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wiki:revenant [2021/03/21 21:20] caleymccready |
wiki:revenant [2022/09/06 23:34] (current) caleymccready |
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| <html> | <html> | ||
| - | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:crhubai.png"> | + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:revenant.png"> |
| - | <img src='/lib/exe/fetch.php?media=wiki:crhubai.png' style='max-width: 50%' align="right" alt="Crhubai Druid"/> | + | <img src='/lib/exe/fetch.php?media=wiki:revenant.png' style='max-width: 70%' align="right" alt="Human Revenant rising up from their dying body"/> |
| </a> | </a> | ||
| </html> | </html> | ||
| - | |||
| \\ | \\ | ||
| //Rules governing [[Advent Classes]]//\\ | //Rules governing [[Advent Classes]]//\\ | ||
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| Adherents of this path are often convinced that they will be able to master chakra shocking and avoid death. Initially, only the dead were referred to as Revenants, but as time passed it became common practice to apply the name to anyone who even dabbled in the technique, being past the point of no return | Adherents of this path are often convinced that they will be able to master chakra shocking and avoid death. Initially, only the dead were referred to as Revenants, but as time passed it became common practice to apply the name to anyone who even dabbled in the technique, being past the point of no return | ||
| + | |||
| + | Art by [[credits|John Latta]] | ||
| \\ | \\ | ||
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| ===== Revenant mechanics ===== | ===== Revenant mechanics ===== | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:revenantspirit.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:revenantspirit.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 40%;' align="right" | ||
| + | alt="a green mummy woman with ethereal wings of light"/></a> | ||
| + | </html> | ||
| === living mechanics === | === living mechanics === | ||
| * While living, a character may not take more than 10 levels in the Revenant class. They may only take talents from the //living side// of the Revenant talent tree | * While living, a character may not take more than 10 levels in the Revenant class. They may only take talents from the //living side// of the Revenant talent tree | ||
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| \\ | \\ | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_apparition.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_apparition.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a translucent blue spirit in a train station"/></a> | ||
| + | </html> | ||
| ==== Apparition ==== | ==== Apparition ==== | ||
| **Action**: Swift (burns 1d6 hit points)\\ | **Action**: Swift (burns 1d6 hit points)\\ | ||
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| **Range**: 15 feet\\ | **Range**: 15 feet\\ | ||
| **Cooldown**: Once per day\\ | **Cooldown**: Once per day\\ | ||
| - | **Special**: Your appearance in the dream is the same as your appearance in the physical plane. You cannot alter your appearance or any elements of the dream. You can communicate verbally even if you do not have the Vocalize talent. You cannot physically interact with any elements of the dream\\ | + | **Special**: |
| + | * Your appearance in the dream is the same as your appearance in the physical plane | ||
| + | * You cannot alter your appearance or any elements of the dream | ||
| + | * You can communicate verbally even if you do not have the Vocalize talent | ||
| + | * You cannot physically interact with any elements of the dream | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
| □ Extend the range by 5 feet. Maximum is 120 feet\\ | □ Extend the range by 5 feet. Maximum is 120 feet\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_astralresevoir.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_astralresevoir.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a circular green nebula with golden uplighting"/></a> | ||
| + | </html> | ||
| ==== Astral reservoir ==== | ==== Astral reservoir ==== | ||
| **Action**: Swift (burns 1d6 hit points)\\ | **Action**: Swift (burns 1d6 hit points)\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_cursetouch.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_cursetouch.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a human with roots shooting out of their hands"/></a> | ||
| + | </html> | ||
| ==== Curse touch ==== | ==== Curse touch ==== | ||
| **Action**: Full (burns 4d6 hit points)\\ | **Action**: Full (burns 4d6 hit points)\\ | ||
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| □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the offensive formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ | □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the offensive formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | ||
| - | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_endothermy.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_endothermy.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a circular swirl of green fire with a small central core of green energy"/></a> | ||
| + | </html> | ||
| ==== Endothermy ==== | ==== Endothermy ==== | ||
| **Action**: Full (does not burn hit points)\\ | **Action**: Full (does not burn hit points)\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_evanescent.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_evanescent.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a nebulous green spirit disappearing within the branches of a winter tree"/></a> | ||
| + | </html> | ||
| ==== Evanescent ==== | ==== Evanescent ==== | ||
| **Action**: Move (burns 2d6 hit points)\\ | **Action**: Move (burns 2d6 hit points)\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_flicker.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_flicker.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a three eyed spirit rises over a cloudy swamp"/></a> | ||
| + | </html> | ||
| ==== Flicker ==== | ==== Flicker ==== | ||
| **Action**: Standard (burns 3d6 hit points)\\ | **Action**: Standard (burns 3d6 hit points)\\ | ||
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| **Description**: You flicker out of existence for a brief moment, reappearing in a new location\\ | **Description**: You flicker out of existence for a brief moment, reappearing in a new location\\ | ||
| **Range**: 10 feet\\ | **Range**: 10 feet\\ | ||
| - | **Effect**: Character winks out of existence, reappearing in the following segment, in a new location within the range\\ | + | **Effect**: Character winks out of existence, reappearing in the following segment, in a new location within range\\ |
| **Cooldown**: 12 rounds\\ | **Cooldown**: 12 rounds\\ | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
| - | □□□ Reduce the action required to Move\\ | ||
| □□□ Extend the range by 5 feet. Maximum range is 40 feet\\ | □□□ Extend the range by 5 feet. Maximum range is 40 feet\\ | ||
| □ Reduce the cooldown by 1 round\\ | □ Reduce the cooldown by 1 round\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_fusion.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_fusion.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a blue glass sphere with a swirling green energy inside"/></a> | ||
| + | </html> | ||
| ==== Fusion ==== | ==== Fusion ==== | ||
| **Action**: Full (burns 4d6 hit points)\\ | **Action**: Full (burns 4d6 hit points)\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_interference.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_interference.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="whorling energy clouds above a glowing green sea "/></a> | ||
| + | </html> | ||
| ==== Interference ==== | ==== Interference ==== | ||
| **Action**: Swift (burns 1d6 hit points)\\ | **Action**: Swift (burns 1d6 hit points)\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_leech.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_leech.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a hooded green phantom floats menacingly"/></a> | ||
| + | </html> | ||
| ==== Leech ==== | ==== Leech ==== | ||
| **Action**: Standard (burns 3d6 hit points)\\ | **Action**: Standard (burns 3d6 hit points)\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_phantomtouch.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_phantomtouch.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a green, ghostly skeletal hand"/></a> | ||
| + | </html> | ||
| ==== Phantom touch ==== | ==== Phantom touch ==== | ||
| **Action**: Move (burns 2d6 hit points)\\ | **Action**: Move (burns 2d6 hit points)\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_phasing.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_phasing.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a figure steps through a green field of energy"/></a> | ||
| + | </html> | ||
| ==== Phasing ==== | ==== Phasing ==== | ||
| **Action**: Swift (burns 1d6 hit points)\\ | **Action**: Swift (burns 1d6 hit points)\\ | ||
| Line 369: | Line 454: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_vengeance.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_vengeance.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a massive green explosion turns to orange fire and smoke as it rises"/></a> | ||
| + | </html> | ||
| ==== Vengeance ==== | ==== Vengeance ==== | ||
| **Action**: Full (burns 4d6 hit points)\\ | **Action**: Full (burns 4d6 hit points)\\ | ||
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| □□□ Reduce the action required to Standard\\ | □□□ Reduce the action required to Standard\\ | ||
| □ Increase the range by 5 feet. Maximum range is 120 feet\\ | □ Increase the range by 5 feet. Maximum range is 120 feet\\ | ||
| - | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_vocalize.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_vocalize.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="an ocean wave with green wave-forms of light rising from its surface"/></a> | ||
| + | </html> | ||
| ==== Vocalize ==== | ==== Vocalize ==== | ||
| **Action**: Move (burns 2d6 hit points)\\ | **Action**: Move (burns 2d6 hit points)\\ | ||