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wiki:skill feats [2016/11/05 16:45]
caleymccready [Beast link]
wiki:skill feats [2022/08/25 15:38] (current)
caleymccready [Skill feats]
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 =======Skill feats======= =======Skill feats=======
-~~TOC~~ +<​html>​ 
-The feats on this page all improve ​your skills ​in some way+ <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​skillfeatslibrary.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​skillfeatslibrary.png'​  
 +  style='​margin:​0px 0px 20px 20px; border-radius:​6px;​ max-width: 40%;' align="​right"​  
 +  alt="​girl studying in a dark library"/></​a>​ 
 +</​html>​ 
 + 
 +The feats on this page typically focus on improving a specific skill, but a few also improve skills ​as a whole
  
 Unless specifically stated, you cannot take a feat more than once Unless specifically stated, you cannot take a feat more than once
  
 \\ \\
-====Artisan====+==== Artisan ====
 //You elevate your craft to an art form//\\ //You elevate your craft to an art form//\\
-**Requires**: ​5 ranks in the [[Profession]] skill. ​Intelligence score of 13\\ +**Requires**:​ Intelligence score of 3\\ 
-**Benefit**:​ You gain a 1d6 bonus to the profession ​skill. You may take this feat multiple times, each time you take it, it applies to a different profession\\+**Benefit**:​ You gain a 6d6 bonus to the [[Profession]] ​skill. Once per day, you may take [[combat#​advantage]] on a [[Profession]] check. You may take this feat multiple times, each time you take it, it applies to a different profession\\
  
 \\ \\
-====Athletic====+==== Athletic ====
 //Your physique lends itself to a high degree of athleticism//​\\ //Your physique lends itself to a high degree of athleticism//​\\
-**Requires**: ​5 ranks in the [[Athletics]] skill. ​Strength score of 13\\ +**Requires**:​ Strength score of 3\\ 
-**Benefit**:​ You gain a 1d6 bonus to the athletics ​skill\\ +**Benefit**:​ You gain a 3d6 bonus to the [[Athletics]] ​skill. Once per day, you may take [[combat#​advantage]] on an [[Athletics]] check\\
  
 \\ \\
-====Beast link==== +==== Detective ​==== 
-//You seem to meld your mind with your animal companion//​\\ +~~TOC~~
-**Requires**:​ 5 ranks in the [[Animal handling]] skill, [[martial|Animal Companion]] talent. Resolve score of 13\\ +
-**Benefit**:​ You gain a 1d6 bonus to the Animal Handling skill, and a 1d6 bonus to the Animal Bond formula for [[martial#​Animal Companion]]\\ +
- +
- +
-\\ +
-====Consistent performer==== +
-//You are able to perform under any set of circumstances//​\\ +
-**Requires**:​ Performer feat\\ +
-**Benefit**:​ Once per day and before the results are known, you may take [[combat#​advantage]] on a performance check\\ +
- +
-\\ +
-====Detective====+
 //You have a curious and quick mind, and you love a good mystery//\\ //You have a curious and quick mind, and you love a good mystery//\\
-**Requires**: ​5 ranks in the [[Investigation]] skill. ​Intelligence score of 15\\ +**Requires**:​ Intelligence score of 3\\ 
-**Benefit**:​ You gain a 1d6 bonus to the investigation ​skill\\+**Benefit**:​ You gain a 3d6 bonus to the [[Investigation]] ​skill. Once per day, you may take [[combat#​advantage]] on an [[Investigation]] check\\
  
 \\ \\
-====Deft fingers====+==== Deft fingers ====
 //Your skill with sleight of hand is uncanny//\\ //Your skill with sleight of hand is uncanny//\\
-**Requires**: ​5 ranks in the [[wiki:​sleight of hand|Sleight of Hand]] skill. ​Intelligence score of 13\\ +**Requires**:​ Intelligence score of 3\\ 
-**Benefit**:​ You gain a 1d6 bonus to the sleight ​of hand skill+**Benefit**:​ You gain a 3d6 bonus to the [[Sleight ​of Hand]] ​skill. Once per day, you may take [[combat#​advantage]] on a [[Sleight of Hand]] check
  
 \\ \\
-====Diplomat====+==== Diplomat ====
 //You are experienced in persuading others and navigating social interactions//​\\ //You are experienced in persuading others and navigating social interactions//​\\
-**Requires**: ​5 ranks in the [[Diplomacy]] skill. ​Intelligence score of 15\\ +**Requires**:​ Intelligence score of 3\\ 
-**Benefit**:​ You gain a 1d6 bonus to the Diplomacy skill\\+**Benefit**:​ You gain a 3d6 bonus to the [[Diplomacy]] skill. Once per day, you may take [[combat#​advantage]] on a [[Diplomacy]] check\\
  
 \\ \\
-====Haggler==== +==== Foci ==== 
-//You have an uncanny knack for appraising value, bartering, ​and networking among merchants//\\ +//Through dedication ​and training...//\\ 
-**Requires**: ​5 ranks in the [[Trading]] skill. Intelligence score of 13\\ +**Requires**: ​Level 10\\ 
-**Benefit**:​ You gain a 1d6 bonus to the Trading skill+**Benefit**:​ You gain a [[skills#​Skill Focus]] of your choice\\
  
 \\ \\
-====Handler====+==== Handler ====
 //Animals show deference to you on account of your ki aura//\\ //Animals show deference to you on account of your ki aura//\\
-**Requires**: ​5 ranks in the [[wiki:animal handling|Animal Handling]] skill. Intelligence score of 13\\ +**Requires**: ​Intelligence score of 3\\ 
-**Benefit**: ​You gain a 1d6 bonus to the animal handling ​skill\\+**Benefit**:​ You gain a 3d6 bonus to the [[Animal Handling]] skill. ​Once per day, you may take [[combat#​advantage]] on a [[Animal Handling]] check\\ 
 + 
 +\\ 
 +==== Iron strike ==== 
 +//The moment slips through their fingers//​\\ 
 +**Requires**: ​Intelligence score 3\\ 
 +**Benefit**: ​Whenever you gain [[combat#​advantage]] on a skill check, add 6d6 instead of 3d6\\ 
 +**Normal**: [[combat#​Advantage]] grants a 3d6 bonus\\
  
 \\ \\
-====Keen senses====+==== Keen senses ====
 //Nothing escapes your notice//\\ //Nothing escapes your notice//\\
-**Requires**: ​5 ranks in the [[Perception]] skill. ​Intelligence score of 13\\ +**Requires**:​ Intelligence score of 3\\ 
-**Benefit**:​ You gain a 1d6 bonus to the Perception skill\\+**Benefit**:​ You gain a 3d6 bonus to the [[Perception]] skill. Once per day, you may take [[combat#​advantage]] on a [[Perception]] check\\
  
 \\ \\
-====Leaper====+==== Leaper ====
 //"You guys think i can jump that?"//​\\ //"You guys think i can jump that?"//​\\
-**Requires**: ​5 ranks in the [[Athletics]] skill5 ranks in the [[Acrobatics]] skill\\ +**Requires**: ​Dexterity score of 3Strength score of 3\\ 
-**Benefit**:​ You gain a 2d6 bonus to all jump checks\\+**Benefit**:​ You gain a 6d6 bonus to all jump checks. Once per day, you may take [[combat#​advantage]] on a jump check. Applies to both [[athletics]] and [[acrobatics]] checks, if both are required\\
  
 \\ \\
-====Light sleeper====+==== Light sleeper ====
 //You sleep with one eye open//\\ //You sleep with one eye open//\\
-**Benefit**:​ You suffer no penalty ​on [[perception]] checks when asleep\\ +**Benefit**:​ You gain a +1 bonus on [[Perception]] checks when asleep, and suffer no penalty for being asleep\\ 
-**Normal**: When asleep, you suffer a -10 penalty to all perception checks\\+**Normal**: When asleep, you suffer a -penalty to all perception checks\\
  
 \\ \\
-====Medic====+==== Medic ====
 //You always know just what to do in a medical emergency//​\\ //You always know just what to do in a medical emergency//​\\
-**Requires**: ​5 ranks in the [[Medicine]] skill. ​Intelligence score of 13\\ +**Requires**:​ Intelligence score of 3\\ 
-**Benefit**:​ You gain a 1d6 bonus to the medicine ​skill\\+**Benefit**:​ You gain a 6d6 bonus to the [[Medicine]] ​skill. Once per day, you may take [[combat#​advantage]] on a [[Medicine]] check\\
  
 \\ \\
-====Mind palace====+==== Mind palace ====
 //Your memory is flawless//​\\ //Your memory is flawless//​\\
-**Requires**: ​5 ranks in the [[Recall Knowledge]] skill. ​Intelligence score of 15\\ +**Requires**:​ Intelligence score of 3\\ 
-**Benefit**:​ You gain a 2d6 bonus to the recall knowledge ​skill. In addition, your recall knowledge ​skill applies to all knowledge areas\\+**Benefit**:​ You gain a 6d6 bonus to the [[Recall Knowledge]] ​skill. In addition, your [[Recall Knowledge]] ​skill applies to all knowledge areas. Once per day, you may take [[combat#​advantage]] on a [[Recall Knowledge]] check\\
  
 \\ \\
-====Performer====+==== Performer ====
 //Your thrive in front of an audience//​\\ //Your thrive in front of an audience//​\\
-**Requires**: ​5 ranks in the [[Perform]] skill. ​Intelligence score of 13\\ +**Requires**:​ Intelligence score of 3\\ 
-**Benefit**:​ You gain a 1d6 bonus to the perform ​skill\\+**Benefit**:​ You gain a 3d6 bonus to the [[Perform]] ​skill. Once per day, you may take [[combat#​advantage]] on a [[Perform]] check\\
  
 \\ \\
-====Savant====+==== Savant ====
 //Your skill in the arts is as broad as it is deep//\\ //Your skill in the arts is as broad as it is deep//\\
-**Requires**: ​5 ranks in skill [[Perform]] skill. ​Intelligence score of 13\\ +**Requires**:​ Intelligence score of 3\\ 
-**Benefit**:​ You may choose an additional ​two types of performances for your perform ​skill\\+**Benefit**: ​You gain a 3d6 bonus to the [[Perform]] skill. ​You may choose an additional ​three types of performances for your [[Perform]] ​skill\\
  
 \\ \\
-====Strider====+==== Strider ====
 //You feel more comfortable in the woods than you do in even the most luxurious palaces of the city//\\ //You feel more comfortable in the woods than you do in even the most luxurious palaces of the city//\\
-**Requires**: ​5 ranks in the [[Wilderness Survival]] skill. ​Intelligence score of 13\\ +**Requires**:​ Intelligence score of 3\\ 
-**Benefit**:​ You gain a 1d6 bonus to Wilderness Survival\\+**Benefit**:​ You gain a 3d6 bonus to the [[Wilderness Survival]] skill. Once per day, you may take [[combat#​advantage]] on a [[Wilderness Survival]] check\\
  
 \\ \\
-====The dark night====+==== The dark night ====
 //Your ability to elude detection is unsettling//​\\ //Your ability to elude detection is unsettling//​\\
-**Requires**: ​5 ranks in the [[Stealth]] skill. ​Intelligence score of 13\\ +**Requires**:​ Intelligence score of 3\\ 
-**Benefit**:​ You gain a 1d6 bonus to the Stealth skill\\+**Benefit**:​ You gain a 3d6 bonus to the [[Stealth]] skill. Once per day, you may take [[combat#​advantage]] on a [[Stealth]] check\\
  
 \\ \\
-====Tumbler====+==== Tumbler ====
 //Your grace in battle is unrivaled//​\\ //Your grace in battle is unrivaled//​\\
-**Requires**: ​5 ranks in the [[Acrobatics]] skill. ​Intelligence score of 13\\ +**Requires**:​ Intelligence score of 3\\ 
-**Benefit**:​ You gain a 1d6 bonus to the acrobatics ​skill\\+**Benefit**:​ You gain a 3d6 bonus to the [[Acrobatics]] ​skill. Once per day, you may take [[combat#​advantage]] on an [[Acrobatics]] check\\
  
  
wiki/skill feats.1478378712.txt.gz · Last modified: 2016/11/05 16:45 by caleymccready