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wiki:weapons [2017/03/27 02:36] caleymccready [Special weapons] |
wiki:weapons [2019/02/25 21:00] (current) caleymccready [Short ranged weapons] |
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| =======Weapons======= | =======Weapons======= | ||
| + | ===[rules]=== | ||
| ~~TOC~~ | ~~TOC~~ | ||
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| ====Special weapons==== | ====Special weapons==== | ||
| - | The weapons listed in the [[weapons#weapon table]] below are of average quality. They are sturdy and will not break unless put under abnormal duress. Their quality makes them usable but does not confer any special benefit. Weapons made by master weapon-smiths have a much higher level of quality, making the weapon feel light in the hand which gives the user an advantage when using them. Weapons crafted by masters of the trade, or "Master Quality Weapons", confer a bonus to the damage formula | + | The weapons listed in the [[weapons#weapon table]] below are of average quality. Weapons made by master weapon-smiths have a much higher level of quality, making the weapon feel light in the hand which gives the user an advantage when using them. Weapons crafted by masters of the trade, or "Master Quality Weapons", confer a bonus to the damage formula |
| Weapons can also be made with rare and expensive materials that are well suited to making weapons, which confers a bonus to the damage formula. Examples would be a sword made with rare metals, an axe made from meteorite, a quarterstaff made from a rare wood, or a bow stringed with eltu hair | Weapons can also be made with rare and expensive materials that are well suited to making weapons, which confers a bonus to the damage formula. Examples would be a sword made with rare metals, an axe made from meteorite, a quarterstaff made from a rare wood, or a bow stringed with eltu hair | ||
| - | Weapons that stand the test of time without ever letting down their heroic wielders can become the objects of legend, gaining a spirit of their own, a commanding presence on the battlefield. This confers a bonus to the damage formulas, and the weapon is considered unbreakable. Legendary weapons are by default master quality weapons | + | Weapons that stand the test of time can become the objects of legend, gaining a spirit of their own, a commanding presence on the battlefield. They often have artistic embellishments lending the weapon a unique style |
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| - | Weapons with special qualities are also more durable than their ordinary counterparts. These weapons gain a bonus to their item hit points, which makes them harder to break when they are targeted by attacks, such as the [[combat maneuvers#Sunder]] maneuver, or if they are subjected to large forces by other means, such as being crushed by a falling boulder | + | |
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| ^Weapon Property^Additional Damage^Additional Cost^ | ^Weapon Property^Additional Damage^Additional Cost^ | ||
| |Master quality|+1|Add 100 gold to the base price of the weapon| | |Master quality|+1|Add 100 gold to the base price of the weapon| | ||
| - | |Rare materials|+2|Add 200 gold to the base price of the weapon| | + | |Rare materials|+2|Add 250 gold to the base price of the weapon| |
| |Legendary Weapon|+1d6|If available for sale, cost varies| | |Legendary Weapon|+1d6|If available for sale, cost varies| | ||
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| |Scythe|5 gp|3 lbs|S/P|10 ft|100|+1d6 Trip Bonus| | |Scythe|5 gp|3 lbs|S/P|10 ft|100|+1d6 Trip Bonus| | ||
| |Silk Band|10 gp|-|B|5 ft|40|+2d6 Maneuver Bonus| | |Silk Band|10 gp|-|B|5 ft|40|+2d6 Maneuver Bonus| | ||
| - | |Stilt|5 gp|3 lbs|B|10 ft|60|+1d6 Jump Bonus| | + | |Stilt|5 gp|3 lbs|B|10 ft|60|+3d6 Jump Bonus| |
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| ===bolas=== | ===bolas=== | ||
| - | Three weights connected by rope. These are used by spinning the bolas and throwing them at the target. This weapon only functions as part of a ranged trip maneuver, gaining a +2 bonus to the attempt. If the attack is successful, the target is wrapped up in the bolas and falls to the ground. A Dexterity vs Dexterity [[abilities#ability check|Opposed Check]] made in the subsequent round, determines if the target is still bound up in the bolas. The target may reattempt this ability check once per round, always against the attacker's first result\\ | + | Three weights connected by rope. These are used by spinning the bolas and throwing them at the target. This weapon only functions as part of a ranged trip maneuver, gaining a +2 bonus to the attempt. If the attack is successful, the target is wrapped up in the bolas and falls to the ground. A Dexterity vs Dexterity [[abilities#ability check|Ability Check]] made in the subsequent round, determines if the target is still bound up in the bolas. The target may reattempt this ability check once per round, always against the attacker's first result\\ |
| ===boomerang=== | ===boomerang=== | ||