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wiki:iron labyrinth root chakra puzzle [2018/10/25 01:55] caleymccready [Puzzle setup] |
wiki:iron labyrinth root chakra puzzle [2018/12/08 20:03] (current) caleymccready [Reward] |
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| The Iron Labyrinth has six puzzles for the players to solve. The Root chakra puzzle is the first puzzle that the players will encounter should they take the right-hand door from the starting positions | The Iron Labyrinth has six puzzles for the players to solve. The Root chakra puzzle is the first puzzle that the players will encounter should they take the right-hand door from the starting positions | ||
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| + | This may be the most challenging puzzle for the players\\ | ||
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| ==== Puzzle setup ==== | ==== Puzzle setup ==== | ||
| - | When the players enter the room, it is mostly empty. There is a large root [[chakras|chakra symbol]] carved into the floor, which covers more than half the floor. In the center of the room are three scales made of metal. The scales have spherical shaped receptacles hanging on chains. On the "south" side of the room is a metal apparatus with a track that is similar in appearance to a bowling ball-return. On the wall above the apparatus is a riddle, carved into the wall | + | {{ :wiki:root_chakra_b.png?nolink|}} |
| + | When the players enter the room, it is mostly empty. There is a large root [[chakras|chakra symbol]] carved into the floor, which covers more than half the floor. In the center of the room are three scales made of metal. The scales have spherical shaped recepticles hanging on chains. On the "south" side of the room is a metal apparatus with a track that is similar in appearance to a bowling ball-return. On the wall above the apparatus is a riddle, carved into the wall | ||
| > One of these things is not like the others | > One of these things is not like the others | ||
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| Once the players have stepped into the room and observed it long enough to hear the description above, the apparatus has a "click" sound, and 13 stone balls a little smaller than a bowling ball roll out and fill the track of the apparatus, similar to the way it would look if a bowling ball return was full. The balls are numbered 1 through 13 with what looks like paint but is closer to a clay and rubs off if exposed to water | Once the players have stepped into the room and observed it long enough to hear the description above, the apparatus has a "click" sound, and 13 stone balls a little smaller than a bowling ball roll out and fill the track of the apparatus, similar to the way it would look if a bowling ball return was full. The balls are numbered 1 through 13 with what looks like paint but is closer to a clay and rubs off if exposed to water | ||
| - | If the players attempt a fourth weighing, the scales flip over as if they were rotating trap doors, and the balls in them disappear as the scales reset themselves. Any balls in the apparatus are funneled away into the floor, and shortly after this a new set of 13 balls is delivered to the players | + | If the players attempt a fourth weighing, all balls not currently being bound to a players ki float out of the room. Shortly after this a new set of 13 balls is delivered to the players via the apparatus |
| - | If you are willing to allow the players to get lucky, or you just want to make things easy on yourself, simply decide that the number one ball is heavy or light and let them take their chances. If you want to rule out chance... | + | The odd ball is always the ball marked 13. Each time a set of balls is delivered to the players, make a show of rolling 4d6 so that the players believe the result is always random. If the result of the roll is even, the 13th ball is heavy, if the roll is odd, the 13th ball is light. Fun fact, 4d6 can be used to simulate a 13 sided die |
| - | If the player tries a [[Recall Knowledge]] or [[Investigation#Deduction]] (Investigation) check and gets a 3 or higher, they remember/solve the standard solution and realize that the problem is unsolvable with 13 balls and 3 measurements | + | If the player tries a [[Recall Knowledge]] or [[Investigation#Deduction]] (Investigation) check and gets a 3 or higher, they remember/solve the standard solution and realize that with 13 balls and 3 measurements, they will always be able to find the odd ball, but may or may not know if the ball is heavier or lighter |
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| This problem is often posed as the 12 ball problem or the 8 ball problem, giving the players a set of balls and just enough uses of the scale to accomplish this. The solution involves figuring out the appropriate number of balls to weigh against each other such that you discover the odd ball. The solution is straightforward but has alot of moving parts, here is a link to an excellent write up of the [[http://www.mytechinterviews.com/12-identical-balls-problem|solution]]. | This problem is often posed as the 12 ball problem or the 8 ball problem, giving the players a set of balls and just enough uses of the scale to accomplish this. The solution involves figuring out the appropriate number of balls to weigh against each other such that you discover the odd ball. The solution is straightforward but has alot of moving parts, here is a link to an excellent write up of the [[http://www.mytechinterviews.com/12-identical-balls-problem|solution]]. | ||
| - | As the question is worded, this puzzle is impossible. It would be possible to find the odd ball out of thirteen with three weighings if we only needed to identify the ball. Since the riddle requires whether the ball is heavier or lighter, we need more than three weighings | + | As the question is worded, this puzzle cannot be solved without luck. It would be possible to find the odd ball out of thirteen with three weighings if we only needed to identify the ball. Since the riddle requires whether the ball is heavier or lighter, we need more than three weighings |
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| * They can solve the problem as if trying only to identify the odd ball and then force it to be heavier by using [[petramancer#Compact Earth]] to merge it with additional stone | * They can solve the problem as if trying only to identify the odd ball and then force it to be heavier by using [[petramancer#Compact Earth]] to merge it with additional stone | ||
| * They can solve the problem as if trying only to identify the odd ball and then force it heavier using [[desimancer#Resistance]] or lighter via [[desimancer#Impetus]]. For these solutions, the player needs to answer the question while the ability is active in order for it to be true | * They can solve the problem as if trying only to identify the odd ball and then force it heavier using [[desimancer#Resistance]] or lighter via [[desimancer#Impetus]]. For these solutions, the player needs to answer the question while the ability is active in order for it to be true | ||
| - | * They could find the odd ball and then simply do some damage to it and call it lighter. This goes against the spirit of the puzzle | + | * They can use compact earth to combine 12 of the balls down into 6 balls for a much easier version of the puzzle |
| + | * They could find the odd ball and then simply do some damage to it and call it lighter. This is not considered a valid solution | ||
| + | * They can solve the given riddle and realize that the 13th ball is the correct ball (//One of these bakers is not like the dozen//) and simply weigh it against other balls to determine if it is heavy or light | ||
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| ==== Reward ==== | ==== Reward ==== | ||
| - | The garnet inside the glass case has six facets and [[keystones#Luck]] 2. This grants 6 uses of advantage on skill checks, ability checks, or hit rolls. Alternatively you can opt to reroll 1's on a single roll | + | The garnet floating in the case has six facets and [[keystones#Power Overwhelming]] 3. This grants a +3 bonus to a player's strength score (not modifier) if the stone is bound to the players heart [[chakras|chakra]]. It can also be bound to the lotus chakra |
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| + | An increase to a player's strength //modifier// grants: | ||
| + | * A bonus to [[abilities#ability checks|Strength Checks]] | ||
| + | * A bonus to all strength based [[Skills]] | ||
| + | * A bonus to all strength based talent rolls, which are primarly damage rolls | ||
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| + | **Points** | ||
| + | ^Method of solution^Points^ | ||
| + | |Solved by blind experimentation or skipping the puzzle and simply guessing the ball|3| | ||
| + | |Without understanding the problem with the puzzle, devise a solution and get lucky|4| | ||
| + | |Understand the riddle and weigh ball 13 against other balls to find out if it is heavier or lighter|6| | ||
| + | |Devise a logical solution that uses petramancy or desimancy to correctly solve the puzzle|9| | ||
| + | |Understand the riddle and use petramancy or desimancy to force the correct solution|12| | ||