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wiki:revenant [2021/03/26 21:58] caleymccready |
wiki:revenant [2022/09/06 23:34] (current) caleymccready |
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| ===== Revenant mechanics ===== | ===== Revenant mechanics ===== | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:revenantspirit.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:revenantspirit.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 40%;' align="right" | ||
| + | alt="a green mummy woman with ethereal wings of light"/></a> | ||
| + | </html> | ||
| === living mechanics === | === living mechanics === | ||
| * While living, a character may not take more than 10 levels in the Revenant class. They may only take talents from the //living side// of the Revenant talent tree | * While living, a character may not take more than 10 levels in the Revenant class. They may only take talents from the //living side// of the Revenant talent tree | ||
| Line 213: | Line 219: | ||
| \\ | \\ | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_apparition.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_apparition.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a translucent blue spirit in a train station"/></a> | ||
| + | </html> | ||
| ==== Apparition ==== | ==== Apparition ==== | ||
| **Action**: Swift (burns 1d6 hit points)\\ | **Action**: Swift (burns 1d6 hit points)\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_astralresevoir.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_astralresevoir.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a circular green nebula with golden uplighting"/></a> | ||
| + | </html> | ||
| ==== Astral reservoir ==== | ==== Astral reservoir ==== | ||
| **Action**: Swift (burns 1d6 hit points)\\ | **Action**: Swift (burns 1d6 hit points)\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_cursetouch.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_cursetouch.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a human with roots shooting out of their hands"/></a> | ||
| + | </html> | ||
| ==== Curse touch ==== | ==== Curse touch ==== | ||
| **Action**: Full (burns 4d6 hit points)\\ | **Action**: Full (burns 4d6 hit points)\\ | ||
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| □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the offensive formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ | □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the offensive formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | ||
| - | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_endothermy.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_endothermy.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a circular swirl of green fire with a small central core of green energy"/></a> | ||
| + | </html> | ||
| ==== Endothermy ==== | ==== Endothermy ==== | ||
| **Action**: Full (does not burn hit points)\\ | **Action**: Full (does not burn hit points)\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_evanescent.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_evanescent.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a nebulous green spirit disappearing within the branches of a winter tree"/></a> | ||
| + | </html> | ||
| ==== Evanescent ==== | ==== Evanescent ==== | ||
| **Action**: Move (burns 2d6 hit points)\\ | **Action**: Move (burns 2d6 hit points)\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_flicker.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_flicker.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a three eyed spirit rises over a cloudy swamp"/></a> | ||
| + | </html> | ||
| ==== Flicker ==== | ==== Flicker ==== | ||
| **Action**: Standard (burns 3d6 hit points)\\ | **Action**: Standard (burns 3d6 hit points)\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_fusion.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_fusion.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a blue glass sphere with a swirling green energy inside"/></a> | ||
| + | </html> | ||
| ==== Fusion ==== | ==== Fusion ==== | ||
| **Action**: Full (burns 4d6 hit points)\\ | **Action**: Full (burns 4d6 hit points)\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_interference.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_interference.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="whorling energy clouds above a glowing green sea "/></a> | ||
| + | </html> | ||
| ==== Interference ==== | ==== Interference ==== | ||
| **Action**: Swift (burns 1d6 hit points)\\ | **Action**: Swift (burns 1d6 hit points)\\ | ||
| Line 327: | Line 387: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_leech.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_leech.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a hooded green phantom floats menacingly"/></a> | ||
| + | </html> | ||
| ==== Leech ==== | ==== Leech ==== | ||
| **Action**: Standard (burns 3d6 hit points)\\ | **Action**: Standard (burns 3d6 hit points)\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_phantomtouch.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_phantomtouch.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a green, ghostly skeletal hand"/></a> | ||
| + | </html> | ||
| ==== Phantom touch ==== | ==== Phantom touch ==== | ||
| **Action**: Move (burns 2d6 hit points)\\ | **Action**: Move (burns 2d6 hit points)\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_phasing.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_phasing.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a figure steps through a green field of energy"/></a> | ||
| + | </html> | ||
| ==== Phasing ==== | ==== Phasing ==== | ||
| **Action**: Swift (burns 1d6 hit points)\\ | **Action**: Swift (burns 1d6 hit points)\\ | ||
| Line 373: | Line 454: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_vengeance.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_vengeance.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a massive green explosion turns to orange fire and smoke as it rises"/></a> | ||
| + | </html> | ||
| ==== Vengeance ==== | ==== Vengeance ==== | ||
| **Action**: Full (burns 4d6 hit points)\\ | **Action**: Full (burns 4d6 hit points)\\ | ||
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| □□□ Reduce the action required to Standard\\ | □□□ Reduce the action required to Standard\\ | ||
| □ Increase the range by 5 feet. Maximum range is 120 feet\\ | □ Increase the range by 5 feet. Maximum range is 120 feet\\ | ||
| - | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_vocalize.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_vocalize.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="an ocean wave with green wave-forms of light rising from its surface"/></a> | ||
| + | </html> | ||
| ==== Vocalize ==== | ==== Vocalize ==== | ||
| **Action**: Move (burns 2d6 hit points)\\ | **Action**: Move (burns 2d6 hit points)\\ | ||