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wiki:skill feats [2017/10/24 16:38]
caleymccready [Performer]
wiki:skill feats [2022/08/25 15:38] (current)
caleymccready [Skill feats]
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 =======Skill feats======= =======Skill feats=======
-~~TOC~~ +<​html>​ 
-The feats on this page all improve ​your skills ​in some way+ <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​skillfeatslibrary.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​skillfeatslibrary.png'​  
 +  style='​margin:​0px 0px 20px 20px; border-radius:​6px;​ max-width: 40%;' align="​right"​  
 +  alt="​girl studying in a dark library"/></​a>​ 
 +</​html>​ 
 + 
 +The feats on this page typically focus on improving a specific skill, but a few also improve skills ​as a whole
  
 Unless specifically stated, you cannot take a feat more than once Unless specifically stated, you cannot take a feat more than once
  
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-====Artisan====+==== Artisan ====
 //You elevate your craft to an art form//\\ //You elevate your craft to an art form//\\
 **Requires**:​ Intelligence score of 3\\ **Requires**:​ Intelligence score of 3\\
-**Benefit**:​ You gain a 3d6 bonus to the [[Profession]] skill. Once per day, you may take [[combat#​advantage]] on a [[Profession]] check. You may take this feat multiple times, each time you take it, it applies to a different profession\\+**Benefit**:​ You gain a 6d6 bonus to the [[Profession]] skill. Once per day, you may take [[combat#​advantage]] on a [[Profession]] check. You may take this feat multiple times, each time you take it, it applies to a different profession\\
  
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-====Athletic====+==== Athletic ====
 //Your physique lends itself to a high degree of athleticism//​\\ //Your physique lends itself to a high degree of athleticism//​\\
 **Requires**:​ Strength score of 3\\ **Requires**:​ Strength score of 3\\
-**Benefit**:​ You gain a 2d6 bonus to the [[Athletics]] skill. Once per day, you may take [[combat#​advantage]] on an [[Athletics]] check\\ +**Benefit**:​ You gain a 3d6 bonus to the [[Athletics]] skill. Once per day, you may take [[combat#​advantage]] on an [[Athletics]] check\\
  
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-====Beast link==== +==== Detective ​==== 
-//You seem to meld your mind with your animal companion//​\\ +~~TOC~~
-**Requires**:​ [[martial|Animal Companion]] talent, Resolve score of 3\\ +
-**Benefit**:​ You gain a 2d6 bonus to the [[Animal Handling]] skill, and a 1d6 bonus to the Animal Bond formula for [[martial#​Animal Companion]]. Once per day, you may take [[combat#​advantage]] on an [[Animal Handling]] check\\ +
- +
- +
-\\ +
-====Detective====+
 //You have a curious and quick mind, and you love a good mystery//\\ //You have a curious and quick mind, and you love a good mystery//\\
 **Requires**:​ Intelligence score of 3\\ **Requires**:​ Intelligence score of 3\\
-**Benefit**:​ You gain a 2d6 bonus to the [[Investigation]] skill. Once per day, you may take [[combat#​advantage]] on an [[Investigation]] check\\+**Benefit**:​ You gain a 3d6 bonus to the [[Investigation]] skill. Once per day, you may take [[combat#​advantage]] on an [[Investigation]] check\\
  
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-====Deft fingers====+==== Deft fingers ====
 //Your skill with sleight of hand is uncanny//\\ //Your skill with sleight of hand is uncanny//\\
 **Requires**:​ Intelligence score of 3\\ **Requires**:​ Intelligence score of 3\\
-**Benefit**:​ You gain a 2d6 bonus to the [[Sleight of Hand]] skill. Once per day, you may take [[combat#​advantage]] on a [[Sleight of Hand]] check+**Benefit**:​ You gain a 3d6 bonus to the [[Sleight of Hand]] skill. Once per day, you may take [[combat#​advantage]] on a [[Sleight of Hand]] check
  
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-====Diplomat====+==== Diplomat ====
 //You are experienced in persuading others and navigating social interactions//​\\ //You are experienced in persuading others and navigating social interactions//​\\
 **Requires**:​ Intelligence score of 3\\ **Requires**:​ Intelligence score of 3\\
-**Benefit**:​ You gain a 2d6 bonus to the [[Diplomacy]] skill. Once per day, you may take [[combat#​advantage]] on a [[Diplomacy]] check\\+**Benefit**:​ You gain a 3d6 bonus to the [[Diplomacy]] skill. Once per day, you may take [[combat#​advantage]] on a [[Diplomacy]] check\\ 
 + 
 +\\ 
 +==== Foci ==== 
 +//Through dedication and training...//​\\ 
 +**Requires**:​ Level 10\\ 
 +**Benefit**:​ You gain a [[skills#​Skill Focus]] of your choice\\
  
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 //Animals show deference to you on account of your ki aura//\\ //Animals show deference to you on account of your ki aura//\\
 **Requires**:​ Intelligence score of 3\\ **Requires**:​ Intelligence score of 3\\
-**Benefit**:​ You gain a 2d6 bonus to the [[Animal Handling]] skill. Once per day, you may take [[combat#​advantage]] on a [[Animal Handling]] check\\+**Benefit**:​ You gain a 3d6 bonus to the [[Animal Handling]] skill. Once per day, you may take [[combat#​advantage]] on a [[Animal Handling]] check\\ 
 + 
 +\\ 
 +==== Iron strike ==== 
 +//The moment slips through their fingers//​\\ 
 +**Requires**:​ Intelligence score 3\\ 
 +**Benefit**:​ Whenever you gain [[combat#​advantage]] on a skill check, add 6d6 instead of 3d6\\ 
 +**Normal**: [[combat#​Advantage]] grants a 3d6 bonus\\
  
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 //Nothing escapes your notice//\\ //Nothing escapes your notice//\\
 **Requires**:​ Intelligence score of 3\\ **Requires**:​ Intelligence score of 3\\
-**Benefit**:​ You gain a 2d6 bonus to the [[Perception]] skill. Once per day, you may take [[combat#​advantage]] on a [[Perception]] check\\+**Benefit**:​ You gain a 3d6 bonus to the [[Perception]] skill. Once per day, you may take [[combat#​advantage]] on a [[Perception]] check\\
  
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 ==== Light sleeper ==== ==== Light sleeper ====
 //You sleep with one eye open//\\ //You sleep with one eye open//\\
-**Benefit**:​ You gain [[combat#​advantage]] ​on [[Perception]] checks when asleep, and suffer no penalty for being asleep\\+**Benefit**:​ You gain a +1 bonus on [[Perception]] checks when asleep, and suffer no penalty for being asleep\\
 **Normal**: When asleep, you suffer a -1 penalty to all perception checks\\ **Normal**: When asleep, you suffer a -1 penalty to all perception checks\\
  
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 //You always know just what to do in a medical emergency//​\\ //You always know just what to do in a medical emergency//​\\
 **Requires**:​ Intelligence score of 3\\ **Requires**:​ Intelligence score of 3\\
-**Benefit**:​ You gain a 3d6 bonus to the [[Medicine]] skill. Once per day, you may take [[combat#​advantage]] on a [[Medicine]] check\\+**Benefit**:​ You gain a 6d6 bonus to the [[Medicine]] skill. Once per day, you may take [[combat#​advantage]] on a [[Medicine]] check\\
  
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 //Your memory is flawless//​\\ //Your memory is flawless//​\\
 **Requires**:​ Intelligence score of 3\\ **Requires**:​ Intelligence score of 3\\
-**Benefit**:​ You gain a 4d6 bonus to the [[Recall Knowledge]] skill. In addition, your [[Recall Knowledge]] skill applies to all knowledge areas. Once per day, you may take [[combat#​advantage]] on a [[Recall Knowledge]] check\\+**Benefit**:​ You gain a 6d6 bonus to the [[Recall Knowledge]] skill. In addition, your [[Recall Knowledge]] skill applies to all knowledge areas. Once per day, you may take [[combat#​advantage]] on a [[Recall Knowledge]] check\\
  
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 //Your thrive in front of an audience//​\\ //Your thrive in front of an audience//​\\
 **Requires**:​ Intelligence score of 3\\ **Requires**:​ Intelligence score of 3\\
-**Benefit**:​ You gain a 2d6 bonus to the [[Perform]] skill. Once per day, you may take [[combat#​advantage]] on a [[Perform]] check\\+**Benefit**:​ You gain a 3d6 bonus to the [[Perform]] skill. Once per day, you may take [[combat#​advantage]] on a [[Perform]] check\\
  
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 //Your skill in the arts is as broad as it is deep//\\ //Your skill in the arts is as broad as it is deep//\\
 **Requires**:​ Intelligence score of 3\\ **Requires**:​ Intelligence score of 3\\
-**Benefit**:​ You gain a 2d6 bonus to the [[Perform]] skill. You may choose an additional three types of performances for your [[Perform]] skill\\+**Benefit**:​ You gain a 3d6 bonus to the [[Perform]] skill. You may choose an additional three types of performances for your [[Perform]] skill\\
  
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 //You feel more comfortable in the woods than you do in even the most luxurious palaces of the city//\\ //You feel more comfortable in the woods than you do in even the most luxurious palaces of the city//\\
 **Requires**:​ Intelligence score of 3\\ **Requires**:​ Intelligence score of 3\\
-**Benefit**:​ You gain a 2d6 bonus to the [[Wilderness Survival]] skill. Once per day, you may take [[combat#​advantage]] on a [[Wilderness Survival]] check\\+**Benefit**:​ You gain a 3d6 bonus to the [[Wilderness Survival]] skill. Once per day, you may take [[combat#​advantage]] on a [[Wilderness Survival]] check\\
  
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 //Your ability to elude detection is unsettling//​\\ //Your ability to elude detection is unsettling//​\\
 **Requires**:​ Intelligence score of 3\\ **Requires**:​ Intelligence score of 3\\
-**Benefit**:​ You gain a 2d6 bonus to the [[Stealth]] skill. Once per day, you may take [[combat#​advantage]] on a [[Stealth]] check\\+**Benefit**:​ You gain a 3d6 bonus to the [[Stealth]] skill. Once per day, you may take [[combat#​advantage]] on a [[Stealth]] check\\
  
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 //Your grace in battle is unrivaled//​\\ //Your grace in battle is unrivaled//​\\
 **Requires**:​ Intelligence score of 3\\ **Requires**:​ Intelligence score of 3\\
-**Benefit**:​ You gain a 2d6 bonus to the [[Acrobatics]] skill. Once per day, you may take [[combat#​advantage]] on an [[Acrobatics]] check\\+**Benefit**:​ You gain a 3d6 bonus to the [[Acrobatics]] skill. Once per day, you may take [[combat#​advantage]] on an [[Acrobatics]] check\\
  
  
wiki/skill feats.1508877492.txt.gz · Last modified: 2017/10/24 16:38 by caleymccready