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| - | ====== Ship classification ======= | + | ====== Ship classes ======= |
| - | There are more ship designs to be discovered in the [[Ardemare]] galaxy than there are stars. Each ship is designed with a particular purpose in mind, whether that is hauling water to distant outposts, holding its own in a chaotic battle, or exploring dense rock gardens for scientific discoveries. The classification system below is the most commonly used throughout the galaxy, though some cultures use their own naming systems | + | There are more ship designs to be discovered in the [[Ardemare]] galaxy than there are star system. Each ship is designed with a particular purpose in mind, whether that is hauling water to distant outposts, holding its own in a chaotic battle, or exploring dense rock gardens for scientific discoveries. The classification system below is the most commonly used throughout the galaxy, though some cultures use their own naming systems |
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| * **Maneuverability** - Ships with poor maneuverability cannot navigate in asteroid fields and near planetary surfaces, while Medium ships have difficulty navigating close quarters | * **Maneuverability** - Ships with poor maneuverability cannot navigate in asteroid fields and near planetary surfaces, while Medium ships have difficulty navigating close quarters | ||
| * **Range** - Short range vessels are usually limited to a planet's surface or tethered to a mother ship. Medium range vessels can make most interstellar voyages but must usually resupply at each new system. Long range ships can make multiple stellar jumps without resupply. Extreme range ships can cross the dead space between branches | * **Range** - Short range vessels are usually limited to a planet's surface or tethered to a mother ship. Medium range vessels can make most interstellar voyages but must usually resupply at each new system. Long range ships can make multiple stellar jumps without resupply. Extreme range ships can cross the dead space between branches | ||
| + | * **Cargo Capacity** - All ships require cargo capacity commensurate with their size. Military ships need supplies and armaments, merchant ships need supplies and cargo, and explorers need supplies and equipment. Merchant ships have significantly more cargo than military or exploration counterparts | ||
| + | * **Durability** - A ship's durability relies more on design and build material than it does on the ship's class. Comparing species' designs is more useful than comparing ship class, since all interstellar ships have reason to be durable. Morokwe and Carragh ships are known for their strong defenses | ||
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| ===== Military ===== | ===== Military ===== | ||
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| **Maneuverability**: Excellent\\ | **Maneuverability**: Excellent\\ | ||
| **Range**: Long\\ | **Range**: Long\\ | ||
| - | **Description**: Sprinter Class starships are small even within their size class, highly specialized to transport special cargo with a minimal crew over long distances if needed. They typically have evasion as a core design tenet, rarely engaging with assailants. The Sprinter is second only to the [[ship classes#Scout]] in speed, and second only to the [[ship classes#Sherpa]] in maneuverability\\ | + | **Description**: Sprinter Class starships are small even within their size class, highly specialized to transport special cargo with a minimal crew over long distances if needed. They typically have evasion as a core design tenet, rarely engaging with assailants. The Sprinter is second to the [[ship classes#Scout]] and [[ship classes#Voyager]] in speed, and second only to the [[ship classes#Sherpa]] in maneuverability\\ |
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| **Maneuverability**: Poor\\ | **Maneuverability**: Poor\\ | ||
| **Range**: Long\\ | **Range**: Long\\ | ||
| - | **Description**: Freighter Class starships are designed for general cargo hauling. Freighters are often designed for efficiency and specialized for the sector of the galaxy in which they operate. Freighters typically have minimal defenses, relying on convoys with [[ship classes#Frigate|Frigate Class]] starships for defense\\\\ | + | **Description**: Freighter Class starships are designed for general cargo hauling. Freighters are often designed for efficiency and specialized for the sector of the galaxy in which they operate. Freighters typically have minimal defenses, relying on convoys with [[ship classes#Frigate|Frigate Class]] starships for defense\\ |
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| **Maneuverability**: Medium\\ | **Maneuverability**: Medium\\ | ||
| **Range**: Long\\ | **Range**: Long\\ | ||
| - | **Description**: \\ | + | **Description**: Frigate Class starships are designed to serve as merchant marines, protecting convoys of [[ship classes#Tanker]], [[ship classes#Freighter]], and [[ship classes#Envoy|Envoy Class]] ships. Their weaponry and general design is skewed heavily in favor of defense, and will occasionally accommodate docking a single fighter or a pair of fighters. Frigates are also typically outfitted with ship-to-ship refueling apparatus\\ |
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| **Maneuverability**: Good\\ | **Maneuverability**: Good\\ | ||
| **Range**: Medium to Long\\ | **Range**: Medium to Long\\ | ||
| - | **Description**: \\ | + | **Description**: Envoy Class starships are designed primarily as luxury passenger vessels. They typically rely on escort ships in dangerous regions as they have little to no combat capacity. Many Envoy vessels never leave their planet or star system, but some are outfitted for interstellar travel\\ |
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| **Maneuverability**: Extreme\\ | **Maneuverability**: Extreme\\ | ||
| **Range**: Long\\ | **Range**: Long\\ | ||
| - | **Description**: \\ | + | **Description**: Sherpa Class starships are unmatched in their ability to comfortably navigate cluttered regions of space and tight canyons when planetside. They serve as guide ships for larger fleets, scouts, and mapping ships for treacherous skies. Sherpas have complicated rigging and sail plans to help them navigate with alarming precision and speed. Some Sherpas even have grapping hooks and telescopic push poles. Their complex design has its drawbacks, sacrificing open sky top speed to gain their legendary maneuverability\\ |
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| **Maneuverability**: Excellent\\ | **Maneuverability**: Excellent\\ | ||
| **Range**: Medium to Long\\ | **Range**: Medium to Long\\ | ||
| - | **Description**: \\ | + | **Description**: Venture Class starships are designed primarily for scientific study and exploration, prioritizing crew quarters, working/laboratory space, and specialized scientific equipment. Venture class ships also regularly serve as mobile medical facilities serving remote locations. Their design is also a good fit for adventuring crews whose work does not require ship combat\\ |
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| **Maneuverability**: Excellent\\ | **Maneuverability**: Excellent\\ | ||
| **Range**: Long\\ | **Range**: Long\\ | ||
| - | **Description**: \\ | + | **Description**: Voyager Class starships are designed to prioritize speed without losing range or maneuverability. They are second only to the [[ship classes#Scout|Scout Class]] for speed, sacrificing crew space and weaponry to achieve maximum speed in a larger form factor. The Voyager is a favorite among adventuring crews looking for maximum speed\\ |
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| **Maneuverability**: Excellent\\ | **Maneuverability**: Excellent\\ | ||
| **Range**: Very Long\\ | **Range**: Very Long\\ | ||
| - | **Description**: \\ | + | **Description**: Outlander Class starships are similar to [[ship classes#Voyager|Voyager Class]] vessels, trading the Voyager's intense speed for additional crew capacity, longer range, and better maneuverability. Outlander ship layout focuses on crew comforts for long-haul expeditions in a wide range of climates and conditions, without the need to rely on resupply stations\\ |
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| **Maneuverability**: Good\\ | **Maneuverability**: Good\\ | ||
| **Range**: Extreme\\ | **Range**: Extreme\\ | ||
| - | **Description**: \\ | + | **Description**: Pathfinder Class starships prioritize range to an extreme degree. Sister to the [[ship classes#Outlander|Outlander Class]], the pathfinder sacrifices some maneuverability and comfort for increased range and crew capacity. Pathfinders are often purpose built to handle specific voyages, though generalized Pathfinder designs do exist to cope with exploration of the unknown\\ |
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| **Maneuverability**: Medium\\ | **Maneuverability**: Medium\\ | ||
| **Range**: Long\\ | **Range**: Long\\ | ||
| - | **Description**: \\ | + | **Description**: Enterprise Class starship design prioritizes heavy weaponry and crew capacity over speed and maneuverability. They are designed with long-term living and comfort in mind, and in many cases they have a luxury aesthetic not usually found in ships designed for frequent combat. The Enterprise Class is a favorite among larger adventuring crews that operate in combat zones or regions known for piracy\\ |
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| **Maneuverability**: Poor\\ | **Maneuverability**: Poor\\ | ||
| **Range**: Long\\ | **Range**: Long\\ | ||
| - | **Description**: \\ | + | **Description**: Pioneer Class starships are niche vessels designed to carry large passenger complements as well as ample cargo capacity to accommodate everything needed for a community of people to relocate and establish a small village on a distant world. Pioneer Class vessels often convoy together to accommodate larger communities, and are often accompanied by combat ships which can serve as defense once the community has settled, or be repurposed as working ships\\ |