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wiki:skill feats [2017/10/24 16:28] caleymccready [Artisan] |
wiki:skill feats [2022/08/25 15:38] (current) caleymccready [Skill feats] |
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| =======Skill feats======= | =======Skill feats======= | ||
| - | ~~TOC~~ | + | <html> |
| - | The feats on this page all improve your skills in some way | + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:skillfeatslibrary.png"> |
| + | <img src='/lib/exe/fetch.php?media=wiki:skillfeatslibrary.png' | ||
| + | style='margin:0px 0px 20px 20px; border-radius:6px; max-width: 40%;' align="right" | ||
| + | alt="girl studying in a dark library"/></a> | ||
| + | </html> | ||
| + | |||
| + | The feats on this page typically focus on improving a specific skill, but a few also improve skills as a whole | ||
| Unless specifically stated, you cannot take a feat more than once | Unless specifically stated, you cannot take a feat more than once | ||
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| - | ====Artisan==== | + | ==== Artisan ==== |
| //You elevate your craft to an art form//\\ | //You elevate your craft to an art form//\\ | ||
| **Requires**: Intelligence score of 3\\ | **Requires**: Intelligence score of 3\\ | ||
| - | **Benefit**: You gain a 3d6 bonus to the [[profession]] skill. Once per day, you may take [[combat#advantage]] on a proffession check. You may take this feat multiple times, each time you take it, it applies to a different profession\\ | + | **Benefit**: You gain a 6d6 bonus to the [[Profession]] skill. Once per day, you may take [[combat#advantage]] on a [[Profession]] check. You may take this feat multiple times, each time you take it, it applies to a different profession\\ |
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| - | ====Athletic==== | + | ==== Athletic ==== |
| //Your physique lends itself to a high degree of athleticism//\\ | //Your physique lends itself to a high degree of athleticism//\\ | ||
| **Requires**: Strength score of 3\\ | **Requires**: Strength score of 3\\ | ||
| - | **Benefit**: You gain a 2d6 bonus to the [[athletics]] skill. Once per day, you may take [[combat#advantage]] on an athletics check\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Athletics]] skill. Once per day, you may take [[combat#advantage]] on an [[Athletics]] check\\ |
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| - | ====Beast link==== | + | ==== Detective ==== |
| - | //You seem to meld your mind with your animal companion//\\ | + | ~~TOC~~ |
| - | **Requires**: [[martial|Animal Companion]] talent, Resolve score of 3\\ | + | |
| - | **Benefit**: You gain a 2d6 bonus to the [[Animal Handling]] skill, and a 1d6 bonus to the Animal Bond formula for [[martial#Animal Companion]]. Once per day, you may take [[combat#advantage]] on an Animal Handling check.\\ | + | |
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| - | \\ | + | |
| - | ====Detective==== | + | |
| //You have a curious and quick mind, and you love a good mystery//\\ | //You have a curious and quick mind, and you love a good mystery//\\ | ||
| **Requires**: Intelligence score of 3\\ | **Requires**: Intelligence score of 3\\ | ||
| - | **Benefit**: You gain a 2d6 bonus to the [[investigation]] skill. Once per day, you may take [[combat#advantage]] on an investigation check.\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Investigation]] skill. Once per day, you may take [[combat#advantage]] on an [[Investigation]] check\\ |
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| - | ====Deft fingers==== | + | ==== Deft fingers ==== |
| //Your skill with sleight of hand is uncanny//\\ | //Your skill with sleight of hand is uncanny//\\ | ||
| **Requires**: Intelligence score of 3\\ | **Requires**: Intelligence score of 3\\ | ||
| - | **Benefit**: You gain a 2d6 bonus to the [[sleight of hand]] skill. Once per day, you may take [[combat#advantage]] on a sleight of hand check. | + | **Benefit**: You gain a 3d6 bonus to the [[Sleight of Hand]] skill. Once per day, you may take [[combat#advantage]] on a [[Sleight of Hand]] check |
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| - | ====Diplomat==== | + | ==== Diplomat ==== |
| //You are experienced in persuading others and navigating social interactions//\\ | //You are experienced in persuading others and navigating social interactions//\\ | ||
| **Requires**: Intelligence score of 3\\ | **Requires**: Intelligence score of 3\\ | ||
| - | **Benefit**: You gain a 2d6 bonus to the [[diplomacy]] skill. Once per day, you may take [[combat#advantage]] on a diplomacy check.\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Diplomacy]] skill. Once per day, you may take [[combat#advantage]] on a [[Diplomacy]] check\\ |
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| + | \\ | ||
| + | ==== Foci ==== | ||
| + | //Through dedication and training...//\\ | ||
| + | **Requires**: Level 10\\ | ||
| + | **Benefit**: You gain a [[skills#Skill Focus]] of your choice\\ | ||
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| //Animals show deference to you on account of your ki aura//\\ | //Animals show deference to you on account of your ki aura//\\ | ||
| **Requires**: Intelligence score of 3\\ | **Requires**: Intelligence score of 3\\ | ||
| - | **Benefit**: You gain a 2d6 bonus to the [[animal handling]] skill. Once per day, you may take [[combat#advantage]] on a proffession check.\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Animal Handling]] skill. Once per day, you may take [[combat#advantage]] on a [[Animal Handling]] check\\ |
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| + | \\ | ||
| + | ==== Iron strike ==== | ||
| + | //The moment slips through their fingers//\\ | ||
| + | **Requires**: Intelligence score 3\\ | ||
| + | **Benefit**: Whenever you gain [[combat#advantage]] on a skill check, add 6d6 instead of 3d6\\ | ||
| + | **Normal**: [[combat#Advantage]] grants a 3d6 bonus\\ | ||
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| //Nothing escapes your notice//\\ | //Nothing escapes your notice//\\ | ||
| **Requires**: Intelligence score of 3\\ | **Requires**: Intelligence score of 3\\ | ||
| - | **Benefit**: You gain a 2d6 bonus to the [[perception]] skill. Once per day, you may take [[combat#advantage]] on a proffession check\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Perception]] skill. Once per day, you may take [[combat#advantage]] on a [[Perception]] check\\ |
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| //"You guys think i can jump that?"//\\ | //"You guys think i can jump that?"//\\ | ||
| **Requires**: Dexterity score of 3, Strength score of 3\\ | **Requires**: Dexterity score of 3, Strength score of 3\\ | ||
| - | **Benefit**: You gain a 6d6 bonus to all jump checks. Once per day, you may take [[combat#advantage]] on a jump check. Applies to both [[athletics]] and [[acrobatics]] checks, if both are applicable\\ | + | **Benefit**: You gain a 6d6 bonus to all jump checks. Once per day, you may take [[combat#advantage]] on a jump check. Applies to both [[athletics]] and [[acrobatics]] checks, if both are required\\ |
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| ==== Light sleeper ==== | ==== Light sleeper ==== | ||
| //You sleep with one eye open//\\ | //You sleep with one eye open//\\ | ||
| - | **Benefit**: You gain [[combat#advantage]] on [[perception]] checks when asleep, and suffer no penalty for being asleep\\ | + | **Benefit**: You gain a +1 bonus on [[Perception]] checks when asleep, and suffer no penalty for being asleep\\ |
| **Normal**: When asleep, you suffer a -1 penalty to all perception checks\\ | **Normal**: When asleep, you suffer a -1 penalty to all perception checks\\ | ||
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| //You always know just what to do in a medical emergency//\\ | //You always know just what to do in a medical emergency//\\ | ||
| **Requires**: Intelligence score of 3\\ | **Requires**: Intelligence score of 3\\ | ||
| - | **Benefit**: You gain a 2d6 bonus to the [[medicine]] skill. Once per day, you may take [[combat#advantage]] on a medicine check.\\ | + | **Benefit**: You gain a 6d6 bonus to the [[Medicine]] skill. Once per day, you may take [[combat#advantage]] on a [[Medicine]] check\\ |
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| //Your memory is flawless//\\ | //Your memory is flawless//\\ | ||
| **Requires**: Intelligence score of 3\\ | **Requires**: Intelligence score of 3\\ | ||
| - | **Benefit**: You gain a 4d6 bonus to the [[recall knowledge]] skill. In addition, your recall knowledge skill applies to all knowledge areas. Once per day, you may take [[combat#advantage]] on a recall knowledge check.\\ | + | **Benefit**: You gain a 6d6 bonus to the [[Recall Knowledge]] skill. In addition, your [[Recall Knowledge]] skill applies to all knowledge areas. Once per day, you may take [[combat#advantage]] on a [[Recall Knowledge]] check\\ |
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| //Your thrive in front of an audience//\\ | //Your thrive in front of an audience//\\ | ||
| **Requires**: Intelligence score of 3\\ | **Requires**: Intelligence score of 3\\ | ||
| - | **Benefit**: You gain a 2d6 bonus to the [[perform]] skill. Once per day, you may take [[combat#advantage]] on a performance check.\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Perform]] skill. Once per day, you may take [[combat#advantage]] on a [[Perform]] check\\ |
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| //Your skill in the arts is as broad as it is deep//\\ | //Your skill in the arts is as broad as it is deep//\\ | ||
| **Requires**: Intelligence score of 3\\ | **Requires**: Intelligence score of 3\\ | ||
| - | **Benefit**: You gain a 2d6 bonus to the [[perform]] skill. You may choose an additional three types of performances for your perform skill\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Perform]] skill. You may choose an additional three types of performances for your [[Perform]] skill\\ |
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| //You feel more comfortable in the woods than you do in even the most luxurious palaces of the city//\\ | //You feel more comfortable in the woods than you do in even the most luxurious palaces of the city//\\ | ||
| **Requires**: Intelligence score of 3\\ | **Requires**: Intelligence score of 3\\ | ||
| - | **Benefit**: You gain a 2d6 bonus to the [[wilderness survival]] skill. Once per day, you may take [[combat#advantage]] on a wilderness survival check\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Wilderness Survival]] skill. Once per day, you may take [[combat#advantage]] on a [[Wilderness Survival]] check\\ |
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| //Your ability to elude detection is unsettling//\\ | //Your ability to elude detection is unsettling//\\ | ||
| **Requires**: Intelligence score of 3\\ | **Requires**: Intelligence score of 3\\ | ||
| - | **Benefit**: You gain a 2d6 bonus to the [[stealth]] skill. Once per day, you may take [[combat#advantage]] on a stealth check\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Stealth]] skill. Once per day, you may take [[combat#advantage]] on a [[Stealth]] check\\ |
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| //Your grace in battle is unrivaled//\\ | //Your grace in battle is unrivaled//\\ | ||
| **Requires**: Intelligence score of 3\\ | **Requires**: Intelligence score of 3\\ | ||
| - | **Benefit**: You gain a 2d6 bonus to the acrobatics skill. Once per day, you may take [[combat#advantage]] on an [[acrobatics]] check.\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Acrobatics]] skill. Once per day, you may take [[combat#advantage]] on an [[Acrobatics]] check\\ |