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wiki:pips [2015/04/09 00:09] caleymccready created |
wiki:pips [2017/10/25 00:15] (current) caleymccready |
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| ====== Pips ====== | ====== Pips ====== | ||
| - | A pip represents a single dot on the side of a dice. You may purchase pips with [[wiki:talent_trees|talent]] points in order to improve various formulas by increasing the number of dice that you may roll when using that formula. | + | A pip represents a single dot on the side of a dice. A handful of formulas in the game use pips, and allow their formula to be increased by adding pips |
| The progression of pips are as follows: | The progression of pips are as follows: | ||
| Line 7: | Line 7: | ||
| |1|+1| | |1|+1| | ||
| |2|+2| | |2|+2| | ||
| - | |3|+1d6| | + | |3|1d6| |
| |4|1d6+1| | |4|1d6+1| | ||
| |5|1d6+2| | |5|1d6+2| | ||
| - | |6|+2d6| | + | |6|2d6| |
| |7|2d6+1| | |7|2d6+1| | ||
| |8|2d6+2| | |8|2d6+2| | ||
| - | |9|+3d6| | + | |9|3d6| |
| |10|3d6+1| | |10|3d6+1| | ||
| - | If a formula already has a bonus, such as //2d6+1//, then first pip would improve that formula to //2d6+2//, and your second pip would improve it to //3d6//. | + | If a formula already has a bonus, such as //2d6+1//, then the first pip would improve that formula to //2d6+2//, and your second pip would improve it to //3d6// |
| - | When a formula may be improved via pips, there is a cap on the total number of pips you may //increase// the formula by. This number is //Character Level + 2//. | ||
| - | |||
| - | **Example**: | ||
| - | A level 2 character takes a talent that has the following formula: | ||
| - | * Attack Bonus + Dex + 2d6 | ||
| - | This character may obtain no more than 4 pips in this formula, making the maximum formula for this character: | ||
| - | * Attack Bonus + Dex + 3d6+1 | ||