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wiki:item durability [2015/09/07 22:11] 127.0.0.1 external edit |
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| - | =======Item durability======= | ||
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| - | Items can come under [[combat maneuvers#sunder|attack]] or be subjected to damage from the environment. Each item, whether it is a weapon, armor, a keystone, or your adventuring gear, has a hit point value. This number represents the total number of damage the item can take before it breaks. | ||
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| - | If the final blow to an item was critical damage, the item shatters. | ||
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| - | =====Repairing Items===== | ||
| - | Items that are damaged can be repaired by their respective crafting profession or skill, as shown below. Repairing an item requires 1 to 2 hours of work. You can attempt repairs in skills which you are untrained at a -10 penalty. | ||
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| - | ^Item^Related Profession or Skill^ | ||
| - | |Adventuring gear - Cloth|[[profession#Armorsmith]], [[profession#Sailor]]| | ||
| - | |Adventuring gear - Leather|[[profession#Armorsmith]], [[profession#Sailor]], [[Wilderness Survival]]| | ||
| - | |Adventuring gear - Glass|[[profession#Jeweler]]| | ||
| - | |Adventuring gear - Rope|[[profession#Sailor]], [[Wilderness Survival]]| | ||
| - | |Adventuring gear - Tools|[[profession#Armorsmith]], [[profession#Sailor]], [[profession#Weaponsmith]]| | ||
| - | |Adventuring gear - Wood|[[profession#Sailor]], [[Wilderness Survival]]| | ||
| - | |[[Armor]]|[[profession#Armorsmith]]| | ||
| - | |[[items|Keystones]]|[[profession#Jeweler]]| | ||
| - | |[[Weapons]]|[[profession#Weaponsmith]]| | ||
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| - | The difficulty check to repair damage depends on the amount of damage done to the item, as shown below. | ||
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| - | ^Total Damage^Repair DC^ | ||
| - | |Up to 1/3 HP missing|15| | ||
| - | |Up to 2/3 HP missing|20| | ||
| - | |More than 2/3 HP missing|30| | ||
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| - | **Wilderness Survival**\\ | ||
| - | This skill may be used to repair simple wooden weapons, such as a quarterstaff, or a shillelagh | ||
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