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wiki:sleight of hand [2015/03/08 03:08]
caleymccready
wiki:sleight of hand [2018/06/25 16:06] (current)
caleymccready
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-====== Sleight of Hand (Dex) ======+====== Sleight of hand ====== 
 +===skill (dexterity)=== 
 +~~TOC~~ 
 +\\
 Your training allows you to pick pockets, draw hidden weapons, and take a variety of actions without being noticed. Your training allows you to pick pockets, draw hidden weapons, and take a variety of actions without being noticed.
-Drawing a hidden weapon is a standard ​action and is opposed by the [[wiki:​perception|Perception]] skill of anyone aware of your presence.+Drawing a hidden weapon is a movement ​action and is opposed by the [[wiki:​perception|Perception]] skill of anyone aware of your presence
  
-You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the [[wiki:​perception|Perception]] check of anyone observing you or of anyone frisking you. In the latter case, the searcher gains a +4 bonus on the [[wiki:​perception|Perception]] check, since it's generally easier to find such an object than to hide it. A dagger is easier to hide than most light weapons, and grants you a +2 bonus on your Sleight of Hand check to conceal it. An extraordinarily small object, such as a coin, shuriken, or ring, grants you +4 bonus on your Sleight of Hand check to conceal it, and heavy or baggy clothing ​(such as cloak) ​grants ​you a +2 bonus on the check.+You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the [[wiki:​perception|Perception]] check of anyone observing you or of anyone frisking you. In the latter case, the searcher gains [[combat#​advantage]] ​on the [[wiki:​perception|Perception]] check. A dagger is easier to hide than most light weapons, and grants you [[combat#​advantage]] ​on your Sleight of Hand check to conceal it, or anything smaller than dagger. Wearing ​clothing ​that assists you in concealing ​particular item grants ​[[combat#​advantage]]
  
-**Action**: Any Sleight of Hand check is normally a standard ​action. However, you may perform a Sleight of Hand check as a move action ​by taking a –20 penalty on the check.\\ +**Action**: Any Sleight of Hand check is normally a standard ​or a move action\\ 
-**Try Again**: Yes, but after an initial failure, a second Sleight of Hand attempt against the same target (or while you are being watched by the same observer who noticed your previous attempt) ​increases the DC for the task by 10.\\ +**Try Again**: Yes, but after an initial failure, a second Sleight of Hand attempt against the same target (or while you are being watched by the same observer who noticed your previous attempt) is made at [[combat#​advantage|disadvantage]]\\
-**Untrained**:​ An untrained Sleight of Hand check is simply a [[wiki:​abilities|Dexterity]] check. Without actual training, you can't succeed on any Sleight of Hand check with a DC higher than 10, except for hiding an object on your body.+
  
-===== Lock Picking ===== +\\ 
-You are skilled at opening locks+==== Lock picking ​==== 
 +You are skilled at opening locks
  
-The DC depends on how complex the lock is. If the check succeeds, you open the lock. If it fails by 4 or less, you have failed ​but can try again. If you fail by or more, you damage the lock and it can no longer be opened.+The DC depends on how complex the lock is. If the check succeeds, you open the lock. If you failed ​you can try again. If you fail the check by or more, you damage the lock and it can no longer be opened
  
 ^Lock Quality^DC^ ^Lock Quality^DC^
-|Simple|20|  +|Average|Easy|  
-|Average|25|  +|Superior|Hard|  
-|Good|30|  +|Masterwork|Near Impossible
-|Superior|40+
  
-Open Locks: The DC for opening a lock depends on its quality. If you do not have a set of thieves'​ tools, ​these DCs increase by 10.+Open Locks: The DC for opening a lock depends on its quality. If you do not have a set of thieves'​ tools, ​you make the check at [[combat#​advantage|disadvantage]]
  
-You may intentionally break a locking device ​with a DC of 10+You may intentionally break a locking device, lowering the difficulty by one levelThis does not open the lock, and makes it very difficult to open, even with the key
  
-You can also use this skill to disarm a booby trap, or disable a mechanical device, pitting your skill versus the Trap DC, which the GM should keep secret.+You can also use this skill to disarm a booby trap, or disable a mechanical device, pitting your skill versus the Trap DC, which the GM should keep secret
  
-^Device^Time^Disable Device ​DC^Example^ +^DC^Example^Time
-|Simple|1 round|10|Jam ​lock, open a simple lock| +|Moderate|Disable ​common device|1d6 rounds| 
-|Tricky|1d6 rounds|15|Disabling a moderate trap|  +|Hard|Disable a complex trap, or device|2d6 rounds| 
-|Difficult|1d6+2 rounds|20|Disable a complex trap, or device|  +|Near Impossible|Disable a masterwork device|3d6 rounds|
-|Extreme|2d6 rounds|25|Disable a finely made clockwork+
  
-If you attempt to leave behind no trace of your tampering, add 5 to the DC.  
  
-**Action**: The amount ​of time needed to make a Disable Device check depends on the taskas noted above. Disabling a simple device takes 1 round and is a full-round action. A tricky or difficult device requires 1d6 or 1d6+2 rounds. Attempting to open a lock is a full-round action.\\ +If you attempt to leave behind no trace of your tamperingincrease ​the difficulty ​by one level 
-**Try Again**: Varies. You can retry checks made to disable traps if you miss the check by 4 or less. You can retry checks made to open locks.+
  
-===== Pick Pocket ===== +**Action**The amount ​of time needed to make Disable Device check depends on the taskas noted aboveEach round requires a Full action\\ 
-CheckA DC 10 Sleight ​of Hand check lets you palm coin-sizedunattended object.  +**Try Again**VariesYou can retry checks made to open locksbut a third failure breaks the internal locking mechanismFailing to disable a trap triggers the trap
-When you use this skill under close observation,​ your skill check is opposed by the observer'​s [[wiki:perception|Perception]] checkThe observer'​s success doesn'​t prevent you from performing the actionjust from doing it unnoticed.+
  
-If you try to take something from a creature, you must make a DC 20 Sleight of Hand check. The opponent makes a [[wiki:​perception|Perception]] check to detect the attemptopposed by the Sleight of Hand check result you achieved when you tried to grab the item. An opponent who succeeds on this check notices ​the attemptregardless of whether ​you got the item. You cannot use this skill to take an object from another creature during combat if the creature is aware of your presence.+\\ 
 +==== Pick pocket ==== 
 +Check: ​ Your skill check is opposed by the observer'​s ​[[wiki:​perception|Perception]] check. If your opponent'​s score is higher than yours, you are noticed and fail to take the item. If the scores are tied, you take the item but the opponent immediately notices
  
-===== Illusions ===== 
-You can also use Sleight of Hand to entertain an audience as though you were using the Perform skill. In such a case, your “act” encompasses elements of legerdemain,​ juggling, and the like. 
  
-Performing a minor feat of legerdemain,​ such as making ​coin disappearalso has a DC of 10 unless an observer is determined to note where the item went.+\\ 
 +==== Illusions ==== 
 +You can also use Sleight ​of Hand to entertain an audience ​as though you were using the Perform skill. In such caseyour “act” encompasses elements ​of legerdemain,​ juggling, and the like
  
-===== Misdirection ===== +Performing a minor feat of legerdemainsuch as making a coin disappearalso has DC of 1 unless an observer is determined ​to note where the item went
-You use body languagevoice throwingand other trickery to direct your target'​s attention toward something, or away from something. This can be used to create ​distraction,​ or to hide your true movements.+
  
-You must declare what you wish to direct attention ​towards ​or away from specifically.+\\ 
 +==== Misdirection ==== 
 +You use body language, voice throwing, and other trickery ​to direct ​your target'​s ​attention ​toward something, ​or away from somethingThis can be used to create a distraction,​ or to hide your true movements
  
-Misdirection is opposed by [[wiki:​perception|Perception]]. A successful check distracts the target for 1 round for each two points ​you exceed their perception, with a minimum of 1 round.+You must declare what you wish to direct attention towards or away from specifically
  
-Misdirection ​cannot be used against people you are in combat against except to allow you to [[wiki:stealth|Hide]], and the distraction never lasts more than 1 round.+Misdirection ​is opposed by [[wiki:perception|Perception]]. A successful check distracts ​the target for at least 1 round
  
 +When used in combat, the target'​s distraction allows you to use the [[wiki:​stealth|Hide]] skill, and lasts 1 round The target suffers no other ill effects from their distraction
  
 +Misdirection can also be used to deceive an opponent regarding the ki ability you are using, making it a contested check against an opponent attempting to use [[Recall Knowledge]] to determine the nature of your actions
  
wiki/sleight of hand.1425798499.txt.gz · Last modified: 2015/09/07 22:11 (external edit)