====== Earth adept ====== Jadyari Earth Adept === [advent class] === \\ //Rules governing [[Advent Classes]]//\\ Earth Adepts are master Petramancers that further dedicate themselves to the element of earth, learning advanced techniques that bring them ever closer to becoming one with earth. These techniques focus on offensive and defensive abilities, and combat utility. With some creativity, some of the abilities have non-combat applications. These abilities complement the Petramancer class abilities, giving Earth Adepts the ability to not only control the flow of a battle field, but also throw a punch Earth Adepts must develop a strong will, an unflinching commitment to their course of action. Only then can they overcome the strenuous challenges that learning Earth Adept abilities present. Adepts learning abilities like Detonate Earth can seriously damage their ki pathways if their determination waivers during training \\ **Earth Adept Advent Class Level Table** ^ Level ^Talent Points^Level Bonuses^ ^ 1 |10 Talent Points|1 Talent| ^ 2 |10 Talent Points|1 Talent| ^ 3 |10 Talent Points|5 Bonus Talent Points| ^ 4 |10 Talent Points|1 Talent| ^ 5 |15 Talent Points|1 Feat| ^ 6 |15 Talent Points|1 Talent| ^ 7 |15 Talent Points|5 Bonus Talent Points| ^ 8 |15 Talent Points|1 Talent| ^ 9 |20 Talent Points|1 Feat| ^ 10 |20 Talent Points|10 Bonus Talent Points| \\ ===== Talent tree ===== {{map>:wiki:earth_adept_talent_tree.png?nolink |Earth Adept class talent tree}}\\ [[Earth Adept#Anchor|jump to Anchor @ 308, 479, 383, 554]] [[Earth Adept#Cleave|jump to Cleave @ 487, 299, 562, 374]] [[Earth Adept#Counter|jump to Counter @ 18, 299, 93, 374]] [[Earth Adept#Cudgel|jump to Cudgel @ 601, 299, 676, 374]] [[Earth Adept#Detonate Earth|jump to Detonate Earth @ 309, 125, 384, 200]] [[Earth Adept#Disc|jump to Disc @ 436, 177, 511, 252]] [[Earth Adept#Earth Tap|jump to Earth Tap @ 181, 425, 256, 500]] [[Earth Adept#Foxhole|jump to Foxhole @ 438, 425, 513, 500]] [[Earth Adept#Rock Garden|jump to Rock Garden @ 180, 175, 255, 250]] [[Earth Adept#Spear|jump to Spear @ 309, 12, 384, 87]] [[Earth Adept#Stone Grip|jump to Stone Grip @ 309, 591, 384, 666]] [[Earth Adept#Stone Shield|jump to Stone Shield @ 131, 299, 206, 374]] {{ ==== Anchor ==== **Action**: Swift\\ **Requires**: Level 12 Petramancer\\ **Description**: You bind your ki to the ground and pull yourself towards the target location\\ **Range**: 15 feet\\ **Speed**: 2H\\ **Effect**: You are pulled toward the target location\\ **Cooldown**: 12 rounds\\ **Special**: The target location must be earth that is a part of a planet, moon, or asteroid. Alternatively, earth or stone that is physically connected to a gravity well can be used. This movement can extend into subsequent segments, and can be performed at less than your maximum speed\\ **Talent Point Improvements**:\\ □ Extend the range by 5 feet. Maximum range is 60 feet\\ □□ Increase the speed by 1H. Maximum speed is 6H\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a large stone with deep cracks ==== Cleave ==== **Action**: Standard\\ **Requires**: Level 12 Petramancer\\ **Description**: You bind your ki to stone, and with a violent twist you cause the stone to split\\ **Range**: Touch\\ **Speed**: 2H\\ **Effect**: A rift 15 feet long and 10 feet deep appears in target earth or stone\\ **Cooldown**: 12 rounds\\ **Special**: The rift extends from the touched location in one direction, or in two opposite directions. From there it extends in a series of direct lines to each subsequent hex in any path desired. Splitting the rift into branches causes each branch to count towards the total length\\ **Talent Point Improvements**:\\ □□ Increase the length of the rift by 5 feet\\ □□ Increase the depth by 5 feet\\ □□ Increase the speed of the rift by 1H\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □□□ You may split the rift into multiple branches\\ \\ ---- a stone mind floats above a plateau ==== Counter ==== **Action**: Swift\\ **Requires**: Level 12 Petramancer, [[earth adept#Stone Shield]]\\ **Description**: Unflinching as stone itself, you shrug off attacks, steeling your mind in order to turn the flow of the battle back on your opponent\\ **Effect**: You improve your initative standing one rank\\ **Cooldown**: 12 rounds\\ **Special**: Your initiative ranking improves by one rank at the beginning of the next segment. You may enact this ability when attacked, even if you have already enacted an action this segment\\ **Talent Point Improvements**:\\ □□□ Increase the rank improvement to two ranks\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ \\ ---- a large stone cudgel hangs in the air ==== Cudgel ==== **Action**: Full, Standard\\ **Requires**: Level 12 Petramancer, [[earth adept#Cleave]]\\ **Description**: You lift a large amount of earth and form it into a great cudgel, which you wield as a weapon\\ **Range**: 15 feet\\ **Speed**: 6H\\ **Effect**: You create or wield a large cudgel of earth\\ **Offensive**: //Attack Bonus + Dex + 6d6//\\ **Defensive**: //Defense Bonus + Dex + 6d6//\\ **Damage**: Strength x 3 + 8d6 [[damage#damage types|[Bludgeoning]]]\\ **Hit points**: Resolve x 3 + 6d6\\ **Cooldown**: 12 rounds\\ **Special**: Creating the cudgel is a full action which also grants you an attack in the following segment. The cooldown only applies to creating the cudgel. As a Standard action, you may use the cudgel in a sweeping attack that hits all targets within a 60° cone. The weapon can be used to block multiple attacks in a sweeping motion as with its attack. Each attack that is blocked deals its damage to the weapon. If the hit points are reduced to zero, the weapon is destroyed\\ **Talent Point Improvements**:\\ □ Reduce the required action to create a cudgel from Full to Standard\\ □□ Increase the speed by 3H\\ □□ Increase the sweep of the cone by 60°. Maximum sweep is 300°\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the damage and hit point formulas by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the hit point formula by 3d6\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Gain the option to create the weapon as a scythe, changing the damage type to [Slashing]\\ \\ ---- a stone exploding into dust, with fire developing on the bottom of the stone ==== Detonate earth ==== **Action**: Standard\\ **Requires**: Level 12 Petramancer\\ **Description**: You bind your ki to the earth, and use the resonation to shatter the target earth\\ **Range**: 30 feet\\ **Speed**: 6H\\ **Effect**: Target earth explodes in a [[the_grid#Radius, sphere, cylinder|bloom]]\\ **Element**: 1 unit of earth per target\\ **Offensive**: //Attack Bonus + Dex + 6d6//\\ **Defensive**: //Defense Bonus + Dex + 6d6//\\ **Damage**: Strength x 2 + 6d6 [[damage#damage types|[Bludgeoning or Piercing]]]\\ **Cooldown**: 12 rounds\\ **Special**: As a part of this action, you may hurl a single chunk of earth to a location within the range, if earth does not exist at your desired target location\\ **Talent Point Improvements**:\\ □ Extend the range by 5 feet. Maxiumum range is 60 feet\\ □□□ Extend the radius of the bloom to 10 feet\\ □□□ You may explode an additional target with your attack. Maximum number of targets is 3\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a large disc sitting in a field ==== Disc ==== **Action**: Full\\ **Requires**: Level 12 Petramancer\\ **Description**: You extract earth from the ground in the shape of a disc, hurling it toward your target so that it bounces to a second target\\ **Range**: 30 feet\\ **Speed**: 8H\\ **Effect**: Target, hex, object\\ **Offensive**: //Attack Bonus + Dex + 6d6//\\ **Defensive**: //Defense Bonus + Dex + 6d6//\\ **Damage**: Strength x 2 + 6d6 [[damage#damage types|[Bludgeoning]]] or [[damage#damage types|Slashing]]\\ **Cooldown**: 12 rounds\\ **Special**: The disc jumps to a second target of your choosing that is within 20 feet of the first target. The angle of the jump may not exceed 120°\\ **Talent Point Improvements**:\\ □ Reduce the required action to Standard\\ □ Increase the speed by 1H. Maximum speed is 18H\\ □ Increase the number of bounces to 2\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a stone hovers above the earth, slimming down to a thin connection to the ground ==== Earth tap ==== **Action**: Full, Free\\ **Requires**: Level 12 Petramancer\\ **Description**: You tap into the planet's ki, storing your ki energy for later use\\ **Effect**: You store one Standard action\\ **Cooldown**: 12 rounds\\ **Special**: You store one Standard action useable in subsequent rounds. The action can be used in addition to the normal actions possible in a turn. The action can be substituted for move or swift action. The action expires after 6 rounds. You cannot store more than action at a time. You must be touching the earth to store or retrieve your action. Retrieving the action is a free action\\ **Talent Point Improvements**:\\ □ Reduce the required action to Standard\\ □ Extend the storage duration by 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a stone cairn with a small hole to crawl into ==== Foxhole ==== **Action**: Standard\\ **Requires**: Level 12 Petramancer\\ **Description**: You create an impromptu shelter for an ally\\ **Range**: 15 feet\\ **Speed**: 12H\\ **Effect**: Target hex is burrowed down 10 feet\\ **Cooldown**: 12 rounds\\ **Special**: Requires that the target hex be earth, surrounded by earth such that a hole in the earth can be carved out. This move works as with Burrow. Creatures standing on the hex have now been moved into the hole. The surrounding earth blocks line of sight for any creature that is not adjacent to the hole\\ **Talent Point Improvements**:\\ □ Reduce the required action to Move\\ □ Extend the range by 5 feet. Maximum range is 30 feet\\ □ Increase the speed by 1H. Maximum speed is 18H\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a misty garden of razor sharp rocks ==== Rock garden ==== **Action**: Standard\\ **Requires**: Level 12 Petramancer\\ **Description**: You kick the ground, causing a thousand spikes to shoot out of the earth in the target area, dealing damage and creating treacherous terrain\\ **Range**: 10 feet\\ **Speed**: Instant\\ **Effect**: Target circle with a diameter of 15 feet\\ **Offensive**: //Attack Bonus + Res + 6d6//\\ **Defensive**: //Defense Bonus + Res + 6d6//\\ **Damage**: Strength x 2 + 6d6 [[damage#damage types|[Piercing]]]\\ **Cooldown**: 12 rounds\\ **Special**: If you are standing in the target area, you may exclude your own hex from the target area. Rock garden may only be used to defend against attacks that move along the ground or just below the surface. Creatures that willingly move across the spikes take damage once per turn\\ **Talent Point Improvements**:\\ □ Extend the range by 5 feet. Maximum range is 30 feet\\ □□ Increase the diameter of the target area by 5 feet. Maximum diameter is 35 feet\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a massive stone spear with a glowing blue tip hovers in an underground cave ==== Spear ==== **Action**: Standard\\ **Requires**: Level 12 Petramancer, [[earth adept#Detonate Earth]]\\ **Description**: You create a hefty spike of earth, hurling it toward your target, dealing massive damage. The wound and the blow combine to cause the target to become staggered\\ **Range**: 30 feet\\ **Speed**: 10H\\ **Effect**: Target, hex, or object\\ **Element**: Half a [[units|unit]] of earth\\ **Offensive**: //Attack Bonus + Dex + 6d6//\\ **Defensive**: //Defense Bonus + Dex + 6d6//\\ **Damage**: Strength x 3 + 8d6 [[damage#damage types|[Piercing]]]\\ **Cooldown**: 12 rounds\\ **Special**: A successful hit applies the [[conditions#Staggered]] condition until the target recieves healing\\ **Talent Point Improvements**:\\ □ Extend the range by 5 feet. Maximum range is 60 feet\\ □ Increase the speed bh 1H. Maximum speed is 18H\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a hand carved out of marble with a closed grip ==== Stone grip ==== **Action**: Standard\\ **Requires**: Level 12 Petramancer, [[earth adept#Anchor]]\\ **Description**: You crouch low, thrusting your hand down into the earth. As you do, a large stone hand reaches up from the ground to grasp and squeeze your target\\ **Range**: 20 feet\\ **Speed**: 4H\\ **Effect**: Target creature is [[conditions#Rooted]] for two rounds\\ **Offensive**: //Attack Bonus + Dex + 6d6//\\ **Defensive**: //Defense Bonus + Dex + 6d6//\\ **Damage**: Strength x 2 + 6d6\\ **Hit Points**: Resolve x 2 + 6d6\\ **Cooldown**: 12 rounds\\ **Special**: The hand can affect targets size [[sizes#Large]] or smaller. If the hand's hit points are reduced to zero, it is destroyed and its effects end. Otherwise, on a successful hit, the hand immediately roots the target. In the following segment, it deals damage. Damage is dealt again after six segments\\ **Talent Point Improvements**:\\ □ Extend the range by 5 feet. Maximum range is 60 feet\\ □ Increase the speed by 1H. Maximum speed is 8H\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the damage and hit point formulas by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ \\ ---- a cobalt blue kite shield of stone ==== Stone shield ==== **Action**: Move, Full\\ **Requires**: Level 12 Petramancer\\ **Description**: You create discs of earth which orbit you, which you can use to defend against incoming attacks\\ **Range**: The orbs can defend against attacks that pass within 5 feet of your character\\ **Speed**: 4H\\ **Effect**: Three discs of earth orbit you\\ **Element**: 1 [[units|unit]] of earth\\ **Defensive**: //Defense Bonus + Dex + 6d6//\\ **Cooldown**: 12 rounds\\ **Special**: Creating the discs and setting them into their orbit around you is a full action. In subsequent rounds, you may spend a move action to defend as many incoming attacks as you have discs. As a swift action, you may use a single disc to defend against an attack. When a disc defends against an attack, it is shattered. The discs shatter after 6 rounds\\ **Talent Point Improvements**:\\ □□ Extend the range to 10 feet\\ □□□ Increase the number of discs to 4\\ □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the defensive formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\