveal//** can be used to remove all invisibility effects and reveal all illusions and rune effects in range * **//Reveal//** can be used to grant a +2 bonus to [[Perception]], [[Investigation]], and [[Recall Knowledge]] checks to all creatures within range, including enemies, for 10 minutes * **//Reveal//** can be used to reveal the truth, identifying all creatures within the range that have lied in the last 60 seconds with a white glow. Alternatively, it may be used to learn the truth behind a target lie * **//Reveal//** can be used to reveal creatures within the range that have hidden hostility towards the Incanter. The Incanter alone can see hostile creatures, identified with a white glow * **//Reveal//** can be used to restore one blocked or erased memory in target creature * **//Reveal//** can be used to invoke [[feats#Transcend]] * **//Reveal//** can be used to uncover a creature's weak-point. The next attack made against the target creature's weak-point is a [[damage#critical rolls|critical hit]] * Reveal cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action by one [[combat#action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet\\ \\ ==== Shield ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Raise your shield\\ **Rune Color**: Pale blue\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Shield//** can be used to create an immovable physical shield, 15 feet square. Lasts for one day. The shield appears as a floating rune with an extended triangular web * **//Shield//** can be used to protect target creature from mental attacks and manipulation for 1 hour * **//Shield//** can be used to protect target creature from all rune effects for 1 week * **//Shield//** can be used to prevent the use of all runes in target area for 1 week * Shield cannot be resisted, and cannot be removed by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action by one [[combat#action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet\\ \\ ==== Tap ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Just a tap\\ **Rune Color**: White\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Tap//** can be used to create a tapping or knocking sound at target location * **//Tap//** can be used to open an energy source for use, connecting the incanter to it * **//Tap//** can be used to open a container or pipe, releasing the contents * **//Tap//** can be used to set target creature's ability on a one day cooldown * **//Tap//** can be used to draw on the power of a local Atua, gaining a surge of power that grants you a bonus standard action which must be used immediately * **//Tap//** can be used to move target object or creature 10 feet in any direction * Tap cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action by one [[combat#action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet\\ \\ ==== Tether ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Bind what is loose\\ **Rune Color**: White\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Tether//** can be used to permanently adhere one object to another * **//Tether//** can be used to permanently anchor an object to its current location, preventing it from being moved more than 15 feet from its current location, as if it were attached by an invisible rope * **//Tether//** can be used to protect target creature from mental attacks and manipulation for 1 hour * **//Tether//** can be used to grant a +2 bonus to [[Recall Knowledge]] checks for 1 day * Tether cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action by one [[combat#action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet\\ \\ ==== Unravel ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Pull on the thread\\ **Rune Color**: Pale red\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Unravel//** can be used to remove a rune effect and undo all changes it made * **//Unravel//** can be used to untie a knot or unravel a tangle in rope or string * **//Unravel//** can be used to dismantle a mechanical system * **//Unravel//** can be used to give target creature the [[conditions#disoriented]] condition for 1 hour * **//Unravel//** can be used to unravel a piece of cloth, provided that it is not in close contact with a creature's ki field * Unravel cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action by one [[combat#action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet\\ \\ ==== Ward ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Discovery]]\\ **Description**: Watch and listen\\ **Rune Color**: White\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Ward//** can be used to create a ward to scry target location within the range. The Incanter can see and hear what happens at target location. Lasts until cancelled or ward is used to scry a new location * **//Ward//** can be used to create a ward to prevent scrying, illusions, and rune effects from occurring within the target area. The target area is a circle with a radius no longer than this talent's range. Lasts until cancelled or Ward is used to prevent scrying at a new location * **//Ward//** can be used to create a ward that prevents a single rune effect of your choosing from occurring within the target area for 1 month * **//Ward//** can be used create a ward that prevents the acquisition of diseases for 1 month, and cures any disease contracted within the last 12 hours * Once in place, a Ward that prevents a rune effect cannot be destroyed by the rune effect it prevents * Ward cannot be resisted, and can only be blocked by a rune effect **Talent Point Improvements**:\\ □□□ Reduce the required action by one [[combat#action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet\\ \\ \\ ===== Meta runes ===== \\ ==== Amplify ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Meta-rune]]\\ **Description**: Amplify and enhance the target rune effect\\ **Rune Color:** White\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Amplify//** can be used to select one aspect of a rune effect and double it. This doubles the cooldown of the target rune. Applies to any rune effect listed in a rune's //Special// token * **//Amplify//** can be used to amplify the volume of the target creature's voice for up to 10 minutes * **//Amplify//** can be used to severely enhance the intensity of a natural phenomenon * Amplify can apply to an effect in progress, to the next rune the Incanter invokes, or it can be chained immediately after another rune in the same segment, provided you can pay the required action cost of Amplify and the target rune * Amplify cannot be resisted, and can only be blocked by a rune effect * Amplify modifies the base values of a rune effect, and can only be applied to a rune once **Example**: //Cloud can be used used to cloud a target's mind for 1 hour, imposing a -2 penalty on all Intelligence based [[skills]]// * //Amplify// could increase the effect to two creatures * or //Amplify// could affect the target for 2 hours * or //Amplify// could impose a -4 penalty **Talent Point Improvements**:\\ □ Reduce the required action by one [[combat#action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet\\ \\ ==== Extend ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Meta-rune]]\\ **Description**: Extend the target rune effect\\ **Rune Color:** White\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Extend//** can be used to double the range of the target rune effect * **//Extend//** can be used to double the duration of the target rune effect * **//Extend//** can be used to double the duration of an illusion * **//Extend//** can be used to apply a single-target rune effect to all creatures within 10 feet of the incanter. Must be used before the target rune is invoked * Extend can apply to an effect in progress, to the next rune the Incanter invokes, or it can be chained immediately after another rune in the same segment, provided you can pay the required action cost of Extend and the target rune * Extend cannot be resisted, and can only be blocked by a rune effect * Extend modifies the base values of a rune effect, and can only be applied to a rune once **Talent Point Improvements**:\\ □ Reduce the required action by one [[combat#action types|level]]. Minimum action is Swift\\ □ Extend the range by 5 feet\\ \\ ==== Reduce ==== **Action**: Standard\\ **Requires**: Obtained via [[incanter#Meta-rune]]\\ **Description**: Reduce the cost of the target rune effect\\ **Rune Color:** White\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Cooldown**: Once per day\\ **Special**: * **//Reduce//** can be used to reduce the cooldown of target rune effect to 1 hour * **//Reduce//** can be used to reduce the action cost of the next rune invoked by the incanter to Free * **//Reduce//** can be used to select one aspect of a rune effect and halve it. Applies to any rune effect listed in a rune's //Special// token * Reduce can apply to an effect in progress, to the next rune the Incanter invokes, or it can be chained immediately after another rune in the same segment, provided you can pay the required action cost of Reduce and the target rune * Reduce cannot be resisted, and can only be blocked by a rune effect * Reduce modifies the base values of a rune effect, and can only be applied to a rune once **Talent Point Improvements**:\\ □ Reduce the required action by one [[combat#action types|level]]. Minimum action is Free\\ □ Extend the range by 5 feet\\