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wiki:skill feats [2016/11/05 16:45] caleymccready [Beast link] |
wiki:skill feats [2022/08/25 15:38] (current) caleymccready [Skill feats] |
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| =======Skill feats======= | =======Skill feats======= | ||
| - | ~~TOC~~ | + | <html> |
| - | The feats on this page all improve your skills in some way | + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:skillfeatslibrary.png"> |
| + | <img src='/lib/exe/fetch.php?media=wiki:skillfeatslibrary.png' | ||
| + | style='margin:0px 0px 20px 20px; border-radius:6px; max-width: 40%;' align="right" | ||
| + | alt="girl studying in a dark library"/></a> | ||
| + | </html> | ||
| + | |||
| + | The feats on this page typically focus on improving a specific skill, but a few also improve skills as a whole | ||
| Unless specifically stated, you cannot take a feat more than once | Unless specifically stated, you cannot take a feat more than once | ||
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| - | ====Artisan==== | + | ==== Artisan ==== |
| //You elevate your craft to an art form//\\ | //You elevate your craft to an art form//\\ | ||
| - | **Requires**: 5 ranks in the [[Profession]] skill. Intelligence score of 13\\ | + | **Requires**: Intelligence score of 3\\ |
| - | **Benefit**: You gain a 1d6 bonus to the profession skill. You may take this feat multiple times, each time you take it, it applies to a different profession\\ | + | **Benefit**: You gain a 6d6 bonus to the [[Profession]] skill. Once per day, you may take [[combat#advantage]] on a [[Profession]] check. You may take this feat multiple times, each time you take it, it applies to a different profession\\ |
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| - | ====Athletic==== | + | ==== Athletic ==== |
| //Your physique lends itself to a high degree of athleticism//\\ | //Your physique lends itself to a high degree of athleticism//\\ | ||
| - | **Requires**: 5 ranks in the [[Athletics]] skill. Strength score of 13\\ | + | **Requires**: Strength score of 3\\ |
| - | **Benefit**: You gain a 1d6 bonus to the athletics skill\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Athletics]] skill. Once per day, you may take [[combat#advantage]] on an [[Athletics]] check\\ |
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| - | ====Beast link==== | + | ==== Detective ==== |
| - | //You seem to meld your mind with your animal companion//\\ | + | ~~TOC~~ |
| - | **Requires**: 5 ranks in the [[Animal handling]] skill, [[martial|Animal Companion]] talent. Resolve score of 13\\ | + | |
| - | **Benefit**: You gain a 1d6 bonus to the Animal Handling skill, and a 1d6 bonus to the Animal Bond formula for [[martial#Animal Companion]]\\ | + | |
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| - | ====Consistent performer==== | + | |
| - | //You are able to perform under any set of circumstances//\\ | + | |
| - | **Requires**: Performer feat\\ | + | |
| - | **Benefit**: Once per day and before the results are known, you may take [[combat#advantage]] on a performance check\\ | + | |
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| - | \\ | + | |
| - | ====Detective==== | + | |
| //You have a curious and quick mind, and you love a good mystery//\\ | //You have a curious and quick mind, and you love a good mystery//\\ | ||
| - | **Requires**: 5 ranks in the [[Investigation]] skill. Intelligence score of 15\\ | + | **Requires**: Intelligence score of 3\\ |
| - | **Benefit**: You gain a 1d6 bonus to the investigation skill\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Investigation]] skill. Once per day, you may take [[combat#advantage]] on an [[Investigation]] check\\ |
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| - | ====Deft fingers==== | + | ==== Deft fingers ==== |
| //Your skill with sleight of hand is uncanny//\\ | //Your skill with sleight of hand is uncanny//\\ | ||
| - | **Requires**: 5 ranks in the [[wiki:sleight of hand|Sleight of Hand]] skill. Intelligence score of 13\\ | + | **Requires**: Intelligence score of 3\\ |
| - | **Benefit**: You gain a 1d6 bonus to the sleight of hand skill | + | **Benefit**: You gain a 3d6 bonus to the [[Sleight of Hand]] skill. Once per day, you may take [[combat#advantage]] on a [[Sleight of Hand]] check |
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| - | ====Diplomat==== | + | ==== Diplomat ==== |
| //You are experienced in persuading others and navigating social interactions//\\ | //You are experienced in persuading others and navigating social interactions//\\ | ||
| - | **Requires**: 5 ranks in the [[Diplomacy]] skill. Intelligence score of 15\\ | + | **Requires**: Intelligence score of 3\\ |
| - | **Benefit**: You gain a 1d6 bonus to the Diplomacy skill\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Diplomacy]] skill. Once per day, you may take [[combat#advantage]] on a [[Diplomacy]] check\\ |
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| - | ====Haggler==== | + | ==== Foci ==== |
| - | //You have an uncanny knack for appraising value, bartering, and networking among merchants//\\ | + | //Through dedication and training...//\\ |
| - | **Requires**: 5 ranks in the [[Trading]] skill. Intelligence score of 13\\ | + | **Requires**: Level 10\\ |
| - | **Benefit**: You gain a 1d6 bonus to the Trading skill | + | **Benefit**: You gain a [[skills#Skill Focus]] of your choice\\ |
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| - | ====Handler==== | + | ==== Handler ==== |
| //Animals show deference to you on account of your ki aura//\\ | //Animals show deference to you on account of your ki aura//\\ | ||
| - | **Requires**: 5 ranks in the [[wiki:animal handling|Animal Handling]] skill. Intelligence score of 13\\ | + | **Requires**: Intelligence score of 3\\ |
| - | **Benefit**: You gain a 1d6 bonus to the animal handling skill\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Animal Handling]] skill. Once per day, you may take [[combat#advantage]] on a [[Animal Handling]] check\\ |
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| + | ==== Iron strike ==== | ||
| + | //The moment slips through their fingers//\\ | ||
| + | **Requires**: Intelligence score 3\\ | ||
| + | **Benefit**: Whenever you gain [[combat#advantage]] on a skill check, add 6d6 instead of 3d6\\ | ||
| + | **Normal**: [[combat#Advantage]] grants a 3d6 bonus\\ | ||
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| - | ====Keen senses==== | + | ==== Keen senses ==== |
| //Nothing escapes your notice//\\ | //Nothing escapes your notice//\\ | ||
| - | **Requires**: 5 ranks in the [[Perception]] skill. Intelligence score of 13\\ | + | **Requires**: Intelligence score of 3\\ |
| - | **Benefit**: You gain a 1d6 bonus to the Perception skill\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Perception]] skill. Once per day, you may take [[combat#advantage]] on a [[Perception]] check\\ |
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| - | ====Leaper==== | + | ==== Leaper ==== |
| //"You guys think i can jump that?"//\\ | //"You guys think i can jump that?"//\\ | ||
| - | **Requires**: 5 ranks in the [[Athletics]] skill, 5 ranks in the [[Acrobatics]] skill\\ | + | **Requires**: Dexterity score of 3, Strength score of 3\\ |
| - | **Benefit**: You gain a 2d6 bonus to all jump checks\\ | + | **Benefit**: You gain a 6d6 bonus to all jump checks. Once per day, you may take [[combat#advantage]] on a jump check. Applies to both [[athletics]] and [[acrobatics]] checks, if both are required\\ |
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| - | ====Light sleeper==== | + | ==== Light sleeper ==== |
| //You sleep with one eye open//\\ | //You sleep with one eye open//\\ | ||
| - | **Benefit**: You suffer no penalty on [[perception]] checks when asleep\\ | + | **Benefit**: You gain a +1 bonus on [[Perception]] checks when asleep, and suffer no penalty for being asleep\\ |
| - | **Normal**: When asleep, you suffer a -10 penalty to all perception checks\\ | + | **Normal**: When asleep, you suffer a -1 penalty to all perception checks\\ |
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| - | ====Medic==== | + | ==== Medic ==== |
| //You always know just what to do in a medical emergency//\\ | //You always know just what to do in a medical emergency//\\ | ||
| - | **Requires**: 5 ranks in the [[Medicine]] skill. Intelligence score of 13\\ | + | **Requires**: Intelligence score of 3\\ |
| - | **Benefit**: You gain a 1d6 bonus to the medicine skill\\ | + | **Benefit**: You gain a 6d6 bonus to the [[Medicine]] skill. Once per day, you may take [[combat#advantage]] on a [[Medicine]] check\\ |
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| - | ====Mind palace==== | + | ==== Mind palace ==== |
| //Your memory is flawless//\\ | //Your memory is flawless//\\ | ||
| - | **Requires**: 5 ranks in the [[Recall Knowledge]] skill. Intelligence score of 15\\ | + | **Requires**: Intelligence score of 3\\ |
| - | **Benefit**: You gain a 2d6 bonus to the recall knowledge skill. In addition, your recall knowledge skill applies to all knowledge areas\\ | + | **Benefit**: You gain a 6d6 bonus to the [[Recall Knowledge]] skill. In addition, your [[Recall Knowledge]] skill applies to all knowledge areas. Once per day, you may take [[combat#advantage]] on a [[Recall Knowledge]] check\\ |
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| - | ====Performer==== | + | ==== Performer ==== |
| //Your thrive in front of an audience//\\ | //Your thrive in front of an audience//\\ | ||
| - | **Requires**: 5 ranks in the [[Perform]] skill. Intelligence score of 13\\ | + | **Requires**: Intelligence score of 3\\ |
| - | **Benefit**: You gain a 1d6 bonus to the perform skill\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Perform]] skill. Once per day, you may take [[combat#advantage]] on a [[Perform]] check\\ |
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| - | ====Savant==== | + | ==== Savant ==== |
| //Your skill in the arts is as broad as it is deep//\\ | //Your skill in the arts is as broad as it is deep//\\ | ||
| - | **Requires**: 5 ranks in skill [[Perform]] skill. Intelligence score of 13\\ | + | **Requires**: Intelligence score of 3\\ |
| - | **Benefit**: You may choose an additional two types of performances for your perform skill\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Perform]] skill. You may choose an additional three types of performances for your [[Perform]] skill\\ |
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| - | ====Strider==== | + | ==== Strider ==== |
| //You feel more comfortable in the woods than you do in even the most luxurious palaces of the city//\\ | //You feel more comfortable in the woods than you do in even the most luxurious palaces of the city//\\ | ||
| - | **Requires**: 5 ranks in the [[Wilderness Survival]] skill. Intelligence score of 13\\ | + | **Requires**: Intelligence score of 3\\ |
| - | **Benefit**: You gain a 1d6 bonus to Wilderness Survival\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Wilderness Survival]] skill. Once per day, you may take [[combat#advantage]] on a [[Wilderness Survival]] check\\ |
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| - | ====The dark night==== | + | ==== The dark night ==== |
| //Your ability to elude detection is unsettling//\\ | //Your ability to elude detection is unsettling//\\ | ||
| - | **Requires**: 5 ranks in the [[Stealth]] skill. Intelligence score of 13\\ | + | **Requires**: Intelligence score of 3\\ |
| - | **Benefit**: You gain a 1d6 bonus to the Stealth skill\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Stealth]] skill. Once per day, you may take [[combat#advantage]] on a [[Stealth]] check\\ |
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| - | ====Tumbler==== | + | ==== Tumbler ==== |
| //Your grace in battle is unrivaled//\\ | //Your grace in battle is unrivaled//\\ | ||
| - | **Requires**: 5 ranks in the [[Acrobatics]] skill. Intelligence score of 13\\ | + | **Requires**: Intelligence score of 3\\ |
| - | **Benefit**: You gain a 1d6 bonus to the acrobatics skill\\ | + | **Benefit**: You gain a 3d6 bonus to the [[Acrobatics]] skill. Once per day, you may take [[combat#advantage]] on an [[Acrobatics]] check\\ |