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wiki:pyromancer [2020/10/16 01:13]
caleymccready old revision restored (2020/10/15 22:12)
wiki:pyromancer [2022/10/05 21:52] (current)
caleymccready
Line 3: Line 3:
  
 <​html>​ <​html>​
- <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​pyromancerwiki.png">​ + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​apostle_of_the_flames.png">​ 
-  <img src='/​lib/​exe/​fetch.php?​media=wiki:​pyromancerwiki.png' style='​max-width: ​65%' align="​right"​ alt="Human Pyromancer"/> +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​apostle_of_the_flames.png' ​ 
- </a>+  ​style='​margin: 6px 0px 20px 20px; border-radius:​6px; ​max-width: ​40%;' align="​right" ​ 
 +  ​alt="a pyromancer with burning robes and a painted white face"/></​a>​
 </​html>​ </​html>​
  
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 Pyromancers have excellent offensive capability, and many pyromancers focus on their raw offensive power. As such pyromancers are often believed to be lacking in utility and defensive abilities, but nothing could be further from the truth. Pyromancers prize quick reflexes and strength, either of mind or body Pyromancers have excellent offensive capability, and many pyromancers focus on their raw offensive power. As such pyromancers are often believed to be lacking in utility and defensive abilities, but nothing could be further from the truth. Pyromancers prize quick reflexes and strength, either of mind or body
  
-Art by [[credits|Janna Bock]]+Some pyromancers walk a different path, one which unites the destructive nature of fire with the harmonious quality of nature. Through a mixture of meditation, epiphany, and sheer force of will, they enable their ki to burn hot and to flow smoothly simultaneously,​ creating the white fire. This fire does little to no damage to the physical body, but still affects the subtle body. This allows a path of peace pyromancer to subdue attackers without physical violence. This transformation affects all flame produced ​by the pyromancer, and cannot be undone by normal means
  
 +
 +\\
 **Pyromancer Class Level Table** **Pyromancer Class Level Table**
 ^Level^BAB*^BDB*^Talent Points^Level Bonuses^ ^Level^BAB*^BDB*^Talent Points^Level Bonuses^
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 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_fireblast.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_fireblast.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a pyromancer in white robes grows a fire ball off their left hand"/></​a>​
 +</​html>​
 ====Fire blast==== ====Fire blast====
 **Action**: Standard\\ **Action**: Standard\\
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 □□ Increase the [[dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus|Cost increases]])\\
 □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_absorbEnergy.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_absorbEnergy.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a smokey silhouette with a trident of flames at its center"/></​a>​
 +</​html>​
 ====Absorb energy==== ====Absorb energy====
 **Action**: Standard\\ **Action**: Standard\\
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 □ Increase the defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ □ Increase the defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_advancedDueling.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_advancedDueling.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​two pyromancers spar in a dance of fiery blasts"/></​a>​
 +</​html>​
 ====Advanced dueling==== ====Advanced dueling====
 **Action**: Passive\\ **Action**: Passive\\
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 □ Increase the bonus to maneuvers by 1d6. Maximum bonus is 3d6\\ □ Increase the bonus to maneuvers by 1d6. Maximum bonus is 3d6\\
 □ Increase the movement bonus from footwork to 10 feet\\ □ Increase the movement bonus from footwork to 10 feet\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_pyro_breath.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_pyro_breath.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a pyromancer breathes fire which twists upward and fans out into a web of flames"/></​a>​
 +</​html>​
 ====Breath==== ====Breath====
 **Action**: Standard\\ **Action**: Standard\\
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 **Speed**: 4H\\ **Speed**: 4H\\
 **Effect**: Target area, 60 degree cone\\ **Effect**: Target area, 60 degree cone\\
-**Offensive**: ​//Attack Bonus + Dex + 2d6//\\ +**Offensive**: ​Inherited from Fire Blast\\ 
-**Defensive**: ​//Defense Bonus + Dex + 2d6//\\ +**Defensive**: ​Inherited from Fire Blast\\ 
-**Damage**: ​Strength x 2 + 2d6 [[damage#​damage types|[Burning]]]\\+**Damage**: ​Inherited from Fire Blast\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
 **Special**:​ When using the smaller breath, you can boil water or make metal red hot for 2 rounds\\ **Special**:​ When using the smaller breath, you can boil water or make metal red hot for 2 rounds\\
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 □ Extend the range by 5 feet. Maximum range is 30 feet\\ □ Extend the range by 5 feet. Maximum range is 30 feet\\
 □ Increase the speed by 1H. Maximum speed is 12H\\ □ Increase the speed by 1H. Maximum speed is 12H\\
-□□ Increase the [[dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus|Cost increases]])\\ 
-□□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ 
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_controlFlames.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_controlFlames.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="A robed saint with a halo of fire holds a flame within the folds of their robe, over their heart"/></​a>​
 +</​html>​
 ====Control flames==== ====Control flames====
 **Action**: Standard\\ **Action**: Standard\\
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 □ Extend the radius by 10 feet\\ □ Extend the radius by 10 feet\\
 □ Increase the hit formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ □ Increase the hit formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_controlHeat.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_controlHeat.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an incredibly hot lava stone hovers, dripping a single line of white hot liquid lava"/></​a>​
 +</​html>​
 ====Control heat==== ====Control heat====
 **Action**: Full, Standard, Swift\\ **Action**: Full, Standard, Swift\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_dash.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_dash.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a silhouette sprints toward the viewer, trailed by flames spreading out behind them"/></​a>​
 +</​html>​
 ====Dash==== ====Dash====
 **Action**: Swift\\ **Action**: Swift\\
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 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 □□ Increase the movement burst to 20 feet, and the speed to 4H\\ □□ Increase the movement burst to 20 feet, and the speed to 4H\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_deflection.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_deflection.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a pyromancer with a fiery orb for a head is orbited by orbs of flame"/></​a>​
 +</​html>​
 ====Deflection==== ====Deflection====
 **Action**: Full, Move, Swift\\ **Action**: Full, Move, Swift\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_glory.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_glory.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a magnificent pyromancer in white robes is enveloped in glorious glowing white flames"/></​a>​
 +</​html>​
 ====Glory==== ====Glory====
 **Action**: Swift\\ **Action**: Swift\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_healingLight.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_healingLight.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​black and white picture of a saint holding white flames in her hands"/></​a>​
 +</​html>​
 ====Healing light==== ====Healing light====
 **Action**: Full\\ **Action**: Full\\
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 □□ Increase the [[dice bonus]] of the healing formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the healing formula by 1d6. ([[dice bonus|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_Jet.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_jet.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a humanoid pyromancer shoots hot jets of flame out of their hands and feet"/></​a>​
 +</​html>​
 ====Jet==== ====Jet====
 **Action**: Move\\ **Action**: Move\\
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 □ Gain the ability to hover\\ □ Gain the ability to hover\\
 □ Increase the defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ □ Increase the defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_light.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_light.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​three comets of blue and golden light fall down to earth over a snow covered wilderness"/></​a>​
 +</​html>​
 ====Light==== ====Light====
 **Action**: Standard\\ **Action**: Standard\\
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 □□ Extend the duration when used offensively by 1 segment. Maximum duration is 5 segments\\ □□ Extend the duration when used offensively by 1 segment. Maximum duration is 5 segments\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_lighting.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_lighting.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a blue and orange arc of fiery lightning extends up into the sky"/></​a>​
 +</​html>​
 ====Lightning==== ====Lightning====
 **Action**: Full\\ **Action**: Full\\
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 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 □ Increase the number of targets the bolt jumps to by 1. The maximum number of jumps is 3\\ □ Increase the number of targets the bolt jumps to by 1. The maximum number of jumps is 3\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_nova.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_nova.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a huge column of blue and white flame explodes upward to the sky"/></​a>​
 +</​html>​
 ====Nova==== ====Nova====
 **Action**: Full\\ **Action**: Full\\
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 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 □ Increase the number of surfaces Nova can bounce off by 1\\ □ Increase the number of surfaces Nova can bounce off by 1\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_pathOfPeace.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_pathOfPeace.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a gentle column of light descends from the sky and touches a shimmering, lavender sand dune"/></​a>​
 +</​html>​
 ====Path of peace==== ====Path of peace====
 **Action**: Passive\\ **Action**: Passive\\
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 □ Your meditation ritual also affects your natural abilities, allowing you to permanently switch your Base Attack and Base Defense Bonus\\ □ Your meditation ritual also affects your natural abilities, allowing you to permanently switch your Base Attack and Base Defense Bonus\\
 □ You gain the option to change the damage type of your attacks to [[damage#​damage types|Ki Damage]] as a free action. When you do this, reduce the damage you deal with all attacks by 3d6\\ □ You gain the option to change the damage type of your attacks to [[damage#​damage types|Ki Damage]] as a free action. When you do this, reduce the damage you deal with all attacks by 3d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_prison.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_prison.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a pyromancer wields a looping ring of fire"/></​a>​
 +</​html>​
 ====Prison==== ====Prison====
 **Action**: Standard\\ **Action**: Standard\\
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 □ Extend the range by 5 feet. Maximum range is 60 feet\\ □ Extend the range by 5 feet. Maximum range is 60 feet\\
 □ Extend the duration of the prison by 1 round. Maximum duration is 4 rounds\\ □ Extend the duration of the prison by 1 round. Maximum duration is 4 rounds\\
-□ Increase ​the [[dice bonus]] of the defensive formula by 1d6. ([[dice bonus|Cost increases]])\\ +□ Increase the defensive formula by 1d6. Total dice may not exceed character level. Maximum dice is 8d6\\ 
-□□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\+□□ Increase the [[dice bonus]] of the damage formula by 1d6. Maximum ​dice is 12d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_pyro_sphere.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_pyro_sphere.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a dark blue sphere of shadow, burning in hot orange flames in a forest at sunset"/></​a>​
 +</​html>​
 ====Sphere==== ====Sphere====
 **Action**: Full\\ **Action**: Full\\
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 □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_wall.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_wall.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a wall of fire reminiscent of a forest fire"/></​a>​
 +</​html>​
 ====Wall==== ====Wall====
 **Action**: Full\\ **Action**: Full\\
Line 390: Line 530:
 □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_pyro_whip.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_pyro_whip.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a pyromancer in red robes unleashes a twisting whip of flames"/></​a>​
 +</​html>​
 ====Whip==== ====Whip====
 **Action**: Standard, Full\\ **Action**: Standard, Full\\
Line 400: Line 548:
 **Effect**: A whip of fire that lashes out and strikes the target(s)\\ **Effect**: A whip of fire that lashes out and strikes the target(s)\\
 **Element**:​ One hand free. Atmosphere\\ **Element**:​ One hand free. Atmosphere\\
-**Offensive**: ​//Attack Bonus + Dex + 2d6//\\ +**Offensive**: ​Inherited from Fire Blast\\ 
-**Defensive**: ​//Defense Bonus + Dex + 2d6//\\ +**Defensive**: ​Inherited from Fire Blast\\ 
-**Damage**: ​Strength x 2 + 2d6 [[damage#​damage types|[Burning]]]\\+**Damage**: ​Inherited from Fire Blast\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
 **Special**: ​ Attacking with a standard action grants one attack which does not invoke the cooldown. Attacking with a full action grants two attacks which can be used in the same segment or separate segments. Attacking with two attacks invokes the cooldown, which only applies to using a full action\\ **Special**: ​ Attacking with a standard action grants one attack which does not invoke the cooldown. Attacking with a full action grants two attacks which can be used in the same segment or separate segments. Attacking with two attacks invokes the cooldown, which only applies to using a full action\\
Line 408: Line 556:
 □ Extend the range by 5 feet. Maximum range is 30 feet\\ □ Extend the range by 5 feet. Maximum range is 30 feet\\
 □ Increase the speed by 1H. Maximum speed is 12H\\ □ Increase the speed by 1H. Maximum speed is 12H\\
-□□ Increase the [[dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus|Cost increases]])\\ 
-□□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ 
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_wildAggression.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_wildAggression.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an explosion viewed from a tilted perspective,​ shooting out fingers of fire in an energetic pattern"/></​a>​
 +</​html>​
 ====Wild aggression==== ====Wild aggression====
 **Action**: Swift\\ **Action**: Swift\\
wiki/pyromancer.1602825191.txt.gz · Last modified: 2020/10/16 01:13 by caleymccready