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wiki:revenant [2021/03/26 21:58]
caleymccready
wiki:revenant [2022/09/06 23:34] (current)
caleymccready
Line 67: Line 67:
 ===== Revenant mechanics ===== ===== Revenant mechanics =====
  
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​revenantspirit.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​revenantspirit.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 40%;' align="​right" ​
 +  alt="a green mummy woman with ethereal wings of light"/></​a>​
 +</​html>​
 === living mechanics === === living mechanics ===
   * While living, a character may not take more than 10 levels in the Revenant class. They may only take talents from the //living side// of the Revenant talent tree   * While living, a character may not take more than 10 levels in the Revenant class. They may only take talents from the //living side// of the Revenant talent tree
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 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_apparition.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_apparition.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a translucent blue spirit in a train station"/></​a>​
 +</​html>​
 ==== Apparition ==== ==== Apparition ====
 **Action**: Swift (burns 1d6 hit points)\\ **Action**: Swift (burns 1d6 hit points)\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_astralresevoir.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_astralresevoir.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a circular green nebula with golden uplighting"/></​a>​
 +</​html>​
 ==== Astral reservoir ==== ==== Astral reservoir ====
 **Action**: Swift (burns 1d6 hit points)\\ **Action**: Swift (burns 1d6 hit points)\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_cursetouch.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_cursetouch.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a human with roots shooting out of their hands"/></​a>​
 +</​html>​
 ==== Curse touch ==== ==== Curse touch ====
 **Action**: Full (burns 4d6 hit points)\\ **Action**: Full (burns 4d6 hit points)\\
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 □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the offensive formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the [[dice bonus#​Advent Classes|dice bonus]] of the offensive formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
- 
  
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_endothermy.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_endothermy.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a circular swirl of green fire with a small central core of green energy"/></​a>​
 +</​html>​
 ==== Endothermy ==== ==== Endothermy ====
 **Action**: Full (does not burn hit points)\\ **Action**: Full (does not burn hit points)\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_evanescent.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_evanescent.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a nebulous green spirit disappearing within the branches of a winter tree"/></​a>​
 +</​html>​
 ==== Evanescent ==== ==== Evanescent ====
 **Action**: Move (burns 2d6 hit points)\\ **Action**: Move (burns 2d6 hit points)\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_flicker.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_flicker.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a three eyed spirit rises over a cloudy swamp"/></​a>​
 +</​html>​
 ==== Flicker ==== ==== Flicker ====
 **Action**: Standard (burns 3d6 hit points)\\ **Action**: Standard (burns 3d6 hit points)\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_fusion.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_fusion.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a blue glass sphere with a swirling green energy inside"/></​a>​
 +</​html>​
 ==== Fusion ==== ==== Fusion ====
 **Action**: Full (burns 4d6 hit points)\\ **Action**: Full (burns 4d6 hit points)\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_interference.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_interference.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​whorling energy clouds above a glowing green sea "/></​a>​
 +</​html>​
 ==== Interference ==== ==== Interference ====
 **Action**: Swift (burns 1d6 hit points)\\ **Action**: Swift (burns 1d6 hit points)\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_leech.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_leech.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a hooded green phantom floats menacingly"/></​a>​
 +</​html>​
 ==== Leech ==== ==== Leech ====
 **Action**: Standard (burns 3d6 hit points)\\ **Action**: Standard (burns 3d6 hit points)\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_phantomtouch.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_phantomtouch.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a green, ghostly skeletal hand"/></​a>​
 +</​html>​
 ==== Phantom touch ==== ==== Phantom touch ====
 **Action**: Move (burns 2d6 hit points)\\ **Action**: Move (burns 2d6 hit points)\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_phasing.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_phasing.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a figure steps through a green field of energy"/></​a>​
 +</​html>​
 ==== Phasing ==== ==== Phasing ====
 **Action**: Swift (burns 1d6 hit points)\\ **Action**: Swift (burns 1d6 hit points)\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_vengeance.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_vengeance.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a massive green explosion turns to orange fire and smoke as it rises"/></​a>​
 +</​html>​
 ==== Vengeance ==== ==== Vengeance ====
 **Action**: Full (burns 4d6 hit points)\\ **Action**: Full (burns 4d6 hit points)\\
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 □□□ Reduce the action required to Standard\\ □□□ Reduce the action required to Standard\\
 □ Increase the range by 5 feet. Maximum range is 120 feet\\ □ Increase the range by 5 feet. Maximum range is 120 feet\\
- 
  
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_vocalize.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_vocalize.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an ocean wave with green wave-forms of light rising from its surface"/></​a>​
 +</​html>​
 ==== Vocalize ==== ==== Vocalize ====
 **Action**: Move (burns 2d6 hit points)\\ **Action**: Move (burns 2d6 hit points)\\
wiki/revenant.1616810327.txt.gz · Last modified: 2021/03/26 21:58 by caleymccready