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wiki:medicine [2015/09/28 01:27]
caleymccready [Long term care]
wiki:medicine [2019/03/22 00:41] (current)
caleymccready
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 ======Medicine ====== ======Medicine ======
 ===skill (intelligence)=== ===skill (intelligence)===
 +~~TOC~~
 \\ \\
-For the direct restoration of wounds using ki, see [[Healing]] +For the direct restoration of wounds using ki, see [[damage#Healing]] 
-=====Diagnose=====+ 
 +\\ 
 +==== Diagnose ====
 This skill allows a practitioner of medicine to identify what is ailing a player based on the symptoms showing. If the symptoms are readily apparent, this skill may be used as a "Spot check" for a player noticing that another player is suffering, even if the player has not actively attempted to diagnose the patient This skill allows a practitioner of medicine to identify what is ailing a player based on the symptoms showing. If the symptoms are readily apparent, this skill may be used as a "Spot check" for a player noticing that another player is suffering, even if the player has not actively attempted to diagnose the patient
  
 ^Ailment^Difficulty or Modifier^ ^Ailment^Difficulty or Modifier^
-|Symptoms are easy to spot|Trivial+|Symptoms are easy to spot|Easy
-|Some Symptoms ​are not obvious, or are conflicting|Moderate| +|Some symptoms ​are not obvious, or are conflicting|Moderate| 
-|Most Symptoms ​are hidden, or are strongly conflicting|Hard|+|Most symptoms ​are hidden, or are strongly conflicting|Hard|
 |Common ailment|[[Combat#​Advantage]]| |Common ailment|[[Combat#​Advantage]]|
 |Rare ailment|[[Combat#​Advantage|Disadvantage]]| |Rare ailment|[[Combat#​Advantage|Disadvantage]]|
  
- +\\ 
- +==== Cure diseases ​====
- +
-=====Cure ​Diseases=====+
 If a character suffers from a disease, use the table below. Requires a successful diagnosis If a character suffers from a disease, use the table below. Requires a successful diagnosis
  
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 |Uncommon ailment|Moderate| |Uncommon ailment|Moderate|
 |Rare ailment|Hard| |Rare ailment|Hard|
-|Virulent ailment in late stages|Very Difficult|+|Virulent ailment in late stages|Near Impossible|
 |Disease with no known cure|Near Impossible| |Disease with no known cure|Near Impossible|
-=====Neutralize ​Poison=====+ 
 +\\ 
 +====Neutralize ​poison====
 When a character suffers from a [[poison]], the medicine skill is the only way to aid that player. In order to neutralize a poison, your medicine roll must exceed the DC of the poison, with the following modifiers: When a character suffers from a [[poison]], the medicine skill is the only way to aid that player. In order to neutralize a poison, your medicine roll must exceed the DC of the poison, with the following modifiers:
  
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 |Common poisons or natural and mild toxins|Easy| |Common poisons or natural and mild toxins|Easy|
 |Uncommon poisons with negative effects|Moderate| |Uncommon poisons with negative effects|Moderate|
-|Lethal poisons|Very Difficult|+|Lethal poisons|Hard|
 |You do not have the antidote|[[combat#​advantage|Disadvantage]]| |You do not have the antidote|[[combat#​advantage|Disadvantage]]|
 |The poisons entered the blood stream directly|[[combat#​advantage|Disadvantage]]| |The poisons entered the blood stream directly|[[combat#​advantage|Disadvantage]]|
-|No antidote exists|[[combat#​advantage|Disadvantage]], Increase level of difficulty|+|No antidote exists|Near Impossible, ​[[combat#​advantage|Disadvantage]]|
  
 If you succeed at the DC the poison is neutralized,​ and all negative conditions are removed immediately If you succeed at the DC the poison is neutralized,​ and all negative conditions are removed immediately
  
- +\\ 
-=====Long term care=====+==== Long term care ====
 You care for a patient over a longer period of time, doing whatever is required to aid their recovery. The difficulty check corresponds to the heal check for healing the initial injury or disease. A successful check speeds recovery by 50% You care for a patient over a longer period of time, doing whatever is required to aid their recovery. The difficulty check corresponds to the heal check for healing the initial injury or disease. A successful check speeds recovery by 50%
  
-=====Knowledge ​Anatomy===== +\\ 
-You have knowledge of the human body and its workings. Answering ​easy questions is DC 10, common questions is DC 15, and obscure questions is DC 20. You may apply your knowledge to animal ​anatomy ​at -5 penalty for common animalsand a -10 penalty for uncommon animals.+==== Knowledge ​anatomy ​==== 
 +You have knowledge of the anatomy of humanoids ​and their inner workings, provided you are familiar with a species or have had time to study them. Answering a question regarding ​anatomy ​requires ​check correlating to the difficulty of the question (EasyModerate, Hard, Near Impossible)
  
-=====Knowledge ​Medicine===== +You may use this skill for the anatomy of unfamiliar species, but at [[combat#​advantage|disadvantage]] 
-You have knowledge of medicinal practices and history. You also have knowledge of the medicinal properties of substances, foods, plants, etc. Answering easy questions is DC 10common questions is DC 15and obscure questions is DC 20.+ 
 +\\ 
 +==== Knowledge ​medicine ​==== 
 +You have knowledge of medicinal practices and history. You also have knowledge of the medicinal properties of substances, foods, plants, etc. To determine if you have knowledge about particular medicinal item requires a check correlating to the difficulty of the question (EasyModerateHard, Near Impossible)
wiki/medicine.1443418058.txt.gz · Last modified: 2015/09/28 01:27 by caleymccready