This shows you the differences between two versions of the page.
|
wiki:revenant [2021/03/19 01:53] caleymccready |
wiki:revenant [2022/09/06 23:34] (current) caleymccready |
||
|---|---|---|---|
| Line 3: | Line 3: | ||
| <html> | <html> | ||
| - | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:crhubai.png"> | + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:revenant.png"> |
| - | <img src='/lib/exe/fetch.php?media=wiki:crhubai.png' style='max-width: 50%' align="right" alt="Crhubai Druid"/> | + | <img src='/lib/exe/fetch.php?media=wiki:revenant.png' style='max-width: 70%' align="right" alt="Human Revenant rising up from their dying body"/> |
| </a> | </a> | ||
| </html> | </html> | ||
| - | |||
| \\ | \\ | ||
| //Rules governing [[Advent Classes]]//\\ | //Rules governing [[Advent Classes]]//\\ | ||
| Line 18: | Line 17: | ||
| Adherents of this path are often convinced that they will be able to master chakra shocking and avoid death. Initially, only the dead were referred to as Revenants, but as time passed it became common practice to apply the name to anyone who even dabbled in the technique, being past the point of no return | Adherents of this path are often convinced that they will be able to master chakra shocking and avoid death. Initially, only the dead were referred to as Revenants, but as time passed it became common practice to apply the name to anyone who even dabbled in the technique, being past the point of no return | ||
| + | |||
| + | Art by [[credits|John Latta]] | ||
| \\ | \\ | ||
| Line 45: | Line 46: | ||
| [[Revenant#Chakra shock: sacral|jump to talents @ 482, 200, 552, 270]] | [[Revenant#Chakra shock: sacral|jump to talents @ 482, 200, 552, 270]] | ||
| [[Revenant#Chakra shock: root|jump to talents @ 435, 321, 505, 391]] | [[Revenant#Chakra shock: root|jump to talents @ 435, 321, 505, 391]] | ||
| + | [[Revenant#apparition|jump to talents @ 113, 864, 183, 934]] | ||
| + | [[Revenant#astral reservoir|jump to talents @ 483, 669, 553, 739]] | ||
| [[Revenant#curse touch|jump to talents @ 512, 864, 582, 934]] | [[Revenant#curse touch|jump to talents @ 512, 864, 582, 934]] | ||
| - | [[Revenant#evanescent|jump to talents @ 190, 790, 260, 860]] | + | [[Revenant#endothermy|jump to talents @ 311, 948, 381, 1018]] |
| + | [[Revenant#evanescent|jump to talents @ 189, 788, 259, 858]] | ||
| [[Revenant#flicker|jump to talents @ 142, 669, 212, 739]] | [[Revenant#flicker|jump to talents @ 142, 669, 212, 739]] | ||
| [[Revenant#fusion|jump to talents @ 435, 787, 505, 857]] | [[Revenant#fusion|jump to talents @ 435, 787, 505, 857]] | ||
| + | [[Revenant#interference|jump to talents @ 432, 550, 502, 620]] | ||
| + | [[Revenant#leech|jump to talents @ 311, 1054, 371, 1124]] | ||
| [[Revenant#phantom touch|jump to talents @ 311, 840, 381, 910]] | [[Revenant#phantom touch|jump to talents @ 311, 840, 381, 910]] | ||
| [[Revenant#phasing|jump to talents @ 33, 667, 103, 737]] | [[Revenant#phasing|jump to talents @ 33, 667, 103, 737]] | ||
| + | [[Revenant#vengeance|jump to talents @ 591, 667, 661, 737]] | ||
| [[Revenant#vocalize|jump to talents @ 189, 549, 259, 619]] | [[Revenant#vocalize|jump to talents @ 189, 549, 259, 619]] | ||
| Line 60: | Line 67: | ||
| ===== Revenant mechanics ===== | ===== Revenant mechanics ===== | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:revenantspirit.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:revenantspirit.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 40%;' align="right" | ||
| + | alt="a green mummy woman with ethereal wings of light"/></a> | ||
| + | </html> | ||
| === living mechanics === | === living mechanics === | ||
| * While living, a character may not take more than 10 levels in the Revenant class. They may only take talents from the //living side// of the Revenant talent tree | * While living, a character may not take more than 10 levels in the Revenant class. They may only take talents from the //living side// of the Revenant talent tree | ||
| Line 206: | Line 219: | ||
| \\ | \\ | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_apparition.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_apparition.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a translucent blue spirit in a train station"/></a> | ||
| + | </html> | ||
| + | ==== Apparition ==== | ||
| + | **Action**: Swift (burns 1d6 hit points)\\ | ||
| + | **Requires**: [[revenant#Apparition]]\\ | ||
| + | **Description**: You are able to appear in the dreams of anyone sleeping nearby\\ | ||
| + | **Range**: 15 feet\\ | ||
| + | **Cooldown**: Once per day\\ | ||
| + | **Special**: | ||
| + | * Your appearance in the dream is the same as your appearance in the physical plane | ||
| + | * You cannot alter your appearance or any elements of the dream | ||
| + | * You can communicate verbally even if you do not have the Vocalize talent | ||
| + | * You cannot physically interact with any elements of the dream | ||
| + | **Talent Point Improvements**:\\ | ||
| + | □ Extend the range by 5 feet. Maximum is 120 feet\\ | ||
| + | |||
| + | |||
| + | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_astralresevoir.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_astralresevoir.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a circular green nebula with golden uplighting"/></a> | ||
| + | </html> | ||
| + | ==== Astral reservoir ==== | ||
| + | **Action**: Swift (burns 1d6 hit points)\\ | ||
| + | **Requires**: Character has died\\ | ||
| + | **Description**: You store additional ki energy in the astral dream, releasing it to reduce the cost of interacting with the physical plane\\ | ||
| + | **Effect**: All action costs are reduced to 1d6 for one round\\ | ||
| + | **Cooldown**: Once per day\\ | ||
| + | **Talent Point Improvements**:\\ | ||
| + | □□□ Extend the duration by 1 segment\\ | ||
| + | |||
| + | |||
| + | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_cursetouch.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_cursetouch.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a human with roots shooting out of their hands"/></a> | ||
| + | </html> | ||
| ==== Curse touch ==== | ==== Curse touch ==== | ||
| **Action**: Full (burns 4d6 hit points)\\ | **Action**: Full (burns 4d6 hit points)\\ | ||
| Line 222: | Line 282: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_endothermy.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_endothermy.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a circular swirl of green fire with a small central core of green energy"/></a> | ||
| + | </html> | ||
| + | ==== Endothermy ==== | ||
| + | **Action**: Full (does not burn hit points)\\ | ||
| + | **Requires**: [[revenant#Phantom Touch]]\\ | ||
| + | **Description**: Through sheer will and wild emotion, you pull energy inward, which has a chilling effect on the surrounding area\\ | ||
| + | **Range**: 30 feet\\ | ||
| + | **Effect**: Gain 1d6 hit points after 6 seconds\\ | ||
| + | **Cooldown**: Once per day\\ | ||
| + | **Special**: Each time you double the range, you double the hit points gained. Each time you double the duration, you repeat the healing an additional time. Healing is received after 1 round, 2 rounds, 4 rounds, 8 rounds, etc. As you extend the duration, you must spend the action cost each round that you channel this ability, but you only need to initiate the action once\\ | ||
| + | **Talent Point Improvements**:\\ | ||
| + | □ Increase the range by 10 feet\\ | ||
| + | □□□ Extend the duration by 1 round\\ | ||
| + | |||
| + | |||
| + | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_evanescent.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_evanescent.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a nebulous green spirit disappearing within the branches of a winter tree"/></a> | ||
| + | </html> | ||
| ==== Evanescent ==== | ==== Evanescent ==== | ||
| **Action**: Move (burns 2d6 hit points)\\ | **Action**: Move (burns 2d6 hit points)\\ | ||
| Line 235: | Line 323: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_flicker.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_flicker.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a three eyed spirit rises over a cloudy swamp"/></a> | ||
| + | </html> | ||
| ==== Flicker ==== | ==== Flicker ==== | ||
| **Action**: Standard (burns 3d6 hit points)\\ | **Action**: Standard (burns 3d6 hit points)\\ | ||
| Line 240: | Line 335: | ||
| **Description**: You flicker out of existence for a brief moment, reappearing in a new location\\ | **Description**: You flicker out of existence for a brief moment, reappearing in a new location\\ | ||
| **Range**: 10 feet\\ | **Range**: 10 feet\\ | ||
| - | **Effect**: Character winks out of existence, reappearing in the following segment, in a new location within the range\\ | + | **Effect**: Character winks out of existence, reappearing in the following segment, in a new location within range\\ |
| **Cooldown**: 12 rounds\\ | **Cooldown**: 12 rounds\\ | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
| - | □□□ Reduce the action required to Move\\ | ||
| □□□ Extend the range by 5 feet. Maximum range is 40 feet\\ | □□□ Extend the range by 5 feet. Maximum range is 40 feet\\ | ||
| □ Reduce the cooldown by 1 round\\ | □ Reduce the cooldown by 1 round\\ | ||
| Line 249: | Line 343: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_fusion.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_fusion.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a blue glass sphere with a swirling green energy inside"/></a> | ||
| + | </html> | ||
| ==== Fusion ==== | ==== Fusion ==== | ||
| **Action**: Full (burns 4d6 hit points)\\ | **Action**: Full (burns 4d6 hit points)\\ | ||
| Line 256: | Line 357: | ||
| **Effect**: Target creature is healed, at their peril\\ | **Effect**: Target creature is healed, at their peril\\ | ||
| **Healing**: //Resolve x 6 + 18d6//\\ | **Healing**: //Resolve x 6 + 18d6//\\ | ||
| - | **Special**: You may not use this ability to heal yourself. Target creature must make a //shock roll//. If they fail the roll, one of their chakras is burned out as if they were a practicing Revenant\\ | ||
| **Cooldown**: 6 rounds\\ | **Cooldown**: 6 rounds\\ | ||
| + | **Special**: You may not use this ability to heal yourself. Target creature must make a //shock roll//. If they fail the roll, one of their chakras is burned out as if they were a practicing Revenant\\ | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
| □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the healing formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ | □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the healing formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ | ||
| Line 264: | Line 365: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_interference.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_interference.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="whorling energy clouds above a glowing green sea "/></a> | ||
| + | </html> | ||
| + | ==== Interference ==== | ||
| + | **Action**: Swift (burns 1d6 hit points)\\ | ||
| + | **Requires**: Character has died\\ | ||
| + | **Description**: You can naturally detect and obstruct scrying, and are adept at seeing through illusions\\ | ||
| + | **Range**: 20 feet\\ | ||
| + | **Effect**: Automatically detect all scrying on your location. Interrupt scrying as a swift action. Spend a swift action to gain a 3d6 bonus on checks to see through illusions\\ | ||
| + | **Cooldown**: 12 rounds\\ | ||
| + | **Special**: When anyone attempts to visually or audibly perceive your location using ki, you are immediately aware of it. A swift action terminates any or all scrying within the range. Applies also to scrying from other points in the timeline, scrying attempts from ki spirits, and wards\\ | ||
| + | **Talent Point Improvements**:\\ | ||
| + | □ Increase the range by 5 feet. Maximum range is 120 feet\\ | ||
| + | □□ Increase the bonus to illusion detection by 1d6. Maximum bonus is 6d6\\ | ||
| + | □ Reduce the cooldown by 1 round\\ | ||
| + | |||
| + | |||
| + | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_leech.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_leech.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a hooded green phantom floats menacingly"/></a> | ||
| + | </html> | ||
| + | ==== Leech ==== | ||
| + | **Action**: Standard (burns 3d6 hit points)\\ | ||
| + | **Requires**: [[revenant#Endothermy]]\\ | ||
| + | **Description**: Reaching out with your spectral arm, you tether your ki to another creature's chakra and siphon their ki, bolstering your energy reserves\\ | ||
| + | **Range**: 5 feet\\ | ||
| + | **Speed**: 6H\\ | ||
| + | **Effect**: Replace the basic attack with this attack\\ | ||
| + | **Offensive**: //Attack Bonus + Dex + 8d6//\\ | ||
| + | **Damage**: Strength x 4 + 15d6 [Ki]\\ | ||
| + | **Cooldown**: 12 rounds\\ | ||
| + | **Special**: You burn hit points normally when you attempt this attack. If you are successful, you deal damage and receive hit points back equal to the amount of damage you dealt\\ | ||
| + | **Talent Point Improvements**:\\ | ||
| + | □□□□□ □□□□□ Increase the [[dice bonus#advent classes|dice bonus]] of the offensive and defensive formulas by 1d6. (Cost increases)\\ | ||
| + | □□□□□ □□□□□ Increase the [[dice bonus#advent classes|dice bonus]] of the damage formula by 1d6. (Cost increases)\\ | ||
| + | □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | ||
| + | |||
| + | |||
| + | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_phantomtouch.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_phantomtouch.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a green, ghostly skeletal hand"/></a> | ||
| + | </html> | ||
| ==== Phantom touch ==== | ==== Phantom touch ==== | ||
| **Action**: Move (burns 2d6 hit points)\\ | **Action**: Move (burns 2d6 hit points)\\ | ||
| Line 279: | Line 434: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_phasing.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_phasing.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a figure steps through a green field of energy"/></a> | ||
| + | </html> | ||
| ==== Phasing ==== | ==== Phasing ==== | ||
| **Action**: Swift (burns 1d6 hit points)\\ | **Action**: Swift (burns 1d6 hit points)\\ | ||
| Line 292: | Line 454: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_vengeance.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_vengeance.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a massive green explosion turns to orange fire and smoke as it rises"/></a> | ||
| + | </html> | ||
| + | ==== Vengeance ==== | ||
| + | **Action**: Full (burns 4d6 hit points)\\ | ||
| + | **Requires**: [[revenant#Astral Reservoir]]\\ | ||
| + | **Description**: You trigger a cascading chain reaction that violently converts all your ki into physical energy\\ | ||
| + | **Range**: 20 feet\\ | ||
| + | **Effect**: Deal damage to all characters within range\\ | ||
| + | **Offensive** //Attack Bonus + Res + 12d6//\\ | ||
| + | **Damage**: Resolve x 4 + 18d6 [Ki]\\ | ||
| + | **Cooldown**: Once per day\\ | ||
| + | **Special**: Your hit points are reduced to zero. For each target hit by Vengeance, you regain 2d6 hit points\\ | ||
| + | **Talent Point Improvements**:\\ | ||
| + | □□□ Reduce the action required to Standard\\ | ||
| + | □ Increase the range by 5 feet. Maximum range is 120 feet\\ | ||
| + | |||
| + | |||
| + | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_vocalize.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_vocalize.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="an ocean wave with green wave-forms of light rising from its surface"/></a> | ||
| + | </html> | ||
| ==== Vocalize ==== | ==== Vocalize ==== | ||
| **Action**: Move (burns 2d6 hit points)\\ | **Action**: Move (burns 2d6 hit points)\\ | ||