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wiki:sleight of hand [2016/11/05 14:11] caleymccready |
wiki:sleight of hand [2018/06/25 16:06] (current) caleymccready |
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| - | ====== Sleight of Hand ====== | + | ====== Sleight of hand ====== |
| ===skill (dexterity)=== | ===skill (dexterity)=== | ||
| ~~TOC~~ | ~~TOC~~ | ||
| \\ | \\ | ||
| Your training allows you to pick pockets, draw hidden weapons, and take a variety of actions without being noticed. | Your training allows you to pick pockets, draw hidden weapons, and take a variety of actions without being noticed. | ||
| - | Drawing a hidden weapon is a movement action and is opposed by the [[wiki:perception|Perception]] skill of anyone aware of your presence. | + | Drawing a hidden weapon is a movement action and is opposed by the [[wiki:perception|Perception]] skill of anyone aware of your presence |
| You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the [[wiki:perception|Perception]] check of anyone observing you or of anyone frisking you. In the latter case, the searcher gains [[combat#advantage]] on the [[wiki:perception|Perception]] check. A dagger is easier to hide than most light weapons, and grants you [[combat#advantage]] on your Sleight of Hand check to conceal it, or anything smaller than a dagger. Wearing clothing that assists you in concealing a particular item grants [[combat#advantage]] | You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the [[wiki:perception|Perception]] check of anyone observing you or of anyone frisking you. In the latter case, the searcher gains [[combat#advantage]] on the [[wiki:perception|Perception]] check. A dagger is easier to hide than most light weapons, and grants you [[combat#advantage]] on your Sleight of Hand check to conceal it, or anything smaller than a dagger. Wearing clothing that assists you in concealing a particular item grants [[combat#advantage]] | ||
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| ==== Lock picking ==== | ==== Lock picking ==== | ||
| - | You are skilled at opening locks. | + | You are skilled at opening locks |
| - | The DC depends on how complex the lock is. If the check succeeds, you open the lock. If it fails by 4 or less, you have failed but can try again. If you fail by 5 or more, you damage the lock and it can no longer be opened. | + | The DC depends on how complex the lock is. If the check succeeds, you open the lock. If you failed you can try again. If you fail the check by 2 or more, you damage the lock and it can no longer be opened |
| ^Lock Quality^DC^ | ^Lock Quality^DC^ | ||
| - | |Simple|Trival| | + | |Average|Easy| |
| - | |Average|Moderate| | + | |Superior|Hard| |
| - | |Good|Hard| | + | |Masterwork|Near Impossible| |
| - | |Superior|Near Impossible| | + | |
| - | Open Locks: The DC for opening a lock depends on its quality. If you do not have a set of thieves' tools, these DCs increase by one level, and you make the check at [[combat#advantage|disadvantage]] | + | Open Locks: The DC for opening a lock depends on its quality. If you do not have a set of thieves' tools, you make the check at [[combat#advantage|disadvantage]] |
| - | You may intentionally break a locking device, lowering the difficulty by one level | + | You may intentionally break a locking device, lowering the difficulty by one level. This does not open the lock, and makes it very difficult to open, even with the key |
| You can also use this skill to disarm a booby trap, or disable a mechanical device, pitting your skill versus the Trap DC, which the GM should keep secret | You can also use this skill to disarm a booby trap, or disable a mechanical device, pitting your skill versus the Trap DC, which the GM should keep secret | ||
| - | ^Device^Time^Disable Device DC^Example^ | + | ^DC^Example^Time^ |
| - | |Simple|1 round|Easy|Jam a lock, open a simple lock| | + | |Moderate|Disable a common device|1d6 rounds| |
| - | |Tricky|1d6 rounds|Moderate|Disabling a moderate trap| | + | |Hard|Disable a complex trap, or device|2d6 rounds| |
| - | |Difficult|1d6+2 rounds|Hard|Disable a complex trap, or device| | + | |Near Impossible|Disable a masterwork device|3d6 rounds| |
| - | |Extreme|2d6 rounds|Very Difficult|Disable a finely made clockwork| | + | |
| If you attempt to leave behind no trace of your tampering, increase the difficulty by one level | If you attempt to leave behind no trace of your tampering, increase the difficulty by one level | ||
| - | **Action**: The amount of time needed to make a Disable Device check depends on the task, as noted above. Disabling a simple device takes 1 round and is a full-round action. A tricky or difficult device requires 1d6 or 1d6+2 rounds. Attempting to open a lock is a full-round action\\ | + | **Action**: The amount of time needed to make a Disable Device check depends on the task, as noted above. Each round requires a Full action\\ |
| - | **Try Again**: Varies. You can retry checks made to open locks, provided you did not catastrophically fail and break the lock in the locked position. Failing to disable a trap triggers the trap | + | **Try Again**: Varies. You can retry checks made to open locks, but a third failure breaks the internal locking mechanism. Failing to disable a trap triggers the trap |
| \\ | \\ | ||
| ==== Pick pocket ==== | ==== Pick pocket ==== | ||
| - | Check: Your skill check is opposed by the observer's [[wiki:perception|Perception]] check. The observer's success doesn't prevent you from performing the action, just from doing it unnoticed | + | Check: Your skill check is opposed by the observer's [[wiki:perception|Perception]] check. If your opponent's score is higher than yours, you are noticed and fail to take the item. If the scores are tied, you take the item but the opponent immediately notices |
| - | If your score is 10 or less, you fail to take the object, whether or not you were noticed | ||
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| You can also use Sleight of Hand to entertain an audience as though you were using the Perform skill. In such a case, your “act” encompasses elements of legerdemain, juggling, and the like | You can also use Sleight of Hand to entertain an audience as though you were using the Perform skill. In such a case, your “act” encompasses elements of legerdemain, juggling, and the like | ||
| - | Performing a minor feat of legerdemain, such as making a coin disappear, also has a DC of 10 unless an observer is determined to note where the item went | + | Performing a minor feat of legerdemain, such as making a coin disappear, also has a DC of 1 unless an observer is determined to note where the item went |
| \\ | \\ | ||
| ==== Misdirection ==== | ==== Misdirection ==== | ||
| - | You use body language, voice throwing, and other trickery to direct your target's attention toward something, or away from something. This can be used to create a distraction, or to hide your true movements. | + | You use body language, voice throwing, and other trickery to direct your target's attention toward something, or away from something. This can be used to create a distraction, or to hide your true movements |
| You must declare what you wish to direct attention towards or away from specifically | You must declare what you wish to direct attention towards or away from specifically | ||
| - | Misdirection is opposed by [[wiki:perception|Perception]]. A successful check distracts the target for 1 or more rounds | + | Misdirection is opposed by [[wiki:perception|Perception]]. A successful check distracts the target for at least 1 round |
| - | + | ||
| - | When used in combat, the target's distraction allows you to use the [[wiki:stealth|Hide]] skill, and lasts 1 round. The target suffers no other ill effects from their distraction | + | |
| + | When used in combat, the target's distraction allows you to use the [[wiki:stealth|Hide]] skill, and lasts 1 round The target suffers no other ill effects from their distraction | ||
| + | Misdirection can also be used to deceive an opponent regarding the ki ability you are using, making it a contested check against an opponent attempting to use [[Recall Knowledge]] to determine the nature of your actions | ||