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wiki:iron labyrinth root chakra puzzle [2018/10/28 14:59] caleymccready [Normal solution] |
wiki:iron labyrinth root chakra puzzle [2018/12/08 20:03] (current) caleymccready [Reward] |
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| The Iron Labyrinth has six puzzles for the players to solve. The Root chakra puzzle is the first puzzle that the players will encounter should they take the right-hand door from the starting positions | The Iron Labyrinth has six puzzles for the players to solve. The Root chakra puzzle is the first puzzle that the players will encounter should they take the right-hand door from the starting positions | ||
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| + | This may be the most challenging puzzle for the players\\ | ||
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| ==== Puzzle setup ==== | ==== Puzzle setup ==== | ||
| - | When the players enter the room, it is mostly empty. There is a large root [[chakras|chakra symbol]] carved into the floor, which covers more than half the floor. In the center of the room are three scales made of metal. The scales have spherical shaped receptacles hanging on chains. On the "south" side of the room is a metal apparatus with a track that is similar in appearance to a bowling ball-return. On the wall above the apparatus is a riddle, carved into the wall | + | {{ :wiki:root_chakra_b.png?nolink|}} |
| + | When the players enter the room, it is mostly empty. There is a large root [[chakras|chakra symbol]] carved into the floor, which covers more than half the floor. In the center of the room are three scales made of metal. The scales have spherical shaped recepticles hanging on chains. On the "south" side of the room is a metal apparatus with a track that is similar in appearance to a bowling ball-return. On the wall above the apparatus is a riddle, carved into the wall | ||
| > One of these things is not like the others | > One of these things is not like the others | ||
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| * They can solve the problem as if trying only to identify the odd ball and then force it to be heavier by using [[petramancer#Compact Earth]] to merge it with additional stone | * They can solve the problem as if trying only to identify the odd ball and then force it to be heavier by using [[petramancer#Compact Earth]] to merge it with additional stone | ||
| * They can solve the problem as if trying only to identify the odd ball and then force it heavier using [[desimancer#Resistance]] or lighter via [[desimancer#Impetus]]. For these solutions, the player needs to answer the question while the ability is active in order for it to be true | * They can solve the problem as if trying only to identify the odd ball and then force it heavier using [[desimancer#Resistance]] or lighter via [[desimancer#Impetus]]. For these solutions, the player needs to answer the question while the ability is active in order for it to be true | ||
| - | * They could find the odd ball and then simply do some damage to it and call it lighter. This goes against the spirit of the puzzle | + | * They can use compact earth to combine 12 of the balls down into 6 balls for a much easier version of the puzzle |
| + | * They could find the odd ball and then simply do some damage to it and call it lighter. This is not considered a valid solution | ||
| + | * They can solve the given riddle and realize that the 13th ball is the correct ball (//One of these bakers is not like the dozen//) and simply weigh it against other balls to determine if it is heavy or light | ||
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| ==== Reward ==== | ==== Reward ==== | ||
| - | The garnet inside the glass case has six facets and [[keystones#Luck]] 2. This grants 6 uses of advantage on skill checks, ability checks, or hit rolls. Alternatively you can opt to reroll 1's on a single roll | + | The garnet floating in the case has six facets and [[keystones#Power Overwhelming]] 3. This grants a +3 bonus to a player's strength score (not modifier) if the stone is bound to the players heart [[chakras|chakra]]. It can also be bound to the lotus chakra |
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| + | An increase to a player's strength //modifier// grants: | ||
| + | * A bonus to [[abilities#ability checks|Strength Checks]] | ||
| + | * A bonus to all strength based [[Skills]] | ||
| + | * A bonus to all strength based talent rolls, which are primarly damage rolls | ||
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| + | **Points** | ||
| + | ^Method of solution^Points^ | ||
| + | |Solved by blind experimentation or skipping the puzzle and simply guessing the ball|3| | ||
| + | |Without understanding the problem with the puzzle, devise a solution and get lucky|4| | ||
| + | |Understand the riddle and weigh ball 13 against other balls to find out if it is heavier or lighter|6| | ||
| + | |Devise a logical solution that uses petramancy or desimancy to correctly solve the puzzle|9| | ||
| + | |Understand the riddle and use petramancy or desimancy to force the correct solution|12| | ||