====== Gear ====== ===[rules]=== ~~TOC~~ \\ For information on how much gear you can carry, please see: [[capacity|Carrying Capacity]]\\ The following tables list common gear, supplies, and services a character may acquire and use during the course of their adventures. This is not an exhaustive list of the gear availble throughout the galaxy, but is a fair representation of what can be found on [[Terra]] \\ ==== Adventuring gear ==== ^Item^Cost^Weight^Notes^ |Arrow|5 sp|1 lb|20 arrows| |Arrow - Fire|1 gp|1 lb|10 arrows| |Arrow - Grappling|2 gp|1/2 lb| | |Animal Feed|5 cp|9 lbs|One day's supply| |Backpack|2 gp|2 lbs|Capacity: 2 cubic feet, 40 hp| |Barrel|1 gp|15 lbs|40-80 hp| |Basket|4 sp|1 lb|Capacity: 2 cubic feet| |Bedroll|1 sp|2 lbs| | |Bell|7 sp|-| | |Belt w/Pouches|12 sp|1 lb|Comes with 2 pouches, extra pouch is 2 sp| |Book - Empty|3 gp|2 lbs| | |Bottle - Glass|15 sp|1 lb| | |Bucket - Wooden|3 sp|3/2 lbs|Capacity: 1 cubic feet| |Burlap Sack|4 cp|-|Capacity 3 cubic feet| |Camp Kit|4 gp|4 lbs|Contains items necessary to cook a simple meal| |Camp chair - folding|3 gp|1 lb| | |Candle|1 cp|-|Burns for 2 hours| |Candle - Large|4 cp|-|Burns for 3 hours| |Canteen|15 sp|1 lb|Capacity 1 liter, Full weight: 3 lbs| |Canvas/Cloth|2 sp|1 lb|1 square yard| |Chain|9 gp|2 lbs|10 feet in length, 40 hp| |Chains|5 gp|4 lbs|Restraints, 175 hp| |Chalk|2 cp|-| | |Chalkboard|2 gp|1 lb| | |Chest - small|2 gp|15 lbs|90 hp| |Chest - medium|5 gp|25 lbs|110 hp| |Chest - large|8 gp|35 lbs|140 hp| |Clothing|8 sp|1 lb|Generic set Pants/Shirt/Shoes| |Clothing|17 sp|3 lb|Cold Weather| |Clothing|3 sp|1/2 lb|Travel Cloak| |Clothing|4 sp|1 lb|Heavy Boots| |Clothing|12 cp|-|Hat| |Compass|15 gp|1/4 lb| | |Cookpot|1 gp|1 lb|Capacity 3/2 cubic feet| |Dice|1 sp|-|6 dice| |Dice - Cheaters|4 sp|-|3 dice| |Ear Trumpet|3 gp|1 lb| | |Falconry Equipment|3 gp|3/2 lbs| | |False Bottom Chest|12 gp|-|| |Firewood|2 cp|20 lbs|One day supply| |Fishhook|1 sp|-| | |Fishing kit|7 sp|3 lbs| | |Fishing net|3 gp|5 lbs|Dry Weight| |Flask|15 sp|1/2 lb| | |Flint and Steel|12 sp|-| | |Fountain Pen|3 sp|-| | |Glider|15 g|1 lbs|With or without chair, 90 hp| |Glider Staff|15 g|1 lbs|60 hp| |Glue|4 sp|1/2 lb|-| |Grappling Hook|2 gp|3 lbs| | |Gunpowder|5 sp|1/4 lb| | |Hammer|7 sp|2 lbs|90 hp| |Hammer - Large|1 gp|4 lbs|110 hp| |Hammock|4 sp|3 lbs| | |Hourglass|15 gp|-|Timer is 1 minute| |Hourglass|25 gp|1 lb|Timer is 1 hour| |Horn|15 sp|1 lb|Plays single signal note| |Ink|4 gp|-| | |Jug - Clay|8 cp|2 lbs|Capacity 2 liters| |Lantern|2 gp|1 lb| |Lock and Key|6 gp|1 lb|Average quality| |Lock and Key|12 gp|1 lb|High quality| |Map|5 gp|1 lb| | |Magnifying Glass|15 gp|-| | |Marbles - Glass|3 sp|1/2 lb| | |Mirror|3 gp|-|Small handheld mirror| |Mirror - Large|15 gp|-|6 square feet in size| |Net|8 sp|5 lbs|9 square yards| |Net - Butterfly|3 gp|3/2 lbs|Fine Silk, handmade| |Net - Camouflage|10 gp|4 lbs|Reversible, +1 Stealth| |Oil|15 cp|1 lb| | |Pack (Animal)|4 gp|8 lbs|8 cubic feet capacity| |Paper|1 sp|-|10 sheets| |Perfume|3 gp|-| | |Pickaxe|45 sp|5 lbs| | |Riding Gear - Medium|15 gp|10 lbs|Harness, bit/bridle, Saddle, Pack| |Rope|12 sp|5 lbs|50 feet length| |Saw|7 cp|1 lb| | |Sewing Kit|8 sp|1/2 lb| | |Sextant|15 gp|1 lb| | |Shaving Kit|8 sp|1/4 lb| | |Shovel|15 sp|2 lbs|40 hp| |Smoke Pellets|35 sp|-|10 pellets| |Smoking Pipe - Dragon Shaped|14 sp|-| |Soap|1 cp|-|1 bar| |Spade|1 gp|1/2 lb| | |Surveying Tools|10 gp|2 lbs| | |Teapot|2 cp|1 lb| | |Telescope|25 gp|1 lb| | |Tent|6 gp|15 lbs|Sleeps 2 people| |Tent - Large|6 gp|30 lbs|Sleeps 6 people| |Tent - Nomad|16 gp|45 lbs|Sleeps up to 10 people| |Torch|1 cp|1/2 lb|Single use| |Torch|2 gp|3/2 lb|Multiple use - requires oil| |Twine|3 cp|-|15 ft length| |Umbrella|25 sp|4 lbs| | |Vial - Glass|7 sp|-|Capacity 100 ml| |Vial - Glass|1 gp|-|Capacity 250 ml| |Waterskin|6 sp|1/4 lb|Weight empty, capacity is 1.5 liter. Full weight: 3.5 lbs| |Waterskin - Large|15 sp|1/2 lb|Weight empty, capacity is 2.5 liters. Full weight: 6 lbs| |Wax (Seal)|15 sp|1/4 lb| | |Whistle|2 sp|-| | |Whistle - Animal|2 sp|-|Keyed to a specific animal| Where not noted, item hit points range from 10-30 hp \\ ==== Animals ==== ^Animal^Price^Weight^ |**Pets and Companions**||| |Blue Jay|3 sp|-| |Cat|3 cp|8 lbs| |Dog|1 sp|50-100 lbs| |Dwarf Squid|2 sp|1/2 lbs| |Ferret|5 sp|3 lbs| |Flying Lemur|22 gp|3 lbs| |Fox|5 gp|25 lbs, Rare| |Parrot|6 sp|4 lbs| |Squirrel|2 sp|15 lbs| |Turtle Duck|8 cp|3 lbs| |**Trained animals**||| |Dog, Guard|10 gp|100-150 lbs| |Eagle|18 gp|2 lbs| |Hawk|15 gp|2 lbs| |Raven|17 gp|2 lbs| |**Pack Animals**||| |Buffalo|30 gp|1,500 lbs| |Camel|28 gp|1,900 lbs| |**Mounts**||| |Bear|45 gp|1,100 lbs| |Bison|34 gp|4,000 lbs, Size: Huge, Rare| |Elk|140 gp|600 lbs| |Horse|20 gp|900 lbs |Komodo|16 gp|2,200 lbs| |Yak|36 gp|1,500 lbs| \\ ==== Animal gear ==== ^Animal^Price^Weight^ |Large Animals|x2 Modifier*|| |Armor|x2 Modifier*|| |Animal Harness|2 gp|2 lbs| |Bit and Bridle|2 gp|1 lb| |Falconry Glove|3 gp|1 lb| |Feed (Per Day)|5 cp|5-10 lbs| |Saddle - Pack|10 gp|15 lbs| |Saddle - Riding|8 gp|25 lbs| |Saddle - Travel|6 gp|20 lbs| |Stabling (Per Day|3 sp|-| * Large animals double the price of anything purchased for that animal\\ * Armor made for animals costs twice as much as the same armor for a human. Armor for Large creatures is 4 times the normal price for a human. \\ ==== Supplies==== ^Item^Cost^Quantity^Notes^ |Ale|4 cp|Mug|| |Bread|2 cp|1/2 lb|| |Cheese|1 sp|1/2 lb|| |Fruit|6 cp|1/2 lb|| |Honey|8 sp|1/2 lb|| |Meals|1 sp|-|Poor, Per Day| |Meals|3 sp|-|Common, Per Day| |Meals|5 sp|-|Good, Per Day| |Milk|3 sp|Gallon|| |Tea|2 cp|1 cup|| |Tea Leaves|3 sp|1/2 lb|| |Trail Food|8 sp|3/2 lb|One days food, good quality, Keeps 2 days| |Trail Rations|3 sp|1 lb|One days food. Keeps for 2-3 months| |Wine|2 sp|Glass|Common Quality| |Wine|1 gp|Glass|Fine Quality| |Wine|5 gp|Bottle|Fine Quality| \\ ==== Services ==== ^Item^Cost^Notes^ |Bath|5 cp|(Hot)| |Bath|2 sp - 1 gp|Public Bathhouse| |Blacksmith|5 sp|Per hour, general repairs| |Cartography|10 gp|Draw up a specific map| |Companion|5 sp - 10 gp|| |Ferry|1 sp|Per Mile| |Guide|4 gp|Per Day, more for dangerous areas| |Healing|1 gp|First Aid| |Healing|15 sp|Elemental Healing| |Healing|25 sp|Long Term Care - Per day| |Inn|5 sp|Common| |Inn|15 gp|Above average| |Inn|8 gp|Suite| |Inn|15 gp|Luxury| |Labor - Unskilled|1 gp|Per Day - Minimum| |Labor - Skilled|3 gp|Per Day| |Labor - Mercenary|4 gp|Per Day| |Stables|3 sp|Per day| |Toll|3 cp|| \\ ==== Repairing gear ==== Gear can come under [[combat maneuvers#sunder|attack]] or be subjected to damage from the environment. Each item, whether it is a weapon, armor, a keystone, or your adventuring gear, has a hit point value. This number represents the total number of damage the item can take before it breaks If the final blow to an item was a critical hit, the item shatters. Items that are damaged can be repaired by their respective crafting profession or skill, as shown below. Repairing an item requires 1 to 2 hours of work If not specifically noted, an item's hp ranges from 10-30 depending on its qualities ^Item^Related Profession or Skill^ |Adventuring gear - Cloth|[[profession#Armorsmith]], [[profession#Sailor]]| |Adventuring gear - Leather|[[profession#Armorsmith]], [[profession#Sailor]], [[Wilderness Survival]]| |Adventuring gear - Glass|[[profession#Jeweler]]| |Adventuring gear - Rope|[[profession#Sailor]], [[Wilderness Survival]]| |Adventuring gear - Tools|[[profession#Armorsmith]], [[profession#Sailor]], [[profession#Weaponsmith]]| |Adventuring gear - Wood|[[profession#Sailor]], [[Wilderness Survival]]| |[[Armor]]|[[profession#Armorsmith]]| |[[Keystones]]|[[profession#Jeweler]]| |[[Weapons]]|[[profession#Weaponsmith]]| The difficulty check to repair damage depends on the amount of damage done to the item, as shown below ^Total Damage^Repair DC^ |Up to 1/3 HP missing|1| |Up to 2/3 HP missing|2| |More than 2/3 HP missing|3| **Wilderness Survival**\\ This skill may be used to repair simple wooden weapons, such as a quarterstaff, or a shillelagh