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wiki:medicine [2015/09/28 01:21] caleymccready [Diseases] |
wiki:medicine [2019/03/22 00:41] (current) caleymccready |
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| ======Medicine ====== | ======Medicine ====== | ||
| ===skill (intelligence)=== | ===skill (intelligence)=== | ||
| + | ~~TOC~~ | ||
| \\ | \\ | ||
| - | For the direct restoration of wounds using ki, see [[Healing]] | + | For the direct restoration of wounds using ki, see [[damage#Healing]] |
| - | =====Diagnose===== | + | |
| + | \\ | ||
| + | ==== Diagnose ==== | ||
| This skill allows a practitioner of medicine to identify what is ailing a player based on the symptoms showing. If the symptoms are readily apparent, this skill may be used as a "Spot check" for a player noticing that another player is suffering, even if the player has not actively attempted to diagnose the patient | This skill allows a practitioner of medicine to identify what is ailing a player based on the symptoms showing. If the symptoms are readily apparent, this skill may be used as a "Spot check" for a player noticing that another player is suffering, even if the player has not actively attempted to diagnose the patient | ||
| ^Ailment^Difficulty or Modifier^ | ^Ailment^Difficulty or Modifier^ | ||
| - | |Symptoms are easy to spot|Trivial| | + | |Symptoms are easy to spot|Easy| |
| - | |Some Symptoms are not obvious, or are conflicting|Moderate| | + | |Some symptoms are not obvious, or are conflicting|Moderate| |
| - | |Most Symptoms are hidden, or are strongly conflicting|Hard| | + | |Most symptoms are hidden, or are strongly conflicting|Hard| |
| |Common ailment|[[Combat#Advantage]]| | |Common ailment|[[Combat#Advantage]]| | ||
| |Rare ailment|[[Combat#Advantage|Disadvantage]]| | |Rare ailment|[[Combat#Advantage|Disadvantage]]| | ||
| - | + | \\ | |
| - | + | ==== Cure diseases ==== | |
| - | + | If a character suffers from a disease, use the table below. Requires a successful diagnosis | |
| - | =====Diseases===== | + | |
| - | If a character suffers from a disease, use the table below | + | |
| |Mild, common ailment|Easy| | |Mild, common ailment|Easy| | ||
| |Uncommon ailment|Moderate| | |Uncommon ailment|Moderate| | ||
| |Rare ailment|Hard| | |Rare ailment|Hard| | ||
| - | |Virulent ailment in late stages|Very Difficult| | + | |Virulent ailment in late stages|Near Impossible| |
| |Disease with no known cure|Near Impossible| | |Disease with no known cure|Near Impossible| | ||
| - | =====Poisons===== | + | |
| + | \\ | ||
| + | ====Neutralize poison==== | ||
| When a character suffers from a [[poison]], the medicine skill is the only way to aid that player. In order to neutralize a poison, your medicine roll must exceed the DC of the poison, with the following modifiers: | When a character suffers from a [[poison]], the medicine skill is the only way to aid that player. In order to neutralize a poison, your medicine roll must exceed the DC of the poison, with the following modifiers: | ||
| - | ^Conditions^DC Modifier^ | + | ^Conditions^DC or Modifier^ |
| - | |You do not have the antidote|+10| | + | |Common poisons or natural and mild toxins|Easy| |
| - | |No antidote exists|+20| | + | |Uncommon poisons with negative effects|Moderate| |
| - | |The poisons entered the blood stream directly|+5| | + | |Lethal poisons|Hard| |
| + | |You do not have the antidote|[[combat#advantage|Disadvantage]]| | ||
| + | |The poisons entered the blood stream directly|[[combat#advantage|Disadvantage]]| | ||
| + | |No antidote exists|Near Impossible, [[combat#advantage|Disadvantage]]| | ||
| - | If you succeed at the DC the poison is neutralized, and all negative conditions are removed in the next round | + | If you succeed at the DC the poison is neutralized, and all negative conditions are removed immediately |
| + | \\ | ||
| + | ==== Long term care ==== | ||
| + | You care for a patient over a longer period of time, doing whatever is required to aid their recovery. The difficulty check corresponds to the heal check for healing the initial injury or disease. A successful check speeds recovery by 50% | ||
| - | =====Long term care===== | + | \\ |
| - | You care for a patient over a longer period of time, doing whatever is required to aid their recovery. The difficulty check corresponds to the heal check for healing the initial injury or disease. A successful check speeds recovery by 50%. Beating a check by more than 4 speeds recovery by 100%. | + | ==== Knowledge anatomy ==== |
| + | You have knowledge of the anatomy of humanoids and their inner workings, provided you are familiar with a species or have had time to study them. Answering a question regarding anatomy requires a check correlating to the difficulty of the question (Easy, Moderate, Hard, Near Impossible) | ||
| - | =====Knowledge Anatomy===== | + | You may use this skill for the anatomy of unfamiliar species, but at [[combat#advantage|disadvantage]] |
| - | You have knowledge of the human body and its workings. Answering easy questions is a DC 10, common questions is DC 15, and obscure questions is DC 20. You may apply your knowledge to animal anatomy at a -5 penalty for common animals, and a -10 penalty for uncommon animals. | + | |
| - | =====Knowledge Medicine===== | + | \\ |
| - | You have knowledge of medicinal practices and history. You also have knowledge of the medicinal properties of substances, foods, plants, etc. Answering easy questions is a DC 10, common questions is DC 15, and obscure questions is DC 20. | + | ==== Knowledge medicine ==== |
| + | You have knowledge of medicinal practices and history. You also have knowledge of the medicinal properties of substances, foods, plants, etc. To determine if you have knowledge about a particular medicinal item requires a check correlating to the difficulty of the question (Easy, Moderate, Hard, Near Impossible) | ||